Player Matchup

Surtr
Surtr
CleptikXxPride
Surtr
Level 109
God Stats
9W - 11L
1,439 SR
Queue Stats
110W - 127L
1,420 Elo+
Party 2
Hera
Hera
Ganilem
Hera
Level 128
God Stats
1W - 1L
1,226 SR
Queue Stats
4W - 2L
1,779 Elo+
Party 2
Ymir
Ymir
xTCxPSYCHONINJA
Ymir
Level 126
God Stats
1W - 0L
1,299 SR
Queue Stats
7W - 5L
1,517 Elo+
Party 2
Team Averages
Level 121
1,321 SR
1,572 Elo+

VS

Team Averages
Level 58
1,579 SR
1,401 Elo+
Kali
Kali
DisabledPlug
Kali
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 43L
1,399 Elo+
Party 1
Hercules
Hercules
Krxty
Hercules
Level 7
God Stats
7W - 5L
1,576 SR
Queue Stats
26W - 22L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
Toxic BoInK
Baron Samedi
Level 84
God Stats
2W - 1L
1,660 SR
Queue Stats
44W - 34L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 12
11,368
758
12,761
18,568
18,842
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
Ganilem
Hera
15
9 / 2 / 7
12,536
836
16,327
8,104
3,670
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 2 / 12
12,223
815
12,496
14,668
16,778
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 8 / 2
10,112
674
6,859
15,686
7,684
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Krxty
Hercules
11
0 / 5 / 6
9,598
640
8,080
17,551
18,297
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Toxic BoInK
Baron Samedi
13
3 / 5 / 3
10,596
706
12,784
14,952
10,281
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
18
Kills
6
6
Deaths
18
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
3
8
2
0.5
W
Hera
Ganilem
Hera
9
2
7
6.25
L
Hercules
Krxty
Hercules
0
5
6
0.6
L
Baron Samedi
Toxic BoInK
Baron Samedi
3
5
3
0.9
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,584
Damage
27,723
41,340
Taken
48,189
39,290
Mitigated
36,262
2,740
Healing
7,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,761
5,670
782
1,583
18,568
18,842
1,105
4,859
13,709
935
37,746
L
6,859
2,895
0
1,910
15,686
7,684
0
8,876
6,810
0
25,383
W
Hera
Ganilem
Hera
16,327
5,396
0
250
8,104
3,670
1,240
3,222
4,882
57,795
0
L
Hercules
Krxty
Hercules
8,080
1,974
0
2,008
17,551
18,297
0
11,490
6,061
0
24,815
L
Baron Samedi
Toxic BoInK
Baron Samedi
12,784
902
1,207
2,784
14,952
10,281
0
9,262
5,690
50,000
0
W
12,496
1,917
0
125
14,668
16,778
383
5,164
9,504
42,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,127
Gold Earned
30,306
163
Minions Killed
126
0
Camps Cleared
0
748,837
Distance Traveled
711,330
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,368
758
46
3
0
258,237
3
L
Kali
10,112
674
27
2
0
236,566
0
W
Hera
12,536
836
68
5
0
240,104
0
L
Hercules
9,598
640
21
1
0
257,314
0
L
Baron Samedi
10,596
706
78
5
0
217,450
1
W
Ymir
12,223
815
49
3
0
250,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role