Player Matchup

Ne Zha
Ne Zha
Silver III
CCeeyAa
Ne Zha
Silver III
Level 102
God Stats
42W - 38L
1,491 SR
Queue Stats
115W - 128L
896 MMR
Solo
Bacchus
Bacchus
Silver III
CamaroKing6712
Bacchus
Silver III
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 63L
814 MMR
Solo
Martichoras
Martichoras
Silver III
RandRandRand994
Martichoras
Silver III
Level 82
God Stats
8W - 8L
1,484 SR
Queue Stats
236W - 252L
820 MMR
Solo
Achilles
Achilles
Silver IV
SneyDeag
Achilles
Silver IV
Level 144
God Stats
1W - 1L
1,283 SR
Queue Stats
78W - 98L
853 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
ZanyHyena
Baron Samedi
Silver III
Level 121
God Stats
69W - 64L
1,550 SR
Queue Stats
507W - 513L
868 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,462 SR
850 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,566 SR
1,006 MMR
Gilgamesh
Gilgamesh
Silver IV
 
Gilgamesh
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver IV
IAN AUSTIN
Charybdis
Silver IV
Level 121
God Stats
31W - 26L
1,505 SR
Queue Stats
152W - 169L
799 MMR
Solo
Tiamat
Tiamat
Silver IV
Lock-TSL
Tiamat
Silver IV
Level 65
God Stats
1W - 1L
1,774 SR
Queue Stats
37W - 54L
993 MMR
Party 1
Ymir
Ymir
Silver IV
RzKTheK
Ymir
Silver IV
Level 121
God Stats
2W - 5L
1,612 SR
Queue Stats
246W - 274L
792 MMR
Solo
He Bo
He Bo
Silver IV
Sp1ash-TSL
He Bo
Silver IV
Level 44
God Stats
5W - 9L
1,437 SR
Queue Stats
20W - 37L
947 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CCeeyAa
Ne Zha
19
14 / 5 / 10
12,790
581
23,734
21,728
10,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 1 / 19
11,975
544
12,371
15,398
24,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Martichoras
RandRandRand994
Martichoras
16
6 / 5 / 10
11,393
518
19,248
18,363
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
SneyDeag
Achilles
16
2 / 1 / 6
10,853
493
9,448
17,197
24,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
ZanyHyena
Baron Samedi
18
9 / 1 / 12
12,203
555
24,494
13,379
7,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
HelArachneMorgan Le Fay

VS

Bans
HachimanGebHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
1 / 9 / 3
9,862
448
12,999
31,464
27,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
IAN AUSTIN
Charybdis
15
2 / 5 / 2
9,457
430
10,258
18,698
7,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Lock-TSL
Tiamat
14
3 / 6 / 3
9,533
433
12,692
14,359
7,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
RzKTheK
Ymir
11
1 / 9 / 5
8,658
394
5,390
25,276
22,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
15
6 / 8 / 4
10,600
482
12,358
22,041
6,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
30
37
Kills
13
13
Deaths
37
57
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
9
3
0.28
W
Ne Zha
CCeeyAa
Ne Zha
14
5
10
3.8
W
6
1
19
15.5
L
Charybdis
IAN AUSTIN
Charybdis
2
5
2
0.6
L
Tiamat
Lock-TSL
Tiamat
3
6
3
0.75
W
Martichoras
RandRandRand994
Martichoras
6
5
10
2.2
L
Ymir
RzKTheK
Ymir
1
9
5
0.39
W
Achilles
SneyDeag
Achilles
2
1
6
5
L
He Bo
6
8
4
1
W
Baron Samedi
ZanyHyena
Baron Samedi
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,295
Damage
53,697
86,065
Taken
111,838
76,076
Mitigated
71,781
27,562
Healing
20,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
12,999
4,299
0
6,112
31,464
27,628
155
10,492
19,854
0
67,297
W
Ne Zha
CCeeyAa
Ne Zha
23,734
9,274
0
9,162
21,728
10,898
2,438
9,907
11,821
0
79,438
W
12,371
1,697
0
4,271
15,398
24,283
181
4,556
10,842
35,816
0
L
Charybdis
IAN AUSTIN
Charybdis
10,258
4,858
0
6,414
18,698
7,136
955
3,989
14,709
0
72,318
L
Tiamat
Lock-TSL
Tiamat
12,692
363
0
1,532
14,359
7,600
0
6,141
8,190
61,559
0
W
Martichoras
RandRandRand994
Martichoras
19,248
5,995
0
3,967
18,363
9,004
354
8,844
9,519
0
92,416
L
Ymir
RzKTheK
Ymir
5,390
1,021
0
1,954
25,276
22,419
0
10,437
14,735
19,282
0
W
Achilles
SneyDeag
Achilles
9,448
2,219
0
4,607
17,197
24,217
0
3,068
14,129
0
60,992
L
He Bo
12,358
361
0
4,640
22,041
6,998
0
5,806
16,235
74,933
0
W
Baron Samedi
ZanyHyena
Baron Samedi
24,494
2,025
1,427
4,128
13,379
7,674
1,978
5,908
7,471
98,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,214
Gold Earned
48,110
465
Minions Killed
418
0
Camps Cleared
0
2,036,321
Distance Traveled
1,978,928
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,862
448
104
5
0
402,130
1
W
Ne Zha
12,790
581
106
5
0
451,215
0
W
Bacchus
11,975
544
50
2
0
463,343
0
L
Charybdis
9,457
430
97
4
0
370,679
2
L
Tiamat
9,533
433
94
4
0
415,446
4
W
Martichoras
11,393
518
110
5
0
394,489
2
L
Ymir
8,658
394
26
1
0
379,011
0
W
Achilles
10,853
493
82
4
0
329,231
0
L
He Bo
10,600
482
97
4
0
411,662
0
W
Baron Samedi
12,203
555
117
5
0
398,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role