Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Bronze IV
GregorySadness
Baba Yaga
Bronze IV
Level 159
God Stats
4W - 3L
1,813 SR
Queue Stats
33W - 37L
1,512 MMR
Solo
Kali
Kali
Gold III
Next_Zephir
Kali
Gold III
Level 107
God Stats
1W - 5L
1,392 SR
Queue Stats
136W - 136L
1,510 MMR
Solo
Izanami
Izanami
Gold IV
kgkommodo
Izanami
Gold IV
Level 158
God Stats
31W - 27L
1,577 SR
Queue Stats
87W - 102L
1,516 MMR
Solo
Hercules
Hercules
Silver II
wilthew
Hercules
Silver II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,510 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,556 SR
1,510 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,653 SR
1,512 MMR
Zhong Kui
Zhong Kui
Gold II
Exyntial
Zhong Kui
Gold II
Level 165
God Stats
5W - 0L
1,919 SR
Queue Stats
131W - 132L
1,538 MMR
Party 1
Hel
Hel
Silver II
MrMasterJinx
Hel
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,531 MMR
Party 2
Hachiman
Hachiman
Gold IV
ObeyMystic-
Hachiman
Gold IV
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 148L
1,516 MMR
Solo
Bellona
Bellona
Gold IV
Rephined
Bellona
Gold IV
Level 108
God Stats
5W - 2L
1,847 SR
Queue Stats
151W - 143L
1,476 MMR
Party 1
Serqet
Serqet
Bronze III
zSneLz
Serqet
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 7 / 2
8,852
443
6,438
17,985
23,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baba Yaga
GregorySadness
Baba Yaga
16
4 / 4 / 1
10,478
524
16,242
17,215
8,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
2 / 4 / 3
10,346
517
7,197
21,589
10,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
kgkommodo
Izanami
16
1 / 5 / 4
10,297
515
8,001
16,519
6,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
wilthew
Hercules
16
2 / 4 / 2
10,480
524
11,461
22,107
24,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
VamanaAgniThanatosCliodhna

VS

Bans
TyrSusanoNu WaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Exyntial
Zhong Kui
18
9 / 1 / 5
12,763
638
19,894
17,231
14,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 2 / 9
10,248
512
7,712
16,618
14,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
ObeyMystic-
Hachiman
19
4 / 1 / 4
11,896
595
14,698
10,837
5,219
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Rephined
Bellona
15
1 / 5 / 5
10,349
517
13,663
23,836
29,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serqet
zSneLz
Serqet
20
7 / 1 / 6
12,677
634
17,593
15,996
8,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
9
Kills
23
24
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
7
2
0.14
W
Zhong Kui
Exyntial
Zhong Kui
9
1
5
11.5
L
Baba Yaga
GregorySadness
Baba Yaga
4
4
1
1.13
W
2
2
9
3.25
L
2
4
3
0.88
W
Hachiman
ObeyMystic-
Hachiman
4
1
4
6
W
Bellona
Rephined
Bellona
1
5
5
0.7
L
Izanami
kgkommodo
Izanami
1
5
4
0.6
L
Hercules
wilthew
Hercules
2
4
2
0.75
W
Serqet
zSneLz
Serqet
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,339
Damage
73,560
95,415
Taken
84,518
72,018
Mitigated
72,881
24,816
Healing
35,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,438
282
0
2,829
17,985
23,025
0
6,716
11,035
25,458
0
W
Zhong Kui
Exyntial
Zhong Kui
19,894
1,300
0
10,036
17,231
14,699
2,001
7,201
10,030
106,836
0
L
Baba Yaga
GregorySadness
Baba Yaga
16,242
287
0
4,215
17,215
8,274
0
8,926
7,638
81,073
0
W
7,712
1,191
5,838
7,425
16,618
14,854
411
7,174
9,444
40,171
0
L
7,197
3,608
0
4,872
21,589
10,160
0
5,726
15,665
0
97,801
W
Hachiman
ObeyMystic-
Hachiman
14,698
8,487
0
6,697
10,837
5,219
6,619
3,558
7,279
0
111,104
W
Bellona
Rephined
Bellona
13,663
6,047
0
4,522
23,836
29,440
2,657
1,611
22,225
0
81,962
L
Izanami
kgkommodo
Izanami
8,001
5,775
0
4,251
16,519
6,148
1,143
2,592
13,767
0
86,664
L
Hercules
wilthew
Hercules
11,461
5,561
0
8,649
22,107
24,411
297
3,646
18,086
0
80,608
W
Serqet
zSneLz
Serqet
17,593
5,043
0
1,220
15,996
8,669
1,110
3,136
12,860
0
118,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,453
Gold Earned
57,933
579
Minions Killed
688
0
Camps Cleared
0
2,101,137
Distance Traveled
2,072,732
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,852
443
39
2
0
408,346
0
W
Zhong Kui
12,763
638
188
9
0
418,203
4
L
Baba Yaga
10,478
524
123
6
0
409,016
2
W
Hel
10,248
512
44
2
0
404,677
8
L
Kali
10,346
517
140
7
0
492,141
2
W
Hachiman
11,896
595
185
9
0
356,547
4
W
Bellona
10,349
517
124
6
0
382,959
2
L
Izanami
10,297
515
153
8
0
360,954
10
L
Hercules
10,480
524
124
6
0
430,680
0
W
Serqet
12,677
634
147
7
0
510,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role