Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
R-Charge_
Chang'e
Level 66
God Stats
35W - 19L
1,637 SR
Queue Stats
96W - 81L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Аkimbo
Cthulhu
Level 156
God Stats
4W - 1L
1,973 SR
Queue Stats
89W - 52L
1,716 Elo+
Party 1
Team Averages
Level 144
1,622 SR
1,548 Elo+

VS

Team Averages
Level 161
1,525 SR
1,514 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DzG Reaper
Eset
Level 107
God Stats
0W - 1L
1,793 SR
Queue Stats
75W - 68L
1,540 Elo+
Solo
Sol
Sol
Haldi
Sol
Level 159
God Stats
0W - 5L
1,331 SR
Queue Stats
69W - 73L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
2 / 0 / 3
5,154
1,031
3,539
3,630
2,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
 
Rama
10
0 / 0 / 5
4,524
905
3,853
2,508
907
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
 
Kukulkan
9
1 / 1 / 2
4,392
878
1,932
3,599
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chang'e
R-Charge_
Chang'e
9
2 / 1 / 1
4,634
927
4,340
4,705
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Аkimbo
Cthulhu
9
1 / 1 / 3
4,510
902
3,254
5,534
3,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
1 / 2 / 2
4,753
951
4,152
5,664
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
 
Kumbhakarna
9
1 / 0 / 2
4,752
950
2,444
5,829
3,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
 
Mulan
6
0 / 0 / 0
3,789
758
0
0
0
9
1 / 2 / 0
4,483
897
3,267
4,111
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
Haldi
Sol
10
0 / 2 / 2
4,585
917
4,106
4,423
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
6
Kills
3
3
Deaths
6
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
3
3.5
W
Rama
 
Rama
0
0
5
2.5
W
Kukulkan
 
Kukulkan
1
1
2
2
L
Hou Yi
 
Hou Yi
1
2
2
1
L
Kumbhakarna
 
Kumbhakarna
1
0
2
2
L
Mulan
 
Mulan
0
0
0
0
L
1
2
0
0.5
L
Sol
Haldi
Sol
0
2
2
0.5
W
Chang'e
R-Charge_
Chang'e
2
1
1
2.5
W
Cthulhu
Аkimbo
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,918
Damage
13,969
19,976
Taken
20,027
10,208
Mitigated
9,426
4,686
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,539
775
878
1,159
3,630
2,424
0
1,949
1,681
13,419
0
W
Rama
 
Rama
3,853
2,578
0
500
2,508
907
0
793
1,715
0
11,646
W
Kukulkan
 
Kukulkan
1,932
265
0
290
3,599
1,376
0
1,694
1,905
9,426
0
L
Hou Yi
 
Hou Yi
4,152
1,988
0
806
5,664
2,368
0
3,491
2,019
0
11,619
L
Kumbhakarna
 
Kumbhakarna
2,444
363
596
1,747
5,829
3,585
0
3,303
2,446
6,347
0
L
Mulan
 
Mulan
0
0
0
0
0
0
0
0
0
0
0
L
3,267
246
353
581
4,111
1,674
0
3,532
522
12,013
0
L
Sol
Haldi
Sol
4,106
2,060
0
577
4,423
1,799
0
2,409
1,975
16,204
1,358
W
Chang'e
R-Charge_
Chang'e
4,340
424
272
778
4,705
1,707
0
2,785
1,920
10,371
0
W
Cthulhu
Аkimbo
Cthulhu
3,254
0
0
809
5,534
3,794
0
2,289
3,245
8,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,214
Gold Earned
22,362
95
Minions Killed
88
0
Camps Cleared
0
603,492
Distance Traveled
457,185
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,154
1,031
29
6
0
128,196
0
W
Rama
4,524
905
20
4
0
107,656
0
W
Kukulkan
4,392
878
16
3
0
119,663
0
L
Hou Yi
4,753
951
24
5
0
116,989
0
L
Kumbhakarna
4,752
950
7
1
0
121,331
3
L
Mulan
3,789
758
0
0
0
0
0
L
Eset
4,483
897
21
4
0
109,338
0
L
Sol
4,585
917
36
7
0
109,527
0
W
Chang'e
4,634
927
9
2
0
112,691
0
W
Cthulhu
4,510
902
21
4
0
135,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role