Player Matchup

Ra
Ra
Cinderon
Ra
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 16L
1,327 Elo+
Solo
Sun Wukong
Sun Wukong
PapaSmurf614
Sun Wukong
Level 14
God Stats
1W - 3L
1,162 SR
Queue Stats
169W - 186L
1,470 Elo+
Party 1
Arachne
Arachne
crazycatman105
Arachne
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 113L
1,444 Elo+
Party 1
Team Averages
Level 42
1,387 SR
1,413 Elo+

VS

Team Averages
Level 67
1,315 SR
1,455 Elo+
Charybdis
Charybdis
HarryyBoiii
Charybdis
Level 82
God Stats
1W - 1L
1,493 SR
Queue Stats
24W - 24L
1,421 Elo+
Party 2
Maui
Maui
maxtomahawk109
Maui
Level 52
God Stats
2W - 3L
1,135 SR
Queue Stats
23W - 21L
1,434 Elo+
Party 2
Da Ji
Da Ji
ogrybone
Da Ji
Level 67
God Stats
3W - 6L
1,318 SR
Queue Stats
98W - 84L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
10,828
677
9,067
7,388
2,229
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sun Wukong
PapaSmurf614
Sun Wukong
13
0 / 2 / 4
10,184
637
4,724
11,711
13,542
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 3 / 1
11,951
747
9,385
12,042
6,134
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HarryyBoiii
Charybdis
16
5 / 1 / 4
12,580
786
13,120
9,307
4,711
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 2 / 9
10,947
684
3,147
11,459
13,375
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
ogrybone
Da Ji
16
4 / 3 / 5
12,446
778
9,945
9,054
4,285
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
6
Kills
9
9
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Charybdis
HarryyBoiii
Charybdis
5
1
4
7
L
Sun Wukong
PapaSmurf614
Sun Wukong
0
2
4
1
L
5
3
1
1.83
W
0
2
9
2.25
W
Da Ji
ogrybone
Da Ji
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,176
Damage
26,212
31,141
Taken
29,820
21,905
Mitigated
22,371
6,635
Healing
4,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,067
704
774
672
7,388
2,229
0
740
6,648
60,992
0
W
Charybdis
HarryyBoiii
Charybdis
13,120
7,366
0
3,689
9,307
4,711
2,334
2,711
6,509
0
78,062
L
Sun Wukong
PapaSmurf614
Sun Wukong
4,724
178
0
2,035
11,711
13,542
0
932
10,779
0
26,718
L
9,385
5,225
0
3,154
12,042
6,134
0
1,793
10,249
0
37,669
W
3,147
120
0
556
11,459
13,375
98
3,460
7,877
16,232
0
W
Da Ji
ogrybone
Da Ji
9,945
2,215
0
464
9,054
4,285
448
3,033
6,021
0
38,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,963
Gold Earned
35,973
167
Minions Killed
203
0
Camps Cleared
0
831,061
Distance Traveled
870,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,828
677
87
5
0
267,578
0
W
Charybdis
12,580
786
141
9
0
267,078
0
L
Sun Wukong
10,184
637
27
2
0
275,590
0
L
Arachne
11,951
747
53
3
0
287,893
0
W
Maui
10,947
684
14
1
0
285,654
0
W
Da Ji
12,446
778
48
3
0
317,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role