Player Matchup

Vamana
Vamana
Oh Yup Facts
Vamana
Level 155
God Stats
3W - 3L
1,594 SR
Queue Stats
105W - 140L
1,473 Elo+
Party 3
Bacchus
Bacchus
Omegared225
Bacchus
Level 129
God Stats
0W - 3L
1,258 SR
Queue Stats
76W - 114L
1,461 Elo+
Party 3
Vulcan
Vulcan
Sage_Rage91
Vulcan
Level 129
God Stats
8W - 10L
1,505 SR
Queue Stats
109W - 117L
1,454 Elo+
Solo
Lancelot
Lancelot
Slerbinger
Lancelot
Level 130
God Stats
0W - 3L
1,565 SR
Queue Stats
30W - 56L
1,414 Elo+
Party 3
Anhur
Anhur
Whitmonlee4893
Anhur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 118
1,484 SR
1,460 Elo+

VS

Team Averages
Level 107
1,635 SR
1,509 Elo+
Chang'e
Chang'e
Achilles_396
Chang'e
Level 128
God Stats
25W - 19L
1,585 SR
Queue Stats
258W - 254L
1,463 Elo+
Party 1
Agni
Agni
Brunk_Dastard
Agni
Level 59
God Stats
1W - 0L
1,710 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Emp_Crimson
Fenrir
Level 125
God Stats
5W - 2L
1,841 SR
Queue Stats
179W - 156L
1,531 Elo+
Party 2
Charybdis
Charybdis
dragonemperor900
Charybdis
Level 98
God Stats
2W - 1L
1,536 SR
Queue Stats
151W - 118L
1,558 Elo+
Party 2
Yemoja
Yemoja
zXz_PHILLIES_xZx
Yemoja
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 266L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
3 / 2 / 1
8,701
580
12,941
17,430
14,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Omegared225
Bacchus
12
2 / 4 / 2
7,979
532
5,053
12,027
13,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
10
0 / 11 / 1
7,011
467
6,021
13,516
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Slerbinger
Lancelot
14
3 / 4 / 1
8,331
555
7,068
13,319
5,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 7 / 0
6,041
403
3,010
12,659
3,293
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Achilles_396
Chang'e
15
3 / 2 / 2
9,208
614
10,359
13,105
7,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
11 / 2 / 6
10,328
689
19,896
10,098
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
7 / 3 / 5
8,741
583
6,503
14,309
6,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
15
3 / 1 / 4
9,095
606
10,503
9,038
4,611
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
4 / 0 / 9
8,677
578
4,457
13,807
11,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
8
Kills
28
28
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Achilles_396
Chang'e
3
2
2
2
W
11
2
6
7
W
Fenrir
7
3
5
3.17
L
Vamana
3
2
1
1.75
L
Bacchus
Omegared225
Bacchus
2
4
2
0.75
L
Vulcan
0
11
1
0.05
L
Lancelot
Slerbinger
Lancelot
3
4
1
0.88
L
0
7
0
0
W
Charybdis
3
1
4
5
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,093
Damage
51,718
68,951
Taken
60,357
40,068
Mitigated
34,665
13,037
Healing
24,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Achilles_396
Chang'e
10,359
1,414
679
8,597
13,105
7,423
0
204
12,035
73,983
0
W
19,896
2,187
0
1,098
10,098
4,464
23
3,920
6,178
76,823
0
W
Fenrir
6,503
1,230
0
4,643
14,309
6,271
434
1,930
12,286
0
58,152
L
Vamana
12,941
5,382
0
5,669
17,430
14,355
0
11,203
6,227
0
72,547
L
Bacchus
Omegared225
Bacchus
5,053
855
0
1,902
12,027
13,068
0
3,970
8,057
30,784
0
L
Vulcan
6,021
2,762
0
1,125
13,516
4,082
674
10,058
3,458
46,467
0
L
Lancelot
Slerbinger
Lancelot
7,068
1,467
0
497
13,319
5,270
0
5,645
7,674
0
69,398
L
3,010
2,212
0
3,844
12,659
3,293
0
3,836
8,823
0
20,412
W
Charybdis
10,503
6,970
0
3,742
9,038
4,611
2,250
506
8,481
0
87,601
W
4,457
1,134
3,073
2,363
13,807
11,896
135
4,514
9,093
25,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,063
Gold Earned
46,049
361
Minions Killed
521
0
Camps Cleared
0
1,519,606
Distance Traveled
1,441,033
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,208
614
130
9
0
283,462
2
W
Agni
10,328
689
132
9
0
316,574
2
W
Fenrir
8,741
583
93
6
0
302,122
0
L
Vamana
8,701
580
103
7
0
326,421
0
L
Bacchus
7,979
532
37
2
0
295,416
1
L
Vulcan
7,011
467
72
5
0
278,733
5
L
Lancelot
8,331
555
118
8
0
365,568
0
L
Anhur
6,041
403
31
2
0
253,468
0
W
Charybdis
9,095
606
146
10
0
264,562
0
W
Yemoja
8,677
578
20
1
0
274,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role