Player Matchup

Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Diamond III
Deanboy95
Jing Wei
Diamond III
Level 157
God Stats
8W - 2L
1,776 SR
Queue Stats
281W - 150L
1,967 MMR
Party 1
Discordia
Discordia
Diamond I
LuongHoang
Discordia
Diamond I
Level 126
God Stats
14W - 6L
1,957 SR
Queue Stats
203W - 127L
2,277 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,744 SR
1,915 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,576 SR
1,422 MMR
Hercules
Hercules
Platinum V
KingLeon07
Hercules
Platinum V
Level 142
God Stats
7W - 6L
1,729 SR
Queue Stats
45W - 38L
1,928 MMR
Solo
Tiamat
Tiamat
Silver II
cheekibreki2
Tiamat
Silver II
Level 119
God Stats
17W - 13L
1,694 SR
Queue Stats
122W - 147L
996 MMR
Solo
Skadi
Skadi
Gold IV
evilbane4
Skadi
Gold IV
Level 137
God Stats
0W - 2L
1,304 SR
Queue Stats
112W - 128L
1,343 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 2 / 11
9,879
823
8,988
13,966
19,110
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Deanboy95
Jing Wei
14
6 / 4 / 7
10,945
912
12,196
13,350
5,371
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
LuongHoang
Discordia
14
5 / 1 / 8
10,721
893
10,353
8,062
3,055
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AphroditeAo KuangAtlasAthenaKuzenbo

VS

Bans
GilgameshBaron SamediHachimanMorgan Le FayAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KingLeon07
Hercules
12
4 / 2 / 3
9,257
771
8,129
15,428
16,616
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
11
1 / 5 / 5
8,560
713
7,121
9,946
5,352
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
evilbane4
Skadi
10
2 / 7 / 4
8,821
735
6,341
10,800
4,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
14
Kills
7
7
Deaths
14
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
11
4.25
W
Jing Wei
Deanboy95
Jing Wei
6
4
7
2.38
L
Hercules
KingLeon07
Hercules
4
2
3
2.75
W
Discordia
LuongHoang
Discordia
5
1
8
9
L
Tiamat
1
5
5
0.7
L
Skadi
evilbane4
Skadi
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,537
Damage
21,591
35,378
Taken
36,174
27,536
Mitigated
26,335
8,814
Healing
7,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,988
721
0
4,624
13,966
19,110
104
3,017
10,512
22,029
0
W
Jing Wei
Deanboy95
Jing Wei
12,196
10,173
0
3,500
13,350
5,371
2,090
2,538
10,657
0
58,080
L
Hercules
KingLeon07
Hercules
8,129
2,132
0
6,123
15,428
16,616
0
6,392
9,036
0
23,352
W
Discordia
LuongHoang
Discordia
10,353
788
0
690
8,062
3,055
627
1,394
6,555
45,750
0
L
Tiamat
7,121
305
0
676
9,946
5,352
0
5,463
4,483
27,650
0
L
Skadi
evilbane4
Skadi
6,341
2,328
0
234
10,800
4,367
0
7,752
3,048
0
29,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
26,638
135
Minions Killed
100
0
Camps Cleared
0
764,834
Distance Traveled
683,540
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,879
823
12
1
0
255,144
1
W
Jing Wei
10,945
912
67
6
0
260,975
1
L
Hercules
9,257
771
14
1
0
260,843
0
W
Discordia
10,721
893
56
5
0
248,715
5
L
Tiamat
8,560
713
34
3
0
230,566
0
L
Skadi
8,821
735
52
4
0
192,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role