Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold I
Ladytoots69
Medusa
Gold I
Level 162
God Stats
1W - 2L
1,500 SR
Queue Stats
358W - 355L
1,422 MMR
Solo
Nemesis
Nemesis
Bronze III
Zarpr
Nemesis
Bronze III
Level 89
God Stats
4W - 2L
1,739 SR
Queue Stats
6W - 5L
1,434 MMR
Solo
Scylla
Scylla
Gold IV
libedo
Scylla
Gold IV
Level 126
God Stats
2W - 4L
1,505 SR
Queue Stats
18W - 24L
1,526 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,549 SR
1,476 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,507 SR
1,400 MMR
Hachiman
Hachiman
Silver III
Kaiwaka
Hachiman
Silver III
Level 60
God Stats
4W - 1L
1,713 SR
Queue Stats
6W - 9L
1,261 MMR
Party 2
Guan Yu
Guan Yu
Silver I
SonOfMeme
Guan Yu
Silver I
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,450 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Tidiestman
Sun Wukong
Silver II
Level 58
God Stats
0W - 2L
1,335 SR
Queue Stats
9W - 9L
1,399 MMR
Party 2
Poseidon
Poseidon
Silver I
llllMeta
Poseidon
Silver I
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 220L
1,437 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
reddragonman87
Kuzenbo
Silver II
Level 173
God Stats
16W - 14L
1,489 SR
Queue Stats
37W - 33L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 0 / 3
10,955
577
6,586
13,218
14,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
 
Bacchus
14
1 / 2 / 6
9,311
490
7,007
13,751
16,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
17
4 / 2 / 1
10,818
569
12,475
11,245
4,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Zarpr
Nemesis
17
3 / 2 / 5
10,701
563
6,926
11,862
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
libedo
Scylla
16
4 / 0 / 3
10,408
548
10,109
8,414
3,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AnubisMartichorasAgniAphrodite

VS

Bans
Ao KuangAthenaVamanaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kaiwaka
Hachiman
15
1 / 4 / 0
9,225
486
4,711
14,139
6,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
SonOfMeme
Guan Yu
13
1 / 2 / 1
8,091
426
3,531
13,036
7,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Tidiestman
Sun Wukong
16
2 / 1 / 0
9,734
512
5,522
10,011
5,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
llllMeta
Poseidon
15
1 / 5 / 1
9,072
477
9,150
11,272
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 2
8,037
423
4,916
11,653
14,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
14
Kills
5
6
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
3
3.5
W
Bacchus
 
Bacchus
1
2
6
2
L
Hachiman
Kaiwaka
Hachiman
1
4
0
0.25
W
Medusa
4
2
1
2.25
L
Guan Yu
SonOfMeme
Guan Yu
1
2
1
0.75
L
Sun Wukong
Tidiestman
Sun Wukong
2
1
0
2
W
Nemesis
Zarpr
Nemesis
3
2
5
2.75
W
Scylla
libedo
Scylla
4
0
3
5.5
L
Poseidon
llllMeta
Poseidon
1
5
1
0.3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,103
Damage
27,830
58,490
Taken
60,111
44,252
Mitigated
39,314
12,783
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,586
2,743
0
5,771
13,218
14,654
1,621
2,584
10,634
0
85,986
W
Bacchus
 
Bacchus
7,007
929
0
2,497
13,751
16,482
175
3,731
10,020
28,189
0
L
Hachiman
Kaiwaka
Hachiman
4,711
2,690
0
4,031
14,139
6,059
0
1,733
12,406
0
74,224
W
Medusa
12,475
5,844
0
2,617
11,245
4,665
4,809
3,033
8,212
0
99,582
L
Guan Yu
SonOfMeme
Guan Yu
3,531
712
612
3,394
13,036
7,754
289
4,311
8,725
0
50,224
L
Sun Wukong
Tidiestman
Sun Wukong
5,522
1,494
0
925
10,011
5,991
226
1,244
8,767
0
88,463
W
Nemesis
Zarpr
Nemesis
6,926
3,110
0
1,247
11,862
5,031
811
1,324
10,538
0
100,679
W
Scylla
libedo
Scylla
10,109
1,043
0
651
8,414
3,420
312
4,087
4,327
100,943
0
L
Poseidon
llllMeta
Poseidon
9,150
1,590
0
1,531
11,272
5,138
0
5,020
6,252
81,419
0
L
4,916
1,512
232
3,044
11,653
14,372
0
4,808
6,845
23,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,193
Gold Earned
44,159
614
Minions Killed
538
0
Camps Cleared
0
2,014,055
Distance Traveled
1,843,474
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,955
577
135
7
0
400,103
10
W
Bacchus
9,311
490
42
2
0
411,937
5
L
Hachiman
9,225
486
125
7
0
340,792
7
W
Medusa
10,818
569
143
8
0
360,511
0
L
Guan Yu
8,091
426
69
4
0
415,450
4
L
Sun Wukong
9,734
512
171
9
0
395,202
1
W
Nemesis
10,701
563
147
8
0
457,504
4
W
Scylla
10,408
548
147
8
0
384,000
4
L
Poseidon
9,072
477
145
8
0
343,498
0
L
Kuzenbo
8,037
423
28
1
0
348,532
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role