Player Matchup

Izanami
Izanami
Aphr0dite9733
Izanami
Level 29
God Stats
1W - 2L
1,260 SR
Queue Stats
4W - 14L
1,312 Elo+
Solo
Awilix
Awilix
Vlakorados
Awilix
Level 146
God Stats
8W - 8L
1,557 SR
Queue Stats
154W - 174L
1,537 Elo+
Party 1
Bacchus
Bacchus
Zukes
Bacchus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 44L
1,501 Elo+
Party 1
Chronos
Chronos
luceis
Chronos
Level 128
God Stats
140W - 147L
1,507 SR
Queue Stats
176W - 201L
1,473 Elo+
Party 1
Achilles
Achilles
ophidian1
Achilles
Level 156
God Stats
7W - 6L
1,345 SR
Queue Stats
138W - 163L
1,455 Elo+
Party 1
Team Averages
Level 121
1,434 SR
1,456 Elo+

VS

Team Averages
Level 29
1,650 SR
1,535 Elo+
Neith
Neith
DutchessLynn
Neith
Level 19
God Stats
8W - 9L
1,657 SR
Queue Stats
10W - 21L
1,397 Elo+
Party 2
Jormungandr
Jormungandr
MajoriaGaming
Jormungandr
Level 82
God Stats
28W - 25L
1,852 SR
Queue Stats
326W - 349L
1,489 Elo+
Solo
Bellona
Bellona
OmniPariah
Bellona
Level 6
God Stats
1W - 1L
1,743 SR
Queue Stats
41W - 68L
1,730 Elo+
Party 2
Medusa
Medusa
PachUpoiO
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Eset
Eset
TrueDjentelman
Eset
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 112L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
0 / 3 / 7
7,948
795
9,322
8,710
4,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Vlakorados
Awilix
15
7 / 1 / 4
8,476
848
10,020
6,405
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Zukes
Bacchus
14
5 / 0 / 9
8,454
845
6,364
7,961
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
luceis
Chronos
14
2 / 0 / 7
7,561
756
6,728
3,915
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
ophidian1
Achilles
14
1 / 1 / 12
7,673
767
7,246
10,049
7,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,392
639
2,148
6,224
2,823
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
MajoriaGaming
Jormungandr
14
1 / 1 / 2
7,605
761
5,660
10,357
10,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
OmniPariah
Bellona
13
2 / 3 / 1
7,109
711
5,380
12,106
12,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
PachUpoiO
Medusa
12
1 / 4 / 3
6,809
681
6,759
10,884
4,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 1
7,472
747
6,986
6,750
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
15
Kills
5
5
Deaths
15
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
0
3
7
1.17
L
0
4
1
0.13
L
Jormungandr
MajoriaGaming
Jormungandr
1
1
2
2
L
Bellona
OmniPariah
Bellona
2
3
1
0.83
L
Medusa
PachUpoiO
Medusa
1
4
3
0.63
L
1
3
1
0.5
W
Awilix
Vlakorados
Awilix
7
1
4
9
W
Bacchus
Zukes
Bacchus
5
0
9
9.5
W
Chronos
luceis
Chronos
2
0
7
5.5
W
Achilles
ophidian1
Achilles
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,680
Damage
26,933
37,040
Taken
46,321
26,333
Mitigated
33,974
7,669
Healing
2,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
9,322
6,219
0
1,157
8,710
4,167
491
2,946
5,764
0
35,934
L
2,148
784
0
270
6,224
2,823
0
2,242
3,982
0
9,521
L
Jormungandr
MajoriaGaming
Jormungandr
5,660
1,215
0
859
10,357
10,799
0
2,116
8,241
22,800
566
L
Bellona
OmniPariah
Bellona
5,380
2,065
0
357
12,106
12,377
0
3,198
8,908
0
15,255
L
Medusa
PachUpoiO
Medusa
6,759
2,767
0
286
10,884
4,627
0
3,821
7,063
0
11,348
L
6,986
350
0
616
6,750
3,348
950
1,715
5,035
33,558
0
W
Awilix
Vlakorados
Awilix
10,020
4,370
0
648
6,405
3,576
190
2,196
4,209
0
30,854
W
Bacchus
Zukes
Bacchus
6,364
853
0
3,012
7,961
9,306
33
1,964
5,997
12,491
0
W
Chronos
luceis
Chronos
6,728
2,067
0
1,550
3,915
1,817
1,874
2,449
1,466
24,393
0
W
Achilles
ophidian1
Achilles
7,246
1,641
0
1,302
10,049
7,467
449
2,525
7,524
0
28,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,112
Gold Earned
35,387
207
Minions Killed
175
0
Camps Cleared
0
1,137,542
Distance Traveled
915,911
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,948
795
70
7
0
178,287
0
L
Neith
6,392
639
22
2
0
101,426
0
L
Jormungandr
7,605
761
39
4
0
218,741
1
L
Bellona
7,109
711
27
3
0
194,729
1
L
Medusa
6,809
681
22
2
0
206,805
0
L
Eset
7,472
747
65
7
0
194,210
0
W
Awilix
8,476
848
33
3
0
242,725
7
W
Bacchus
8,454
845
5
1
0
241,140
3
W
Chronos
7,561
756
56
6
0
240,574
3
W
Achilles
7,673
767
43
4
0
234,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role