Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
UCDeemo
Terra
Level 22
God Stats
1W - 3L
1,563 SR
Queue Stats
14W - 15L
1,316 Elo+
Party 1
Thor
Thor
YoungRonin7332
Thor
Level 145
God Stats
4W - 3L
1,834 SR
Queue Stats
81W - 90L
1,488 Elo+
Party 1
Baron Samedi
Baron Samedi
iiTzKris
Baron Samedi
Level 138
God Stats
4W - 2L
1,748 SR
Queue Stats
62W - 50L
1,560 Elo+
Solo
Team Averages
Level 110
1,629 SR
1,473 Elo+

VS

Team Averages
Level 122
1,685 SR
1,488 Elo+
Ah Puch
Ah Puch
Buddyimgoldn
Ah Puch
Level 127
God Stats
3W - 0L
1,729 SR
Queue Stats
140W - 119L
1,464 Elo+
Solo
Ra
Ra
DivineElegy
Ra
Level 163
God Stats
11W - 4L
1,746 SR
Queue Stats
356W - 321L
1,522 Elo+
Party 2
Cernunnos
Cernunnos
Ryan_Heissler
Cernunnos
Level 48
God Stats
3W - 1L
1,646 SR
Queue Stats
495W - 482L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
Smencil
Sun Wukong
Level 147
God Stats
17W - 16L
1,537 SR
Queue Stats
338W - 309L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
a2342432a
Cthulhu
Level 123
God Stats
3W - 2L
1,765 SR
Queue Stats
163W - 163L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 1 / 1
6,055
550
2,744
10,950
10,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
 
Neith
10
1 / 1 / 1
5,230
475
7,141
7,684
2,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
UCDeemo
Terra
9
0 / 0 / 2
4,688
426
1,848
8,449
4,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
3 / 3 / 1
6,566
597
4,998
11,895
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
iiTzKris
Baron Samedi
6
0 / 2 / 0
4,636
421
1,329
4,469
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Buddyimgoldn
Ah Puch
13
3 / 2 / 3
7,625
693
6,939
6,348
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 1 / 1
7,282
662
4,451
6,186
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Ryan_Heissler
Cernunnos
10
0 / 1 / 1
5,412
492
6,017
6,437
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Smencil
Sun Wukong
12
0 / 0 / 2
6,730
612
5,386
6,416
5,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
a2342432a
Cthulhu
10
1 / 1 / 0
6,145
559
5,691
8,829
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
5
Kills
7
7
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
1
1.5
L
Neith
 
Neith
1
1
1
1.5
W
Ah Puch
Buddyimgoldn
Ah Puch
3
2
3
2.25
W
3
1
1
3.5
W
Cernunnos
Ryan_Heissler
Cernunnos
0
1
1
0.5
W
Sun Wukong
Smencil
Sun Wukong
0
0
2
1
L
Terra
UCDeemo
Terra
0
0
2
1
L
3
3
1
1.17
W
Cthulhu
a2342432a
Cthulhu
1
1
0
1
L
Baron Samedi
iiTzKris
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,060
Damage
28,484
43,447
Taken
34,216
24,143
Mitigated
18,014
13,381
Healing
12,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,744
633
0
3,637
10,950
10,103
0
2,550
8,400
0
29,402
L
Neith
 
Neith
7,141
3,791
0
2,018
7,684
2,851
0
2,805
4,879
0
42,955
W
Ah Puch
Buddyimgoldn
Ah Puch
6,939
625
0
1,567
6,348
2,243
583
840
5,508
51,834
0
W
4,451
648
888
3,936
6,186
2,358
70
489
5,697
50,264
0
W
Cernunnos
Ryan_Heissler
Cernunnos
6,017
2,180
0
2,108
6,437
2,212
0
581
5,700
0
34,459
W
Sun Wukong
Smencil
Sun Wukong
5,386
668
0
1,129
6,416
5,001
323
0
6,416
183
46,859
L
Terra
UCDeemo
Terra
1,848
173
650
3,407
8,449
4,999
0
2,790
5,659
9,103
0
L
4,998
1,659
0
2,031
11,895
4,578
0
5,384
6,511
0
43,339
W
Cthulhu
a2342432a
Cthulhu
5,691
315
173
2,350
8,829
6,200
0
871
7,718
27,708
0
L
Baron Samedi
iiTzKris
Baron Samedi
1,329
55
165
1,473
4,469
1,612
0
3,621
848
18,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,175
Gold Earned
33,194
242
Minions Killed
338
0
Camps Cleared
0
990,726
Distance Traveled
1,121,082
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,055
550
52
5
0
202,891
0
L
Neith
5,230
475
71
6
0
216,841
3
W
Ah Puch
7,625
693
98
9
0
225,963
1
W
Ra
7,282
662
94
9
0
235,676
0
W
Cernunnos
5,412
492
42
4
0
195,977
5
W
Sun Wukong
6,730
612
73
7
0
245,467
0
L
Terra
4,688
426
9
1
0
220,703
0
L
Thor
6,566
597
70
6
0
224,256
2
W
Cthulhu
6,145
559
31
3
0
217,999
1
L
Baron Samedi
4,636
421
40
4
0
126,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role