Player Matchup

Sol
Sol
ChaFourGuy
Sol
Level 126
God Stats
4W - 2L
1,691 SR
Queue Stats
18W - 19L
1,486 Elo+
Party 2
Ix Chel
Ix Chel
Its K den
Ix Chel
Level 127
God Stats
1W - 1L
1,386 SR
Queue Stats
49W - 33L
1,549 Elo+
Party 2
Nu Wa
Nu Wa
PutFriend878367
Nu Wa
Level 129
God Stats
156W - 125L
1,499 SR
Queue Stats
297W - 284L
1,490 Elo+
Solo
Surtr
Surtr
TwistyBonez
Surtr
Level 106
God Stats
3W - 4L
1,501 SR
Queue Stats
12W - 16L
1,422 Elo+
Party 2
Kali
Kali
reggaZ6482
Kali
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,388 Elo+
Party 2
Team Averages
Level 107
1,515 SR
1,467 Elo+

VS

Team Averages
Level 72
1,393 SR
1,450 Elo+
Tyr
Tyr
ICYFallDamage
Tyr
Level 107
God Stats
0W - 3L
1,147 SR
Queue Stats
83W - 65L
1,539 Elo+
Party 1
Ymir
Ymir
IronMan3OnBluRay
Ymir
Level 43
God Stats
3W - 3L
1,492 SR
Queue Stats
3W - 7L
1,300 Elo+
Party 3
Thanatos
Thanatos
SleepyTimeJoe
Thanatos
Level 102
God Stats
6W - 4L
1,515 SR
Queue Stats
47W - 43L
1,470 Elo+
Party 3
Agni
Agni
XoMEECHoX
Agni
Level 19
God Stats
2W - 3L
1,314 SR
Queue Stats
220W - 247L
1,529 Elo+
Party 1
Skadi
Skadi
pirulitin
Skadi
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 109L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
7,287
561
4,640
6,737
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Its K den
Ix Chel
13
4 / 2 / 3
7,968
613
10,220
8,962
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 3
7,876
606
10,120
4,823
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 2
7,443
573
4,016
13,066
12,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 2 / 1
6,823
525
3,733
11,633
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,002
462
3,752
8,659
6,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 4
5,813
447
990
13,657
11,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
SleepyTimeJoe
Thanatos
11
2 / 3 / 3
6,679
514
5,432
13,777
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Agni
12
5 / 0 / 4
7,403
569
12,701
7,931
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
pirulitin
Skadi
9
1 / 2 / 1
6,091
469
2,370
7,989
2,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
9
Kills
8
9
Deaths
9
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
0
1
1
0.5
L
0
3
4
0.67
W
Ix Chel
Its K den
Ix Chel
4
2
3
2.75
W
0
1
3
1.5
L
Thanatos
SleepyTimeJoe
Thanatos
2
3
3
1.17
W
2
2
2
1.5
L
Agni
5
0
4
7
L
Skadi
pirulitin
Skadi
1
2
1
0.75
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,729
Damage
25,245
45,221
Taken
52,013
22,114
Mitigated
28,147
10,336
Healing
11,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,640
2,078
0
1,642
6,737
2,245
4,973
2,270
4,309
48,713
5,341
L
3,752
1,085
0
1,530
8,659
6,294
114
3,241
4,988
0
39,136
L
990
126
0
628
13,657
11,236
0
8,946
4,513
14,246
0
W
Ix Chel
Its K den
Ix Chel
10,220
1,852
1,476
1,350
8,962
2,670
333
2,700
6,026
49,083
0
W
10,120
2,133
0
852
4,823
1,297
1,169
1,233
3,433
55,672
0
L
Thanatos
SleepyTimeJoe
Thanatos
5,432
1,566
0
7,439
13,777
5,407
0
5,082
8,495
0
50,302
W
4,016
1,419
265
2,409
13,066
12,111
823
3,848
8,976
169
24,309
L
Agni
12,701
699
0
250
7,931
2,843
0
3,699
3,982
57,678
0
L
Skadi
pirulitin
Skadi
2,370
1,222
21
1,838
7,989
2,367
0
2,472
5,281
0
36,826
W
3,733
1,526
419
1,923
11,633
3,791
344
3,416
8,012
0
23,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
31,988
279
Minions Killed
328
0
Camps Cleared
0
1,318,034
Distance Traveled
1,229,610
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,287
561
81
6
0
253,506
1
L
Tyr
6,002
462
72
6
0
217,148
0
L
Ymir
5,813
447
28
2
0
248,269
0
W
Ix Chel
7,968
613
68
5
0
245,073
0
W
Nu Wa
7,876
606
84
6
0
268,574
0
L
Thanatos
6,679
514
76
6
0
275,400
0
W
Surtr
7,443
573
24
2
0
266,265
0
L
Agni
7,403
569
93
7
0
290,240
0
L
Skadi
6,091
469
59
5
0
198,553
0
W
Kali
6,823
525
22
2
0
284,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role