Player Matchup

Cthulhu
Cthulhu
Don Omen5868
Cthulhu
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 65L
1,593 Elo+
Party 1
Fenrir
Fenrir
Iil Jay
Fenrir
Level 138
God Stats
1W - 1L
1,423 SR
Queue Stats
33W - 21L
1,551 Elo+
Party 1
Anubis
Anubis
King Shen4324
Anubis
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 67L
1,621 Elo+
Party 1
Team Averages
Level 48
1,474 SR
1,588 Elo+

VS

Team Averages
Level 56
1,510 SR
1,513 Elo+
Ishtar
Ishtar
GrabTheToolie-
Ishtar
Level 106
God Stats
1W - 3L
1,247 SR
Queue Stats
41W - 36L
1,532 Elo+
Party 2
Discordia
Discordia
IPealRuntz
Discordia
Level 46
God Stats
10W - 6L
1,698 SR
Queue Stats
60W - 56L
1,541 Elo+
Party 2
Mercury
Mercury
discipleofchrist
Mercury
Level 15
God Stats
1W - 2L
1,586 SR
Queue Stats
20W - 20L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Don Omen5868
Cthulhu
14
4 / 0 / 11
10,931
841
9,830
10,071
10,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Iil Jay
Fenrir
12
4 / 1 / 6
10,210
785
5,002
8,951
6,073
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
9 / 0 / 6
11,773
906
10,909
9,847
4,954
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
8,531
656
5,329
12,215
3,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
IPealRuntz
Discordia
11
0 / 4 / 1
8,441
649
5,592
6,643
1,782
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 6 / 0
8,457
651
4,610
11,717
3,547
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
17
Kills
1
1
Deaths
17
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Don Omen5868
Cthulhu
4
0
11
9.5
L
0
7
0
0
L
Discordia
IPealRuntz
Discordia
0
4
1
0.13
W
Fenrir
Iil Jay
Fenrir
4
1
6
7
W
9
0
6
12
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,741
Damage
15,531
28,869
Taken
30,575
21,702
Mitigated
8,843
8,700
Healing
2,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Don Omen5868
Cthulhu
9,830
429
324
1,052
10,071
10,675
863
1,753
8,318
33,952
490
L
5,329
2,915
0
682
12,215
3,514
96
8,285
3,930
0
36,165
L
Discordia
IPealRuntz
Discordia
5,592
505
0
0
6,643
1,782
0
4,583
2,060
36,044
0
W
Fenrir
Iil Jay
Fenrir
5,002
723
0
2,602
8,951
6,073
954
1,546
7,405
0
14,440
W
10,909
539
0
4,722
9,847
4,954
1,248
2,835
7,012
66,382
0
L
4,610
1,453
0
1,360
11,717
3,547
0
7,831
3,886
0
25,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,914
Gold Earned
25,429
140
Minions Killed
133
0
Camps Cleared
0
740,790
Distance Traveled
668,120
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,931
841
32
2
0
270,932
0
L
Ishtar
8,531
656
58
4
0
216,492
0
L
Discordia
8,441
649
46
4
0
187,503
2
W
Fenrir
10,210
785
16
1
0
258,742
3
W
Anubis
11,773
906
92
7
0
211,116
0
L
Mercury
8,457
651
29
2
0
264,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role