Player Matchup

Sylvanus
Sylvanus
Gold V
BoPep
Sylvanus
Gold V
Level 128
God Stats
9W - 4L
1,406 SR
Queue Stats
253W - 229L
1,315 MMR
Party 1
Chiron
Chiron
Gold IV
CorehhCat
Chiron
Gold IV
Level 131
God Stats
20W - 16L
1,586 SR
Queue Stats
342W - 296L
1,514 MMR
Party 1
Janus
Janus
Silver I
desoisme
Janus
Silver I
Level 145
God Stats
19W - 26L
1,568 SR
Queue Stats
517W - 506L
1,324 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,520 SR
1,384 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,407 SR
1,330 MMR
Danzaburou
Danzaburou
Gold IV
BalexMaterson
Danzaburou
Gold IV
Level 159
God Stats
23W - 28L
1,550 SR
Queue Stats
586W - 634L
1,247 MMR
Party 2
Nu Wa
Nu Wa
Silver II
EyeMTellNMijo
Nu Wa
Silver II
Level 149
God Stats
5W - 9L
1,450 SR
Queue Stats
8W - 12L
1,277 MMR
Solo
Thor
Thor
Platinum V
VinnyLV87
Thor
Platinum V
Level 157
God Stats
3W - 2L
1,221 SR
Queue Stats
577W - 611L
1,467 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BoPep
Sylvanus
12
2 / 4 / 8
9,602
739
4,161
17,663
18,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chiron
CorehhCat
Chiron
13
3 / 7 / 7
10,283
791
9,344
12,797
4,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
desoisme
Janus
13
8 / 5 / 4
11,233
864
12,476
12,356
4,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
CthulhuKuzenboAtlasNe ZhaBaron Samedi

VS

Bans
AchillesAresAthenaXing TianBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BalexMaterson
Danzaburou
14
9 / 5 / 4
12,638
972
14,471
13,762
4,939
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 9
11,632
895
10,790
9,938
3,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
13
2 / 3 / 11
10,648
819
10,984
13,272
6,157
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
13
Kills
15
16
Deaths
13
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BalexMaterson
Danzaburou
9
5
4
2.2
L
Sylvanus
BoPep
Sylvanus
2
4
8
1.5
L
Chiron
CorehhCat
Chiron
3
7
7
0.93
W
4
5
9
1.7
W
Thor
2
3
11
2.5
L
Janus
desoisme
Janus
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,981
Damage
36,245
42,816
Taken
36,972
27,748
Mitigated
14,664
10,073
Healing
3,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BalexMaterson
Danzaburou
14,471
6,895
0
2,089
13,762
4,939
2,567
6,599
7,163
0
46,984
L
Sylvanus
BoPep
Sylvanus
4,161
476
2,561
3,990
17,663
18,464
148
5,101
12,562
13,801
0
L
Chiron
CorehhCat
Chiron
9,344
2,094
679
1,603
12,797
4,817
776
3,473
9,309
0
40,997
W
10,790
3,009
0
843
9,938
3,568
653
4,709
5,229
43,078
0
W
Thor
10,984
1,769
0
814
13,272
6,157
325
6,003
7,269
0
40,048
L
Janus
desoisme
Janus
12,476
1,053
120
1,120
12,356
4,467
508
2,726
9,630
48,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,118
Gold Earned
34,918
142
Minions Killed
147
0
Camps Cleared
0
642,292
Distance Traveled
668,192
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,638
972
47
4
0
233,677
0
L
Sylvanus
9,602
739
10
1
0
210,287
5
L
Chiron
10,283
791
54
4
0
228,782
3
W
Nu Wa
11,632
895
65
5
0
209,513
1
W
Thor
10,648
819
35
3
0
225,002
0
L
Janus
11,233
864
78
6
0
203,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role