Player Matchup

Anubis
Anubis
Platinum I
MaestroKimpembe
Anubis
Platinum I
Level 87
God Stats
4W - 1L
1,956 SR
Queue Stats
18W - 11L
2,236 MMR
Solo
Tyr
Tyr
Platinum III
Wisdom0fRage
Tyr
Platinum III
Level 160
God Stats
1W - 1L
1,375 SR
Queue Stats
19W - 10L
2,082 MMR
Party 1
Ymir
Ymir
Diamond V
iPsihopat
Ymir
Diamond V
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 99L
2,028 MMR
Solo
Merlin
Merlin
Platinum IV
αgilitey
Merlin
Platinum IV
Level 121
God Stats
2W - 2L
1,551 SR
Queue Stats
18W - 9L
2,016 MMR
Party 1
Chronos
Chronos
Diamond V
Рĭškŏρăt
Chronos
Diamond V
Level 85
God Stats
11W - 20L
1,456 SR
Queue Stats
401W - 402L
1,997 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 106
1,567 SR
2,072 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,539 SR
2,075 MMR
Hercules
Hercules
Diamond IV
Blink
Hercules
Diamond IV
Level 190
God Stats
8W - 4L
1,569 SR
Queue Stats
166W - 132L
2,204 MMR
Solo
Bacchus
Bacchus
Platinum III
HDCoBRaZ
Bacchus
Platinum III
Level 154
God Stats
15W - 10L
1,543 SR
Queue Stats
114W - 84L
2,012 MMR
Party 2
Tiamat
Tiamat
Diamond IV
Rosy
Tiamat
Diamond IV
Level 199
God Stats
13W - 15L
1,575 SR
Queue Stats
437W - 418L
2,174 MMR
Party 2
Kali
Kali
Diamond IV
WashinMashen
Kali
Diamond IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 239L
2,112 MMR
Solo
Ullr
Ullr
Platinum I
zLoveMyyScxpe2
Ullr
Platinum I
Level 67
God Stats
20W - 30L
1,507 SR
Queue Stats
303W - 292L
1,873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 0
7,106
547
12,995
9,330
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
0 / 2 / 0
4,952
381
1,929
5,004
4,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
2
0 / 2 / 0
4,262
328
163
1,772
596
Merlin
αgilitey
Merlin
14
1 / 2 / 1
7,749
596
4,896
5,611
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
0 / 2 / 1
6,716
517
2,944
7,422
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
CamazotzHe BoJanusVamanaThor

VS

Bans
Ao KuangGuan YuSerqetNoxZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Blink
Hercules
14
5 / 0 / 0
9,129
702
4,582
8,222
6,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bacchus
HDCoBRaZ
Bacchus
10
0 / 1 / 5
6,834
526
3,607
7,155
5,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Rosy
Tiamat
13
2 / 3 / 3
8,341
642
3,556
8,221
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
2 / 1 / 3
8,688
668
6,386
14,097
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 1 / 1
8,323
640
3,481
7,750
2,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
12
12
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
Blink
Hercules
5
0
0
5
W
Bacchus
HDCoBRaZ
Bacchus
0
1
5
2.5
L
5
4
0
1.25
W
Tiamat
Rosy
Tiamat
2
3
3
1.17
W
2
1
3
3.5
L
0
2
0
0
L
Ymir
0
2
0
0
W
3
1
1
3.5
L
Merlin
αgilitey
Merlin
1
2
1
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,927
Damage
21,612
29,139
Taken
45,445
15,042
Mitigated
23,600
5,323
Healing
12,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Blink
Hercules
4,582
1,964
0
4,739
8,222
6,511
1,477
1,067
7,155
0
61,222
W
Bacchus
HDCoBRaZ
Bacchus
3,607
756
0
989
7,155
5,838
0
4,425
2,730
10,774
0
L
12,995
336
0
2,377
9,330
4,735
0
2,456
6,874
53,249
0
W
Tiamat
Rosy
Tiamat
3,556
195
0
1,997
8,221
3,456
12
3,874
4,347
58,873
0
W
6,386
4,176
0
3,474
14,097
5,002
96
6,888
7,209
0
71,606
L
1,929
346
0
1,744
5,004
4,396
0
387
4,617
0
13,313
L
Ymir
163
121
0
0
1,772
596
0
0
1,772
233
0
W
3,481
1,245
0
1,120
7,750
2,793
2,870
5,214
2,536
0
56,756
L
Merlin
αgilitey
Merlin
4,896
109
0
236
5,611
2,284
0
2,827
2,784
69,222
0
L
2,944
737
0
966
7,422
3,031
0
1,493
5,929
45,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,785
Gold Earned
41,315
328
Minions Killed
454
0
Camps Cleared
0
892,248
Distance Traveled
1,410,342
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,129
702
109
8
0
274,863
0
W
Bacchus
6,834
526
14
1
0
284,974
2
L
Anubis
7,106
547
72
6
0
240,718
0
W
Tiamat
8,341
642
109
8
0
265,392
0
W
Kali
8,688
668
120
9
0
330,448
0
L
Tyr
4,952
381
26
2
0
134,166
0
L
Ymir
4,262
328
0
0
0
36,176
0
W
Ullr
8,323
640
102
8
0
254,665
3
L
Merlin
7,749
596
151
12
0
247,696
0
L
Chronos
6,716
517
79
6
0
233,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role