Player Matchup

Arachne
Arachne
AGodNamedBhris
Arachne
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,221 Elo+
Solo
Hel
Hel
Starkaster21
Hel
Level 79
God Stats
63W - 54L
1,626 SR
Queue Stats
419W - 431L
1,519 Elo+
Solo
Heimdallr
Heimdallr
TheAsembler
Heimdallr
Level 100
God Stats
2W - 2L
1,511 SR
Queue Stats
115W - 122L
1,353 Elo+
Party 1
Kukulkan
Kukulkan
ThorsLeftCheek
Kukulkan
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 95L
1,500 Elo+
Party 1
Achilles
Achilles
murphadoodle
Achilles
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 55L
1,500 Elo+
Party 1
Team Averages
Level 71
1,527 SR
1,419 Elo+

VS

Team Averages
Level 91
1,560 SR
1,478 Elo+
Skadi
Skadi
Bot_Akali_1299
Skadi
Level 83
God Stats
8W - 5L
1,544 SR
Queue Stats
143W - 145L
1,448 Elo+
Party 2
Sobek
Sobek
DOGT_25-95-90
Sobek
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 86L
1,472 Elo+
Party 2
Sun Wukong
Sun Wukong
DarkWebby96
Sun Wukong
Level 103
God Stats
34W - 21L
1,668 SR
Queue Stats
660W - 576L
1,447 Elo+
Party 3
Eset
Eset
WetBraiin
Eset
Level 150
God Stats
1W - 0L
1,496 SR
Queue Stats
205W - 190L
1,539 Elo+
Solo
Fenrir
Fenrir
xxtheraidaxx
Fenrir
Level 54
God Stats
29W - 25L
1,592 SR
Queue Stats
275W - 246L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,365
447
2,251
8,699
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
5,283
440
2,714
5,811
3,838
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
TheAsembler
Heimdallr
9
0 / 2 / 0
5,301
442
4,466
8,814
3,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
9
0 / 1 / 0
5,760
480
1,941
3,895
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
murphadoodle
Achilles
11
0 / 1 / 0
5,618
468
4,485
7,859
9,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
6,311
526
7,657
4,453
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 1
6,130
511
3,148
7,603
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
DarkWebby96
Sun Wukong
13
1 / 0 / 0
7,623
635
4,475
8,116
5,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eset
12
2 / 0 / 1
7,154
596
3,693
6,767
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
0 / 0 / 0
5,915
493
1,723
8,053
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
1
1.5
W
1
0
1
1.5
W
Sun Wukong
DarkWebby96
Sun Wukong
1
0
0
1
L
0
0
0
0
L
Heimdallr
TheAsembler
Heimdallr
0
2
0
0
L
Kukulkan
0
1
0
0
W
Eset
2
0
1
2.5
L
Achilles
murphadoodle
Achilles
0
1
0
0
W
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,857
Damage
20,696
35,078
Taken
34,992
21,063
Mitigated
17,293
11,065
Healing
10,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,251
1,650
0
2,131
8,699
2,920
0
1,267
7,432
0
37,312
W
7,657
2,994
0
310
4,453
1,494
182
1,498
2,955
0
51,459
W
3,148
207
0
4,037
7,603
5,007
0
1,216
6,387
14,058
0
W
Sun Wukong
DarkWebby96
Sun Wukong
4,475
1,184
0
3,311
8,116
5,214
126
0
7,516
0
61,943
L
2,714
77
1,172
3,470
5,811
3,838
0
997
4,814
19,217
0
L
Heimdallr
TheAsembler
Heimdallr
4,466
2,335
0
2,877
8,814
3,649
0
1,984
6,830
0
33,347
L
Kukulkan
1,941
268
0
750
3,895
1,287
0
2,182
1,713
35,261
0
W
Eset
3,693
114
0
1,741
6,767
2,706
454
1,547
5,220
53,569
0
L
Achilles
murphadoodle
Achilles
4,485
594
0
665
7,859
9,369
51
411
7,448
0
37,011
W
Fenrir
1,723
310
0
1,512
8,053
2,872
0
394
7,621
0
41,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,327
Gold Earned
33,133
274
Minions Killed
393
0
Camps Cleared
0
1,085,069
Distance Traveled
1,198,009
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,365
447
61
5
0
248,376
3
W
Skadi
6,311
526
87
7
0
212,966
2
W
Sobek
6,130
511
17
1
0
246,595
3
W
Sun Wukong
7,623
635
122
10
0
233,972
0
L
Hel
5,283
440
22
2
0
232,623
2
L
Heimdallr
5,301
442
59
5
0
215,792
0
L
Kukulkan
5,760
480
73
6
0
160,960
2
W
Eset
7,154
596
95
8
0
241,309
4
L
Achilles
5,618
468
59
5
0
227,318
4
W
Fenrir
5,915
493
72
6
0
263,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role