Player Matchup

Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
 
Janus
Gold V
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
BoosToos
Chang'e
Gold IV
Level 125
God Stats
55W - 50L
1,595 SR
Queue Stats
261W - 265L
1,486 MMR
Solo
Ravana
Ravana
Gold III
tbishh
Ravana
Gold III
Level 129
God Stats
3W - 2L
1,924 SR
Queue Stats
133W - 122L
1,555 MMR
Party 2
Odin
Odin
Gold IV
xtdwashx_
Odin
Gold IV
Level 143
God Stats
4W - 3L
1,718 SR
Queue Stats
121W - 127L
1,416 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,647 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,538 SR
1,480 MMR
Merlin
Merlin
Gold IV
CH1KKA
Merlin
Gold IV
Level 166
God Stats
8W - 8L
1,540 SR
Queue Stats
322W - 317L
1,487 MMR
Solo
Hun Batz
Hun Batz
Gold I
The_Joker_D98
Hun Batz
Gold I
Level 159
God Stats
3W - 7L
1,308 SR
Queue Stats
510W - 507L
1,559 MMR
Party 1
King Arthur
King Arthur
Silver II
astroxcix
King Arthur
Silver II
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 37L
1,474 MMR
Solo
Sol
Sol
Gold IV
kgkommodo
Sol
Gold IV
Level 158
God Stats
17W - 17L
1,620 SR
Queue Stats
87W - 102L
1,470 MMR
Solo
Horus
Horus
Gold III
quieteye8
Horus
Gold III
Level 99
God Stats
4W - 3L
1,719 SR
Queue Stats
218W - 202L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 1 / 1
7,523
537
6,119
8,874
3,557
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
 
Janus
11
1 / 2 / 0
6,728
481
8,322
7,307
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
BoosToos
Chang'e
10
0 / 3 / 0
6,423
459
6,606
13,288
9,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
tbishh
Ravana
13
0 / 1 / 1
7,023
502
4,366
6,345
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
12
0 / 2 / 0
7,133
510
6,650
12,862
8,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Guan YuAphroditeNe ZhaTyr

VS

Bans
He BoAthenaIx ChelThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CH1KKA
Merlin
12
0 / 1 / 2
6,598
471
7,964
7,809
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
The_Joker_D98
Hun Batz
14
7 / 0 / 1
8,146
582
9,823
11,372
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
astroxcix
King Arthur
14
1 / 0 / 3
7,949
568
8,424
11,757
12,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 1 / 1
6,855
490
4,485
9,982
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
quieteye8
Horus
10
0 / 0 / 5
6,746
482
4,414
10,747
9,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
9
9
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
1
0.5
L
Janus
 
Janus
1
2
0
0.5
L
Chang'e
BoosToos
Chang'e
0
3
0
0
W
Merlin
CH1KKA
Merlin
0
1
2
1
W
Hun Batz
The_Joker_D98
Hun Batz
7
0
1
7.5
W
King Arthur
astroxcix
King Arthur
1
0
3
2.5
W
1
1
1
1.5
W
Horus
quieteye8
Horus
0
0
5
2.5
L
Ravana
tbishh
Ravana
0
1
1
0.5
L
Odin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,063
Damage
35,110
48,676
Taken
51,667
26,762
Mitigated
34,119
19,585
Healing
16,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,119
3,386
0
3,806
8,874
3,557
597
3,544
5,330
0
68,987
L
Janus
 
Janus
8,322
1,016
0
1,546
7,307
2,924
0
2,130
5,177
54,899
0
L
Chang'e
BoosToos
Chang'e
6,606
716
1,744
7,214
13,288
9,544
0
5,120
8,168
21,189
0
W
Merlin
CH1KKA
Merlin
7,964
765
0
2,194
7,809
3,513
0
5,592
2,063
68,288
0
W
Hun Batz
The_Joker_D98
Hun Batz
9,823
3,621
0
1,050
11,372
5,198
0
2,117
9,135
0
77,081
W
King Arthur
astroxcix
King Arthur
8,424
1,627
0
1,230
11,757
12,542
0
0
11,757
0
65,136
W
4,485
893
0
3,862
9,982
2,889
0
614
9,342
52,125
0
W
Horus
quieteye8
Horus
4,414
2,382
2,143
6,149
10,747
9,977
0
6,041
4,442
0
13,064
L
Ravana
tbishh
Ravana
4,366
1,158
0
2,050
6,345
2,343
0
298
6,047
0
63,396
L
Odin
6,650
2,155
0
3,225
12,862
8,394
0
1,357
11,505
0
52,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,830
Gold Earned
36,294
414
Minions Killed
450
0
Camps Cleared
0
1,379,434
Distance Traveled
1,418,516
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,523
537
107
8
0
256,112
4
L
Janus
6,728
481
100
7
0
265,191
4
L
Chang'e
6,423
459
21
2
0
275,491
5
W
Merlin
6,598
471
111
8
0
257,328
7
W
Hun Batz
8,146
582
106
8
0
320,601
3
W
King Arthur
7,949
568
117
8
0
272,192
3
W
Sol
6,855
490
101
7
0
284,156
6
W
Horus
6,746
482
15
1
0
284,239
3
L
Ravana
7,023
502
94
7
0
330,951
3
L
Odin
7,133
510
92
7
0
251,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role