Player Matchup

Cthulhu
Cthulhu
BigFil5
Cthulhu
Level 29
God Stats
85W - 90L
1,384 SR
Queue Stats
140W - 153L
1,419 Elo+
Party 2
Kali
Kali
Tii JoE Qc
Kali
Level 89
God Stats
5W - 3L
1,662 SR
Queue Stats
108W - 109L
1,436 Elo+
Party 2
Sol
Sol
XeoleQc
Sol
Level 36
God Stats
16W - 10L
1,393 SR
Queue Stats
38W - 36L
1,388 Elo+
Party 2
Team Averages
Level 51
1,479 SR
1,414 Elo+

VS

Team Averages
Level 52
1,457 SR
1,256 Elo+
Da Ji
Da Ji
I Hinataz I
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,273 Elo+
Party 1
Ne Zha
Ne Zha
Otakuking004
Ne Zha
Level 125
God Stats
0W - 1L
1,372 SR
Queue Stats
9W - 21L
1,194 Elo+
Party 1
Hera
Hera
Savgagekid
Hera
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigFil5
Cthulhu
14
1 / 1 / 10
10,927
781
7,899
9,977
10,699
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
8 / 5 / 2
12,106
865
7,863
18,475
7,885
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
14
3 / 1 / 7
11,248
803
15,014
12,212
3,633
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
10,092
721
6,740
13,590
5,812
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
13
3 / 4 / 3
10,481
749
12,500
16,368
6,982
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 4
9,703
693
3,553
8,301
5,613
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
12
Kills
6
7
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BigFil5
Cthulhu
1
1
10
6
L
2
5
3
0.7
L
Ne Zha
3
4
3
1.13
L
1
3
4
1
W
8
5
2
1.8
W
Sol
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,776
Damage
22,793
40,664
Taken
38,259
22,217
Mitigated
18,407
16,671
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BigFil5
Cthulhu
7,899
853
0
3,184
9,977
10,699
211
1,160
8,817
41,326
0
L
6,740
1,533
0
250
13,590
5,812
0
8,541
5,049
0
23,689
L
Ne Zha
12,500
3,090
0
3,473
16,368
6,982
0
9,638
6,730
0
54,634
L
3,553
1,219
0
831
8,301
5,613
0
5,111
3,190
15,510
0
W
7,863
4,962
362
7,309
18,475
7,885
338
1,647
16,828
0
36,801
W
Sol
15,014
4,443
297
5,519
12,212
3,633
2,729
1,783
10,429
60,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,281
Gold Earned
30,276
161
Minions Killed
117
0
Camps Cleared
0
771,440
Distance Traveled
717,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,927
781
51
4
0
273,671
0
L
Da Ji
10,092
721
36
3
0
219,564
0
L
Ne Zha
10,481
749
64
5
0
281,527
0
L
Hera
9,703
693
17
1
0
216,281
0
W
Kali
12,106
865
27
2
0
256,805
0
W
Sol
11,248
803
83
6
0
240,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role