Player Matchup

Vamana
Vamana
Fiamettea
Vamana
Level 49
God Stats
0W - 1L
1,462 SR
Queue Stats
8W - 13L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
boil_seas
Nu Wa
Level 63
God Stats
1W - 2L
1,035 SR
Queue Stats
43W - 67L
1,483 Elo+
Party 1
Ra
Ra
thejoopking
Ra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,402 Elo+
Party 1
Team Averages
Level 56
1,332 SR
1,441 Elo+

VS

Team Averages
Level 73
1,737 SR
1,465 Elo+
Geb
Geb
Far-ReachingMic
Geb
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Solo
Tiamat
Tiamat
HMH HUGOV58
Tiamat
Level 66
God Stats
4W - 4L
1,856 SR
Queue Stats
431W - 426L
1,439 Elo+
Party 2
Horus
Horus
HMH Memo
Horus
Level 64
God Stats
20W - 11L
1,856 SR
Queue Stats
334W - 323L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fiamettea
Vamana
12
2 / 1 / 0
10,058
718
7,922
12,274
10,574
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
boil_seas
Nu Wa
13
0 / 1 / 2
9,781
699
13,953
5,874
1,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 7 / 2
9,092
649
10,867
11,829
3,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 6
10,123
723
6,192
14,476
16,129
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
13
4 / 1 / 4
10,250
732
11,550
10,493
7,167
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
HMH Memo
Horus
12
2 / 1 / 5
9,961
712
7,956
15,801
10,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
8
9
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Vamana
Fiamettea
Vamana
2
1
0
2
W
Tiamat
4
1
4
6
W
Horus
HMH Memo
Horus
2
1
5
4.5
L
Nu Wa
boil_seas
Nu Wa
0
1
2
1
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,742
Damage
25,698
29,977
Taken
40,770
15,594
Mitigated
34,251
3,593
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,192
391
0
2,872
14,476
16,129
0
9,394
4,902
27,706
0
L
Vamana
Fiamettea
Vamana
7,922
4,585
0
1,518
12,274
10,574
667
6,476
5,798
0
35,508
W
Tiamat
11,550
1,088
0
1,922
10,493
7,167
0
7,295
3,138
56,726
0
W
Horus
HMH Memo
Horus
7,956
3,348
915
2,557
15,801
10,955
0
8,503
7,140
0
30,771
L
Nu Wa
boil_seas
Nu Wa
13,953
6,547
419
290
5,874
1,735
0
3,440
2,434
53,765
0
L
10,867
1,187
356
1,010
11,829
3,285
300
8,126
3,703
30,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,931
Gold Earned
30,334
143
Minions Killed
138
0
Camps Cleared
0
734,611
Distance Traveled
837,826
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,123
723
21
2
0
282,026
0
L
Vamana
10,058
718
57
4
0
256,585
0
W
Tiamat
10,250
732
77
6
0
269,024
0
W
Horus
9,961
712
40
3
0
286,776
0
L
Nu Wa
9,781
699
55
4
0
228,705
0
L
Ra
9,092
649
31
2
0
249,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role