Player Matchup

Fenrir
Fenrir
Platinum III
AlcoholicNacho
Fenrir
Platinum III
Level 116
God Stats
0W - 3L
1,289 SR
Queue Stats
245W - 247L
1,866 MMR
Solo
Thanatos
Thanatos
Platinum III
HideOnnBush
Thanatos
Platinum III
Level 108
God Stats
0W - 2L
1,304 SR
Queue Stats
39W - 31L
1,874 MMR
Solo
Rama
Rama
Platinum III
Zetasio
Rama
Platinum III
Level 162
God Stats
4W - 6L
1,527 SR
Queue Stats
128W - 120L
1,884 MMR
Solo
Horus
Horus
Platinum V
iBrunim
Horus
Platinum V
Level 174
God Stats
1W - 1L
1,913 SR
Queue Stats
50W - 41L
1,793 MMR
Party 1
Tiamat
Tiamat
Diamond V
iViniy
Tiamat
Diamond V
Level 103
God Stats
7W - 11L
1,299 SR
Queue Stats
103W - 92L
2,039 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,466 SR
1,891 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,548 SR
1,705 MMR
Vulcan
Vulcan
Diamond V
 
Vulcan
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum II
 
Ix Chel
Platinum II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
Fernando157
Apollo
Platinum V
Level 157
God Stats
10W - 10L
1,559 SR
Queue Stats
145W - 134L
1,623 MMR
Solo
Bakasura
Bakasura
Platinum II
PedrinnK
Bakasura
Platinum II
Level 148
God Stats
12W - 7L
1,627 SR
Queue Stats
96W - 81L
2,044 MMR
Solo
Serqet
Serqet
Platinum III
Vppv
Serqet
Platinum III
Level 160
God Stats
2W - 1L
1,555 SR
Queue Stats
305W - 310L
1,858 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
8,368
465
8,125
18,201
6,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
HideOnnBush
Thanatos
13
1 / 8 / 5
8,471
471
12,785
20,328
7,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
Zetasio
Rama
17
2 / 2 / 1
10,735
596
8,233
11,236
4,550
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
iBrunim
Horus
14
1 / 4 / 1
8,716
484
8,948
16,399
12,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
iViniy
Tiamat
16
3 / 2 / 0
10,000
556
10,413
9,827
7,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeHerculesMorgan Le FayAo Kuang

VS

Bans
TyrHachimanVamanaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 2 / 4
9,755
542
7,399
9,295
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
 
Ix Chel
14
1 / 3 / 12
9,624
535
5,975
16,504
16,443
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
18
9 / 3 / 4
12,067
670
13,637
15,446
6,298
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
PedrinnK
Bakasura
19
7 / 0 / 3
12,716
706
14,556
20,639
16,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Vppv
Serqet
16
4 / 2 / 11
10,308
573
12,660
17,602
12,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
9
Kills
22
22
Deaths
10
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
2
4
1.5
W
Ix Chel
 
Ix Chel
1
3
12
2.33
L
2
6
3
0.58
W
Apollo
9
3
4
3.67
L
Thanatos
HideOnnBush
Thanatos
1
8
5
0.44
W
Bakasura
PedrinnK
Bakasura
7
0
3
8.5
W
Serqet
Vppv
Serqet
4
2
11
4.75
L
Rama
Zetasio
Rama
2
2
1
1.25
L
Horus
iBrunim
Horus
1
4
1
0.38
L
Tiamat
iViniy
Tiamat
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,504
Damage
54,227
75,991
Taken
79,486
39,797
Mitigated
56,221
22,804
Healing
33,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
7,399
2,377
240
2,504
9,295
4,042
252
2,684
6,323
86,160
0
W
Ix Chel
 
Ix Chel
5,975
1,160
3,592
5,677
16,504
16,443
403
3,146
13,178
31,838
0
L
8,125
2,662
0
2,532
18,201
6,971
0
3,772
13,021
0
53,451
W
Apollo
13,637
8,980
0
7,706
15,446
6,298
5,376
1,078
14,324
0
97,221
L
Thanatos
HideOnnBush
Thanatos
12,785
3,242
0
8,360
20,328
7,808
0
3,339
16,509
0
66,082
W
Bakasura
PedrinnK
Bakasura
14,556
9,309
0
10,858
20,639
16,957
760
2,167
18,424
0
107,935
W
Serqet
Vppv
Serqet
12,660
1,809
0
2,553
17,602
12,481
150
2,266
15,218
0
68,519
L
Rama
Zetasio
Rama
8,233
6,500
0
4,965
11,236
4,550
2,830
1,605
9,463
0
104,280
L
Horus
iBrunim
Horus
8,948
4,285
868
4,633
16,399
12,799
0
1,774
13,301
0
70,390
L
Tiamat
iViniy
Tiamat
10,413
501
0
1,446
9,827
7,669
0
2,884
6,465
87,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,290
Gold Earned
54,470
648
Minions Killed
643
0
Camps Cleared
0
1,859,498
Distance Traveled
2,018,558
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,755
542
155
9
0
360,212
6
W
Ix Chel
9,624
535
36
2
0
374,608
2
L
Fenrir
8,368
465
79
4
0
387,968
0
W
Apollo
12,067
670
156
9
0
398,336
8
L
Thanatos
8,471
471
80
4
0
385,140
0
W
Bakasura
12,716
706
208
12
0
427,063
0
W
Serqet
10,308
573
88
5
0
458,339
2
L
Rama
10,735
596
192
11
0
340,377
4
L
Horus
8,716
484
116
6
0
391,068
5
L
Tiamat
10,000
556
181
10
0
354,945
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role