Player Matchup

Geb
Geb
ANGEL12309
Geb
Level 107
God Stats
9W - 8L
1,439 SR
Queue Stats
270W - 243L
1,472 Elo+
Party 4
Martichoras
Martichoras
Benn-Wilson
Martichoras
Level 62
God Stats
4W - 5L
1,556 SR
Queue Stats
19W - 32L
1,399 Elo+
Party 3
Horus
Horus
Gxdsman
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,425 Elo+
Party 3
Charybdis
Charybdis
highlordhubard
Charybdis
Level 86
God Stats
4W - 4L
1,481 SR
Queue Stats
27W - 42L
1,332 Elo+
Party 3
Kali
Kali
iamryaniam
Kali
Level 127
God Stats
2W - 7L
1,054 SR
Queue Stats
299W - 276L
1,454 Elo+
Party 4
Team Averages
Level 82
1,406 SR
1,417 Elo+

VS

Team Averages
Level 91
1,581 SR
1,434 Elo+
Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Demanboy888
Gilgamesh
Level 5
God Stats
5W - 1L
1,706 SR
Queue Stats
48W - 36L
1,383 Elo+
Party 1
Izanami
Izanami
FrEsHmEaTbOy
Izanami
Level 142
God Stats
4W - 3L
1,699 SR
Queue Stats
448W - 462L
1,495 Elo+
Party 2
Discordia
Discordia
Steelwyvern22
Discordia
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,330 Elo+
Party 1
Fenrir
Fenrir
mewfornow
Fenrir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 78L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,594
459
2,931
7,551
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
Benn-Wilson
Martichoras
10
1 / 1 / 0
5,703
570
3,118
5,170
1,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Gxdsman
Horus
8
0 / 2 / 0
4,567
457
2,224
5,827
3,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
highlordhubard
Charybdis
9
0 / 4 / 0
4,821
482
2,843
7,198
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 2 / 1
5,034
503
3,613
8,868
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 6
6,576
658
3,630
4,202
3,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Demanboy888
Gilgamesh
11
2 / 0 / 1
6,532
653
3,443
6,255
5,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
FrEsHmEaTbOy
Izanami
10
5 / 0 / 5
6,409
641
9,550
5,973
2,198
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Steelwyvern22
Discordia
10
1 / 1 / 3
5,949
595
3,987
4,294
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
mewfornow
Fenrir
10
1 / 0 / 4
5,898
590
2,887
9,054
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
6
6
L
0
3
0
0
L
Martichoras
Benn-Wilson
Martichoras
1
1
0
1
W
Gilgamesh
Demanboy888
Gilgamesh
2
0
1
2.5
W
Izanami
FrEsHmEaTbOy
Izanami
5
0
5
7.5
L
Horus
Gxdsman
Horus
0
2
0
0
W
Discordia
Steelwyvern22
Discordia
1
1
3
2.5
L
Charybdis
highlordhubard
Charybdis
0
4
0
0
L
0
2
1
0.25
W
Fenrir
mewfornow
Fenrir
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,729
Damage
23,497
34,614
Taken
29,778
15,938
Mitigated
15,770
7,288
Healing
8,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,630
239
1,382
1,831
4,202
3,548
81
869
3,333
10,733
0
L
2,931
151
94
1,024
7,551
5,191
0
2,115
5,436
14,307
0
L
Martichoras
Benn-Wilson
Martichoras
3,118
521
0
1,297
5,170
1,841
0
2,340
2,830
0
40,143
W
Gilgamesh
Demanboy888
Gilgamesh
3,443
910
0
723
6,255
5,218
0
0
5,963
0
37,934
W
Izanami
FrEsHmEaTbOy
Izanami
9,550
6,638
0
2,260
5,973
2,198
359
1,470
4,503
0
55,788
L
Horus
Gxdsman
Horus
2,224
1,015
0
1,616
5,827
3,490
0
189
5,638
0
14,409
W
Discordia
Steelwyvern22
Discordia
3,987
210
0
488
4,294
1,243
45
111
4,183
40,545
0
L
Charybdis
highlordhubard
Charybdis
2,843
1,474
0
1,280
7,198
2,145
0
1,944
5,254
0
24,475
L
3,613
1,637
0
1,977
8,868
3,271
0
1,029
7,839
0
33,835
W
Fenrir
mewfornow
Fenrir
2,887
1,014
0
1,733
9,054
3,563
146
481
8,490
0
46,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,719
Gold Earned
31,364
228
Minions Killed
304
0
Camps Cleared
0
963,474
Distance Traveled
1,072,085
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,576
658
14
1
0
232,105
5
L
Geb
4,594
459
14
1
0
201,365
6
L
Martichoras
5,703
570
80
8
0
167,009
0
W
Gilgamesh
6,532
653
65
7
0
187,504
0
W
Izanami
6,409
641
82
8
0
197,254
0
L
Horus
4,567
457
28
3
0
207,663
0
W
Discordia
5,949
595
65
7
0
209,075
0
L
Charybdis
4,821
482
52
5
0
182,423
0
L
Kali
5,034
503
54
5
0
205,014
1
W
Fenrir
5,898
590
78
8
0
246,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role