Player Matchup

Sobek
Sobek
Gold I
BERZURTUR
Sobek
Gold I
Level 155
God Stats
9W - 14L
1,609 SR
Queue Stats
149W - 131L
1,717 MMR
Party 2
Horus
Horus
Silver I
Dizzz824
Horus
Silver I
Level 129
God Stats
0W - 4L
1,555 SR
Queue Stats
54W - 53L
1,318 MMR
Party 2
Scylla
Scylla
Gold II
SeufertBeast
Scylla
Gold II
Level 159
God Stats
12W - 12L
1,589 SR
Queue Stats
166W - 155L
1,738 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,584 SR
1,591 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 91
1,365 SR
1,597 MMR
Bacchus
Bacchus
Gold II
FrancosCo123
Bacchus
Gold II
Level 58
God Stats
2W - 2L
1,151 SR
Queue Stats
47W - 51L
1,716 MMR
Party 1
Zeus
Zeus
Bronze III
Gungnier6915
Zeus
Bronze III
Level 69
God Stats
1W - 1L
1,628 SR
Queue Stats
4W - 6L
1,550 MMR
Solo
Jing Wei
Jing Wei
Gold II
gugoz
Jing Wei
Gold II
Level 145
God Stats
3W - 2L
1,316 SR
Queue Stats
61W - 67L
1,525 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BERZURTUR
Sobek
14
0 / 3 / 1
11,084
583
7,324
28,310
46,229
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Horus
Dizzz824
Horus
15
1 / 2 / 1
11,691
615
6,059
23,096
28,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Scylla
15
1 / 3 / 1
12,415
653
15,712
10,313
4,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeAchillesMartichorasThoth

VS

Bans
HerculesCthulhuChaacVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FrancosCo123
Bacchus
15
0 / 1 / 8
12,248
645
6,121
21,403
35,374
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 0 / 4
13,291
700
20,993
9,021
4,502
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
gugoz
Jing Wei
17
5 / 1 / 3
14,016
738
27,827
16,870
8,598
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
8
8
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
BERZURTUR
Sobek
0
3
1
0.17
L
Horus
Dizzz824
Horus
1
2
1
0.75
W
Bacchus
FrancosCo123
Bacchus
0
1
8
4
W
3
0
4
5
L
Scylla
1
3
1
0.5
W
Jing Wei
gugoz
Jing Wei
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,095
Damage
54,941
61,719
Taken
47,294
79,079
Mitigated
48,474
13,583
Healing
11,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BERZURTUR
Sobek
7,324
160
0
4,914
28,310
46,229
0
12,017
16,293
22,708
0
L
Horus
Dizzz824
Horus
6,059
2,207
3,712
4,731
23,096
28,523
0
8,391
14,705
0
29,417
W
Bacchus
FrancosCo123
Bacchus
6,121
631
0
4,184
21,403
35,374
53
9,953
11,450
15,800
0
W
20,993
2,138
0
1,572
9,021
4,502
517
5,155
3,866
65,283
0
L
Scylla
15,712
1,260
0
226
10,313
4,327
0
7,064
3,249
68,552
0
W
Jing Wei
gugoz
Jing Wei
27,827
21,837
0
6,212
16,870
8,598
2,745
8,816
8,054
0
120,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,190
Gold Earned
39,555
153
Minions Killed
221
0
Camps Cleared
0
1,073,454
Distance Traveled
1,073,890
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,084
583
13
1
0
361,450
7
L
Horus
11,691
615
23
1
0
383,195
2
W
Bacchus
12,248
645
8
0
0
376,868
0
W
Zeus
13,291
700
83
4
0
358,005
8
L
Scylla
12,415
653
117
6
0
328,809
0
W
Jing Wei
14,016
738
130
7
0
339,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role