Player Matchup

Achilles
Achilles
KumiIa
Achilles
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,674 Elo+
Party 1
Neith
Neith
Wildginger51
Neith
Level 129
God Stats
3W - 3L
1,557 SR
Queue Stats
57W - 62L
1,445 Elo+
Party 1
Aphrodite
Aphrodite
xoArixJhene
Aphrodite
Level 158
God Stats
94W - 41L
1,726 SR
Queue Stats
1,160W - 810L
1,718 Elo+
Party 1
Team Averages
Level 153
1,594 SR
1,613 Elo+

VS

Team Averages
Level 73
1,537 SR
1,569 Elo+
Neith
Neith
RedRecluse2217
Neith
Level 106
God Stats
16W - 14L
1,669 SR
Queue Stats
109W - 97L
1,575 Elo+
Solo
Ix Chel
Ix Chel
VibeoftheWeek
Ix Chel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,565 Elo+
Party 2
Odin
Odin
luhh_mario
Odin
Level 107
God Stats
5W - 6L
1,443 SR
Queue Stats
78W - 69L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KumiIa
Achilles
12
4 / 2 / 6
9,390
854
9,360
18,101
21,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 5
9,187
835
6,712
6,510
2,590
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
xoArixJhene
Aphrodite
13
4 / 0 / 6
9,574
870
12,019
8,618
3,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
6,857
623
5,871
5,703
1,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
11
1 / 5 / 1
8,016
729
4,401
12,811
5,811
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
7,948
723
4,407
13,472
12,203
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
2
2
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
KumiIa
Achilles
4
2
6
3.5
L
0
2
0
0
L
Ix Chel
1
5
1
0.3
W
2
0
5
4.5
L
1
3
0
0.33
W
Aphrodite
xoArixJhene
Aphrodite
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,091
Damage
14,679
33,229
Taken
31,986
27,995
Mitigated
19,932
18,796
Healing
5,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
KumiIa
Achilles
9,360
1,672
0
2,730
18,101
21,423
246
2,355
15,394
851
18,542
L
5,871
2,466
0
1,222
5,703
1,918
0
1,419
4,284
0
15,827
L
Ix Chel
4,401
325
545
1,408
12,811
5,811
0
6,097
6,714
22,850
0
W
6,712
1,744
521
3,266
6,510
2,590
1,925
1,410
5,100
0
44,361
L
4,407
369
0
2,012
13,472
12,203
0
5,915
7,557
1,434
19,639
W
Aphrodite
xoArixJhene
Aphrodite
12,019
679
6,326
5,953
8,618
3,982
749
1,502
7,116
55,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,151
Gold Earned
22,821
139
Minions Killed
75
0
Camps Cleared
0
658,176
Distance Traveled
494,060
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,390
854
12
1
0
240,679
0
L
Neith
6,857
623
18
2
0
110,649
0
L
Ix Chel
8,016
729
24
2
0
188,886
0
W
Neith
9,187
835
58
5
0
206,905
0
L
Odin
7,948
723
33
3
0
194,525
0
W
Aphrodite
9,574
870
69
6
0
210,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role