Player Matchup

Ishtar
Ishtar
Masters
 
Ishtar
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond V
Réber
Cabrakan
Diamond V
Level 242
God Stats
23W - 31L
1,619 SR
Queue Stats
1,044W - 1,041L
1,870 MMR
Party 1
Terra
Terra
Platinum III
Shxnzee
Terra
Platinum III
Level 125
God Stats
2W - 0L
1,740 SR
Queue Stats
55W - 47L
1,872 MMR
Party 1
Hercules
Hercules
Platinum II
Vinadarian
Hercules
Platinum II
Level 149
God Stats
2W - 1L
1,596 SR
Queue Stats
142W - 134L
1,876 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
guillermon
Hou Yi
Platinum II
Level 149
God Stats
37W - 25L
1,603 SR
Queue Stats
142W - 134L
1,876 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,612 SR
1,799 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,511 SR
1,950 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Abbaaddon2515
Sun Wukong
Diamond III
Level 145
God Stats
4W - 9L
1,748 SR
Queue Stats
516W - 502L
2,160 MMR
Solo
Janus
Janus
Diamond V
Elijаh
Janus
Diamond V
Level 183
God Stats
11W - 11L
1,747 SR
Queue Stats
239W - 214L
1,955 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
MaestroKimpembe
Ah Muzen Cab
Platinum I
Level 87
God Stats
0W - 2L
1,285 SR
Queue Stats
18W - 11L
2,270 MMR
Solo
Hel
Hel
Platinum II
Nalff
Hel
Platinum II
Level 159
God Stats
0W - 1L
1,273 SR
Queue Stats
404W - 393L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
1 / 1 / 0
6,548
655
4,654
7,089
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
Réber
Cabrakan
12
4 / 0 / 1
6,422
642
4,083
7,292
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Terra
Shxnzee
Terra
9
0 / 0 / 4
5,594
559
991
5,995
3,924
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Hercules
Vinadarian
Hercules
11
1 / 1 / 1
6,079
608
6,142
9,997
11,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hou Yi
guillermon
Hou Yi
12
2 / 1 / 1
6,494
649
3,707
5,446
2,053
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
MartichorasTyrBakasuraChang'e

VS

Bans
SusanoHachimanVamanaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 2 / 0
6,117
612
6,638
9,728
3,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Abbaaddon2515
Sun Wukong
11
1 / 2 / 0
6,150
615
6,176
10,239
8,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Janus
Elijаh
Janus
12
0 / 2 / 1
6,184
618
2,669
5,332
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ah Muzen Cab
MaestroKimpembe
Ah Muzen Cab
1
0 / 0 / 0
3,592
359
0
0
0
Hel
Nalff
Hel
10
0 / 2 / 0
5,461
546
2,227
5,910
3,633
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
3
3
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
1
0
1
L
Fenrir
 
Fenrir
2
2
0
1
L
Sun Wukong
Abbaaddon2515
Sun Wukong
1
2
0
0.5
L
Janus
Elijаh
Janus
0
2
1
0.25
L
Ah Muzen Cab
MaestroKimpembe
Ah Muzen Cab
0
0
0
0
L
Hel
Nalff
Hel
0
2
0
0
W
Cabrakan
Réber
Cabrakan
4
0
1
4.5
W
Terra
Shxnzee
Terra
0
0
4
2
W
Hercules
Vinadarian
Hercules
1
1
1
1.5
W
Hou Yi
guillermon
Hou Yi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,577
Damage
17,710
35,819
Taken
31,209
24,657
Mitigated
17,784
14,177
Healing
8,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,654
2,248
0
3,897
7,089
2,500
175
1,716
5,251
0
64,309
L
Fenrir
 
Fenrir
6,638
2,856
0
2,195
9,728
3,990
0
2,557
7,171
0
44,401
L
Sun Wukong
Abbaaddon2515
Sun Wukong
6,176
1,473
0
4,450
10,239
8,350
0
920
9,319
0
43,015
L
Janus
Elijаh
Janus
2,669
0
0
375
5,332
1,811
0
961
4,371
53,542
0
L
Ah Muzen Cab
MaestroKimpembe
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
Hel
Nalff
Hel
2,227
500
49
1,498
5,910
3,633
0
636
5,274
34,477
0
W
Cabrakan
Réber
Cabrakan
4,083
787
0
1,260
7,292
4,455
0
460
6,811
44,510
0
W
Terra
Shxnzee
Terra
991
229
1,145
1,894
5,995
3,924
0
528
5,441
15,624
0
W
Hercules
Vinadarian
Hercules
6,142
2,283
0
2,929
9,997
11,725
0
0
9,997
0
39,189
W
Hou Yi
guillermon
Hou Yi
3,707
2,611
0
3,052
5,446
2,053
0
2,023
3,423
0
51,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,137
Gold Earned
27,504
392
Minions Killed
327
0
Camps Cleared
0
1,008,293
Distance Traveled
819,594
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,548
655
132
13
0
194,827
0
L
Fenrir
6,117
612
91
9
0
238,679
0
L
Sun Wukong
6,150
615
74
7
0
209,958
0
L
Janus
6,184
618
106
11
0
182,887
0
L
Ah Muzen Cab
3,592
359
0
0
0
0
0
L
Hel
5,461
546
56
6
0
188,070
2
W
Cabrakan
6,422
642
74
7
0
182,022
0
W
Terra
5,594
559
26
3
0
224,207
0
W
Hercules
6,079
608
60
6
0
221,227
0
W
Hou Yi
6,494
649
100
10
0
186,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role