Player Matchup

King Arthur
King Arthur
Chief Matuna
King Arthur
Level 118
God Stats
248W - 249L
1,513 SR
Queue Stats
624W - 653L
1,403 Elo+
Solo
Merlin
Merlin
EchoNot
Merlin
Level 157
God Stats
5W - 9L
1,521 SR
Queue Stats
95W - 93L
1,550 Elo+
Solo
Hun Batz
Hun Batz
VaNiSheRr
Hun Batz
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 27L
1,446 Elo+
Solo
Hachiman
Hachiman
done12ww344
Hachiman
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
35W - 40L
1,408 Elo+
Solo
Xing Tian
Xing Tian
skullknight22
Xing Tian
Level 124
God Stats
6W - 4L
1,638 SR
Queue Stats
170W - 174L
1,449 Elo+
Solo
Team Averages
Level 102
1,534 SR
1,451 Elo+

VS

Team Averages
Level 84
1,569 SR
1,475 Elo+
Bacchus
Bacchus
 
Bacchus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ExponentList444
Fenrir
Level 63
God Stats
17W - 17L
1,512 SR
Queue Stats
96W - 94L
1,506 Elo+
Solo
Odin
Odin
GratatouiIIe
Odin
Level 115
God Stats
5W - 0L
1,899 SR
Queue Stats
111W - 116L
1,507 Elo+
Solo
Cernunnos
Cernunnos
eTRx iBall
Cernunnos
Level 72
God Stats
23W - 22L
1,507 SR
Queue Stats
255W - 245L
1,427 Elo+
Solo
Chang'e
Chang'e
jessicajessicaa
Chang'e
Level 106
God Stats
43W - 45L
1,428 SR
Queue Stats
375W - 362L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chief Matuna
King Arthur
7
0 / 1 / 0
4,168
695
2,849
4,340
2,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
EchoNot
Merlin
7
0 / 1 / 0
4,191
699
2,601
2,001
575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
VaNiSheRr
Hun Batz
7
2 / 1 / 1
4,340
723
1,685
4,164
1,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
done12ww344
Hachiman
4
0 / 1 / 1
3,197
533
1,186
2,382
548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
skullknight22
Xing Tian
7
1 / 0 / 2
3,860
643
1,571
4,711
2,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 2 / 1
3,714
619
1,237
4,722
3,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 0 / 0
4,419
737
322
3,671
1,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 0
4,244
707
2,181
4,409
2,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
eTRx iBall
Cernunnos
6
0 / 1 / 1
3,718
620
2,839
3,475
1,051
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
4,133
689
900
3,788
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
3
4
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
1
0.25
L
King Arthur
Chief Matuna
King Arthur
0
1
0
0
L
Merlin
EchoNot
Merlin
0
1
0
0
W
1
0
0
1
W
1
0
0
1
L
Hun Batz
VaNiSheRr
Hun Batz
2
1
1
2.5
L
Hachiman
done12ww344
Hachiman
0
1
1
0.5
W
Cernunnos
eTRx iBall
Cernunnos
0
1
1
0.5
W
1
0
0
1
L
Xing Tian
skullknight22
Xing Tian
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,892
Damage
7,479
17,598
Taken
20,065
7,594
Mitigated
10,206
2,445
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,237
240
58
694
4,722
3,612
0
919
3,803
8,481
0
L
King Arthur
Chief Matuna
King Arthur
2,849
535
0
250
4,340
2,396
0
0
3,947
0
25,641
L
Merlin
EchoNot
Merlin
2,601
159
0
500
2,001
575
0
900
1,101
23,779
0
W
322
45
0
460
3,671
1,342
0
349
3,322
0
23,971
W
2,181
702
0
1,379
4,409
2,969
0
0
4,409
0
18,812
L
Hun Batz
VaNiSheRr
Hun Batz
1,685
177
0
310
4,164
1,188
0
207
3,957
0
23,090
L
Hachiman
done12ww344
Hachiman
1,186
305
0
83
2,382
548
0
218
2,164
0
9,255
W
Cernunnos
eTRx iBall
Cernunnos
2,839
1,531
0
1,723
3,475
1,051
0
536
2,939
0
22,417
W
900
52
109
1,507
3,788
1,232
100
2,368
1,420
20,317
0
L
Xing Tian
skullknight22
Xing Tian
1,571
97
0
1,302
4,711
2,887
0
812
3,899
8,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,756
Gold Earned
20,228
155
Minions Killed
164
0
Camps Cleared
0
532,785
Distance Traveled
628,817
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,714
619
11
2
0
132,120
0
L
King Arthur
4,168
695
41
7
0
127,078
1
L
Merlin
4,191
699
44
7
0
97,991
0
W
Fenrir
4,419
737
55
9
0
152,730
0
W
Odin
4,244
707
30
5
0
129,570
2
L
Hun Batz
4,340
723
43
7
0
130,111
0
L
Hachiman
3,197
533
21
4
0
52,312
0
W
Cernunnos
3,718
620
35
6
0
101,999
0
W
Chang'e
4,133
689
33
6
0
112,398
0
L
Xing Tian
3,860
643
6
1
0
125,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role