Player Matchup

Ao Kuang
Ao Kuang
MX-Fernandes
Ao Kuang
Level 122
God Stats
12W - 9L
1,022 SR
Queue Stats
484W - 474L
1,511 Elo+
Solo
Medusa
Medusa
MooseeNation
Medusa
Level 76
God Stats
2W - 3L
1,707 SR
Queue Stats
22W - 17L
1,912 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Peter443
Kumbhakarna
Level 142
God Stats
0W - 4L
1,347 SR
Queue Stats
165W - 155L
1,494 Elo+
Party 2
Merlin
Merlin
Vaulros
Merlin
Level 155
God Stats
1W - 3L
1,574 SR
Queue Stats
67W - 51L
1,626 Elo+
Party 1
Olorun
Olorun
rockstartrick
Olorun
Level 155
God Stats
4W - 2L
1,830 SR
Queue Stats
184W - 175L
1,559 Elo+
Party 2
Team Averages
Level 130
1,496 SR
1,620 Elo+

VS

Team Averages
Level 99
1,595 SR
1,532 Elo+
Morgan Le Fay
Morgan Le Fay
FortMyNigt69
Morgan Le Fay
Level 48
God Stats
3W - 0L
1,784 SR
Queue Stats
25W - 26L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
Pachelly
Sun Wukong
Level 63
God Stats
3W - 4L
1,579 SR
Queue Stats
75W - 59L
1,620 Elo+
Party 3
Tyr
Tyr
SubZero1127
Tyr
Level 188
God Stats
2W - 1L
1,613 SR
Queue Stats
321W - 325L
1,540 Elo+
Party 3
Baron Samedi
Baron Samedi
Weesnaw13
Baron Samedi
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 182L
1,479 Elo+
Solo
Atlas
Atlas
cleverclutchz
Atlas
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 71L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MX-Fernandes
Ao Kuang
15
5 / 3 / 5
8,641
786
6,805
11,823
9,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
16
5 / 4 / 4
9,013
819
13,379
11,058
5,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Peter443
Kumbhakarna
15
1 / 5 / 11
8,924
811
5,560
15,818
19,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Vaulros
Merlin
15
3 / 4 / 7
8,670
788
17,092
10,024
5,139
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 5 / 4
9,090
826
13,768
12,133
6,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FortMyNigt69
Morgan Le Fay
16
6 / 2 / 12
9,242
840
12,122
9,779
5,712
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Pachelly
Sun Wukong
16
4 / 4 / 9
9,264
842
8,785
17,691
16,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 4 / 12
9,320
847
9,582
14,629
19,601
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Weesnaw13
Baron Samedi
16
6 / 4 / 7
9,666
879
13,487
12,520
8,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 3 / 11
9,112
828
9,713
14,465
17,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
72
17
Kills
21
21
Deaths
17
31
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
FortMyNigt69
Morgan Le Fay
6
2
12
6
L
Ao Kuang
MX-Fernandes
Ao Kuang
5
3
5
2.5
L
Medusa
5
4
4
1.75
W
Sun Wukong
Pachelly
Sun Wukong
4
4
9
2.13
L
Kumbhakarna
Peter443
Kumbhakarna
1
5
11
1.3
W
3
4
12
2.25
L
Merlin
Vaulros
Merlin
3
4
7
1.63
W
Baron Samedi
Weesnaw13
Baron Samedi
6
4
7
2.38
W
2
3
11
2.5
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,604
Damage
53,689
60,856
Taken
69,084
46,134
Mitigated
67,801
17,566
Healing
25,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
FortMyNigt69
Morgan Le Fay
12,122
1,266
1,144
1,715
9,779
5,712
611
6,028
3,751
19,871
0
L
Ao Kuang
MX-Fernandes
Ao Kuang
6,805
851
1,445
3,532
11,823
9,273
0
5,420
6,403
12,833
0
L
Medusa
13,379
8,093
0
2,134
11,058
5,735
0
6,634
4,424
0
24,935
W
Sun Wukong
Pachelly
Sun Wukong
8,785
1,449
1,526
7,408
17,691
16,361
445
9,488
8,203
0
25,703
L
Kumbhakarna
Peter443
Kumbhakarna
5,560
522
831
1,861
15,818
19,167
0
8,892
6,926
11,318
0
W
9,582
695
0
3,809
14,629
19,601
473
9,585
5,044
1,863
15,649
L
Merlin
Vaulros
Merlin
17,092
781
564
1,201
10,024
5,139
87
7,176
2,848
32,341
0
W
Baron Samedi
Weesnaw13
Baron Samedi
13,487
1,455
1,867
3,711
12,520
8,581
402
8,993
3,527
23,722
0
W
9,713
3,438
1,356
2,641
14,465
17,546
258
9,131
5,334
20,473
0
L
13,768
6,890
2,834
3,164
12,133
6,820
660
8,289
3,844
26,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,338
Gold Earned
46,604
120
Minions Killed
122
0
Camps Cleared
0
1,033,073
Distance Traveled
1,059,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,242
840
20
2
0
227,232
0
L
Ao Kuang
8,641
786
7
1
0
205,106
0
L
Medusa
9,013
819
31
3
0
224,087
0
W
Sun Wukong
9,264
842
35
3
0
212,069
0
L
Kumbhakarna
8,924
811
10
1
0
208,757
0
W
Tyr
9,320
847
15
1
0
209,953
0
L
Merlin
8,670
788
28
3
0
208,586
0
W
Baron Samedi
9,666
879
36
3
0
189,979
0
W
Atlas
9,112
828
16
1
0
220,537
0
L
Olorun
9,090
826
44
4
0
186,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role