Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AllMightybundy
Izanami
Level 36
God Stats
14W - 9L
1,552 SR
Queue Stats
80W - 69L
1,546 Elo+
Party 3
Nemesis
Nemesis
Bubbaj___
Nemesis
Level 125
God Stats
1W - 1L
1,782 SR
Queue Stats
88W - 84L
1,612 Elo+
Party 3
Ymir
Ymir
Fellaxis
Ymir
Level 148
God Stats
0W - 2L
1,280 SR
Queue Stats
116W - 111L
1,473 Elo+
Party 2
Chaac
Chaac
hinoko13
Chaac
Level 154
God Stats
1W - 4L
1,394 SR
Queue Stats
148W - 137L
1,526 Elo+
Party 2
Team Averages
Level 116
1,501 SR
1,531 Elo+

VS

Team Averages
Level 123
1,472 SR
1,488 Elo+
Shiva
Shiva
IllicitCupid929
Shiva
Level 126
God Stats
3W - 4L
1,404 SR
Queue Stats
111W - 168L
1,399 Elo+
Party 1
Bakasura
Bakasura
IsmaRol2
Bakasura
Level 173
God Stats
6W - 6L
1,258 SR
Queue Stats
287W - 307L
1,568 Elo+
Party 1
Olorun
Olorun
King zRezet
Olorun
Level 103
God Stats
3W - 1L
1,887 SR
Queue Stats
74W - 85L
1,457 Elo+
Party 1
Cabrakan
Cabrakan
LO5T Hunter
Cabrakan
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,501 Elo+
Party 1
Medusa
Medusa
OneTankyBoi
Medusa
Level 68
God Stats
8W - 10L
1,311 SR
Queue Stats
188W - 165L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
12
0 / 3 / 1
7,182
479
5,725
9,350
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 0
7,261
484
4,948
9,643
3,303
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Bubbaj___
Nemesis
13
2 / 5 / 2
7,915
528
7,640
14,472
5,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
10
0 / 1 / 2
6,689
446
3,739
8,094
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chaac
hinoko13
Chaac
14
2 / 2 / 2
8,527
568
10,039
13,224
9,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,006
600
8,964
13,583
9,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
IsmaRol2
Bakasura
17
9 / 0 / 0
9,945
663
9,527
15,747
7,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Olorun
13
1 / 1 / 0
8,018
535
4,601
7,066
3,032
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
LO5T Hunter
Cabrakan
12
2 / 1 / 5
8,070
538
5,403
10,981
12,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
15
1 / 2 / 3
8,667
578
7,620
10,133
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
14
14
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
3
1
0.17
L
2
3
0
0.67
L
Nemesis
Bubbaj___
Nemesis
2
5
2
0.6
L
Ymir
0
1
2
1
W
1
2
5
1.75
W
Bakasura
IsmaRol2
Bakasura
9
0
0
9
W
Olorun
1
1
0
1
W
Cabrakan
LO5T Hunter
Cabrakan
2
1
5
4.5
W
Medusa
1
2
3
1.25
L
Chaac
hinoko13
Chaac
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,091
Damage
36,115
54,783
Taken
57,510
28,486
Mitigated
38,309
10,024
Healing
25,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
5,725
83
0
1,788
9,350
4,835
0
3,683
5,351
57,532
0
L
4,948
3,175
0
2,056
9,643
3,303
0
1,102
8,196
0
56,123
L
Nemesis
Bubbaj___
Nemesis
7,640
3,751
0
1,186
14,472
5,777
0
1,155
12,630
0
67,320
L
Ymir
3,739
1,062
0
1,582
8,094
5,287
0
3,528
4,543
17,526
0
W
8,964
1,523
0
5,080
13,583
9,773
0
296
13,287
196
71,799
W
Bakasura
IsmaRol2
Bakasura
9,527
6,521
0
8,304
15,747
7,362
0
1,170
14,577
0
79,850
W
Olorun
4,601
1,780
874
3,154
7,066
3,032
480
2,982
4,084
68,639
0
W
Cabrakan
LO5T Hunter
Cabrakan
5,403
1,214
0
2,709
10,981
12,800
660
2,968
8,013
17,552
0
W
Medusa
7,620
4,133
0
5,086
10,133
5,342
814
2,048
8,085
0
77,052
L
Chaac
hinoko13
Chaac
10,039
1,473
0
3,412
13,224
9,284
0
656
11,816
0
73,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,574
Gold Earned
43,706
461
Minions Killed
502
0
Camps Cleared
0
1,527,146
Distance Traveled
1,561,841
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,182
479
102
7
0
287,452
6
L
Izanami
7,261
484
103
7
0
285,154
3
L
Nemesis
7,915
528
104
7
0
348,818
4
L
Ymir
6,689
446
28
2
0
298,903
2
W
Shiva
9,006
600
115
8
0
315,019
5
W
Bakasura
9,945
663
137
9
0
393,147
2
W
Olorun
8,018
535
104
7
0
291,519
0
W
Cabrakan
8,070
538
16
1
0
284,878
1
W
Medusa
8,667
578
130
9
0
277,278
1
L
Chaac
8,527
568
124
8
0
306,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role