Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Big_Papa_Ace34
Ah Muzen Cab
Level 25
God Stats
14W - 12L
1,562 SR
Queue Stats
27W - 41L
1,381 Elo+
Party 2
Maui
Maui
ContentSand
Maui
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
45W - 27L
1,920 Elo+
Solo
Sol
Sol
J_AceOfSpadez
Sol
Level 129
God Stats
5W - 11L
1,461 SR
Queue Stats
167W - 181L
1,470 Elo+
Party 2
Hercules
Hercules
Spoopy_Soup5
Hercules
Level 112
God Stats
6W - 7L
1,553 SR
Queue Stats
339W - 363L
1,445 Elo+
Party 2
Mercury
Mercury
superman_bruh
Mercury
Level 76
God Stats
33W - 28L
1,648 SR
Queue Stats
77W - 79L
1,427 Elo+
Solo
Team Averages
Level 81
1,545 SR
1,529 Elo+

VS

Team Averages
Level 123
1,497 SR
1,479 Elo+
Nemesis
Nemesis
Grizzly1014
Nemesis
Level 126
God Stats
5W - 3L
1,551 SR
Queue Stats
215W - 213L
1,499 Elo+
Solo
Hercules
Hercules
Kdoobs123
Hercules
Level 124
God Stats
8W - 13L
1,502 SR
Queue Stats
195W - 196L
1,471 Elo+
Party 1
Bellona
Bellona
NooImDirtyDan_
Bellona
Level 116
God Stats
10W - 5L
1,500 SR
Queue Stats
145W - 136L
1,539 Elo+
Party 1
Janus
Janus
Peruanoaleman69
Janus
Level 147
God Stats
10W - 9L
1,487 SR
Queue Stats
261W - 244L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
theHighostrich
Kuzenbo
Level 102
God Stats
20W - 20L
1,447 SR
Queue Stats
77W - 90L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Big_Papa_Ace34
Ah Muzen Cab
11
1 / 6 / 0
7,297
486
3,131
10,423
4,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 4
6,929
462
4,140
12,298
9,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 2 / 2
8,163
544
6,085
9,949
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Spoopy_Soup5
Hercules
13
2 / 3 / 0
8,259
551
8,893
11,453
10,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
13
1 / 2 / 2
7,802
520
4,291
12,031
4,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Grizzly1014
Nemesis
14
9 / 2 / 3
9,061
604
12,030
12,817
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Kdoobs123
Hercules
13
2 / 1 / 3
7,574
505
7,420
12,781
16,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 3
7,899
527
8,146
8,995
6,141
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 1 / 1
8,028
535
7,507
6,228
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 5
6,802
453
3,699
9,856
11,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
16
16
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Big_Papa_Ace34
Ah Muzen Cab
1
6
0
0.17
L
0
3
4
0.67
W
Nemesis
Grizzly1014
Nemesis
9
2
3
5.25
L
1
2
2
1
W
Hercules
Kdoobs123
Hercules
2
1
3
3.5
W
3
1
3
4.5
W
2
1
1
2.5
L
Hercules
Spoopy_Soup5
Hercules
2
3
0
0.67
L
Mercury
1
2
2
1
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,540
Damage
38,802
56,154
Taken
50,677
30,817
Mitigated
42,706
12,549
Healing
11,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Big_Papa_Ace34
Ah Muzen Cab
3,131
719
0
73
10,423
4,035
902
680
9,743
0
44,747
L
4,140
998
0
1,744
12,298
9,504
0
3,282
8,840
18,652
0
W
Nemesis
Grizzly1014
Nemesis
12,030
6,271
0
1,290
12,817
5,676
0
3,835
8,982
0
58,299
L
6,085
2,535
0
4,761
9,949
2,896
900
2,880
7,021
67,287
0
W
Hercules
Kdoobs123
Hercules
7,420
1,839
0
6,024
12,781
16,563
196
434
12,347
0
52,147
W
8,146
4,526
134
1,911
8,995
6,141
694
350
8,645
0
63,619
W
7,507
59
0
235
6,228
2,560
0
3,479
2,749
66,079
0
L
Hercules
Spoopy_Soup5
Hercules
8,893
2,139
0
2,684
11,453
10,127
0
1,138
9,726
0
61,679
L
Mercury
4,291
2,610
0
3,287
12,031
4,255
0
3,064
8,879
0
51,964
W
3,699
1,611
142
1,781
9,856
11,766
182
2,127
7,729
16,789
162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,450
Gold Earned
39,364
418
Minions Killed
416
0
Camps Cleared
0
1,510,682
Distance Traveled
1,591,229
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,297
486
85
6
0
270,856
0
L
Maui
6,929
462
16
1
0
306,285
6
W
Nemesis
9,061
604
79
5
0
346,322
2
L
Sol
8,163
544
127
8
0
266,846
2
W
Hercules
7,574
505
84
6
0
300,073
0
W
Bellona
7,899
527
117
8
0
327,811
7
W
Janus
8,028
535
117
8
0
296,089
0
L
Hercules
8,259
551
108
7
0
286,747
0
L
Mercury
7,802
520
82
5
0
379,948
2
W
Kuzenbo
6,802
453
19
1
0
320,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role