Player Matchup

Jing Wei
Jing Wei
Diamond IV
HElMDAIIR
Jing Wei
Diamond IV
Level 128
God Stats
5W - 3L
1,716 SR
Queue Stats
333W - 316L
2,105 MMR
Party 2
Mulan
Mulan
Diamond V
HElMDALLR
Mulan
Diamond V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 36L
1,985 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond V
Trensiq
Morgan Le Fay
Diamond V
Level 99
God Stats
3W - 0L
1,811 SR
Queue Stats
178W - 153L
2,024 MMR
Party 1
Chang'e
Chang'e
Diamond IV
Tsukishake
Chang'e
Diamond IV
Level 156
God Stats
10W - 10L
1,596 SR
Queue Stats
125W - 101L
2,150 MMR
Party 1
Mercury
Mercury
Diamond IV
vMob
Mercury
Diamond IV
Level 159
God Stats
6W - 4L
1,636 SR
Queue Stats
103W - 86L
2,111 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,652 SR
2,075 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,549 SR
2,079 MMR
Janus
Janus
Diamond IV
Ruest2
Janus
Diamond IV
Level 126
God Stats
18W - 24L
1,632 SR
Queue Stats
221W - 206L
2,113 MMR
Party 3
Nemesis
Nemesis
Diamond IV
ThunderTheir
Nemesis
Diamond IV
Level 148
God Stats
5W - 12L
1,372 SR
Queue Stats
242W - 226L
2,113 MMR
Party 3
Hachiman
Hachiman
Platinum I
TickTonic
Hachiman
Platinum I
Level 175
God Stats
4W - 1L
1,715 SR
Queue Stats
122W - 110L
2,038 MMR
Solo
Vamana
Vamana
Diamond IV
nikodrin2
Vamana
Diamond IV
Level 180
God Stats
1W - 1L
1,368 SR
Queue Stats
119W - 81L
2,078 MMR
Solo
Ymir
Ymir
Diamond IV
Еrick
Ymir
Diamond IV
Level 167
God Stats
9W - 12L
1,656 SR
Queue Stats
243W - 241L
2,050 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HElMDAIIR
Jing Wei
20
3 / 2 / 7
14,016
609
13,549
18,721
8,732
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
HElMDALLR
Mulan
19
3 / 6 / 7
14,036
610
16,447
31,466
37,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Trensiq
Morgan Le Fay
20
6 / 1 / 6
13,209
574
12,441
9,248
4,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Tsukishake
Chang'e
20
7 / 3 / 10
15,189
660
20,018
17,461
7,536
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
vMob
Mercury
20
13 / 2 / 9
15,506
674
21,807
21,096
9,846
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AgniHe BoThanatos

VS

Bans
SurtrBakasuraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ruest2
Janus
19
3 / 5 / 1
11,755
511
10,565
14,599
6,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
ThunderTheir
Nemesis
18
7 / 6 / 4
12,051
524
11,517
22,008
11,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
TickTonic
Hachiman
16
0 / 13 / 3
10,696
465
15,958
25,327
9,286
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
nikodrin2
Vamana
20
3 / 5 / 4
12,249
533
13,180
22,430
26,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ymir
Еrick
Ymir
13
0 / 3 / 4
9,617
418
5,033
18,493
15,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
32
Kills
13
14
Deaths
32
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
HElMDAIIR
Jing Wei
3
2
7
3.25
W
Mulan
HElMDALLR
Mulan
3
6
7
1.08
L
Janus
Ruest2
Janus
3
5
1
0.7
L
Nemesis
ThunderTheir
Nemesis
7
6
4
1.5
L
Hachiman
TickTonic
Hachiman
0
13
3
0.12
W
Morgan Le Fay
Trensiq
Morgan Le Fay
6
1
6
9
W
Chang'e
Tsukishake
Chang'e
7
3
10
4
L
Vamana
nikodrin2
Vamana
3
5
4
1
W
Mercury
vMob
Mercury
13
2
9
8.75
L
Ymir
Еrick
Ymir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,262
Damage
56,253
97,992
Taken
102,857
67,992
Mitigated
69,678
37,619
Healing
19,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
HElMDAIIR
Jing Wei
13,549
9,800
0
7,622
18,721
8,732
7,791
1,480
17,241
0
116,078
W
Mulan
HElMDALLR
Mulan
16,447
2,281
0
13,333
31,466
37,637
1,235
2,730
28,670
0
106,353
L
Janus
Ruest2
Janus
10,565
160
0
824
14,599
6,949
0
4,385
9,902
101,732
0
L
Nemesis
ThunderTheir
Nemesis
11,517
5,040
0
3,919
22,008
11,097
0
5,366
16,219
0
93,576
L
Hachiman
TickTonic
Hachiman
15,958
10,073
0
5,436
25,327
9,286
737
10,615
14,141
0
86,777
W
Morgan Le Fay
Trensiq
Morgan Le Fay
12,441
1,243
0
2,178
9,248
4,241
1,264
2,822
6,350
104,281
0
W
Chang'e
Tsukishake
Chang'e
20,018
874
5,036
7,823
17,461
7,536
1,744
5,022
12,263
118,015
0
L
Vamana
nikodrin2
Vamana
13,180
5,908
0
4,656
22,430
26,464
0
2,776
18,452
0
109,116
W
Mercury
vMob
Mercury
21,807
12,789
0
1,627
21,096
9,846
4,123
5,735
15,172
0
141,838
L
Ymir
Еrick
Ymir
5,033
940
0
4,341
18,493
15,882
0
7,704
10,194
36,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,956
Gold Earned
56,368
775
Minions Killed
701
0
Camps Cleared
0
2,404,433
Distance Traveled
2,164,901
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,016
609
165
7
0
455,832
8
W
Mulan
14,036
610
137
6
0
411,885
6
L
Janus
11,755
511
191
8
0
447,947
8
L
Nemesis
12,051
524
137
6
0
510,696
5
L
Hachiman
10,696
465
145
6
0
379,352
0
W
Morgan Le Fay
13,209
574
135
6
0
475,298
0
W
Chang'e
15,189
660
165
7
0
459,174
2
L
Vamana
12,249
533
179
8
0
457,757
0
W
Mercury
15,506
674
173
8
0
602,244
4
L
Ymir
9,617
418
49
2
0
369,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role