Player Matchup

Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
Hagen54
Izanami
Gold III
Level 114
God Stats
3W - 4L
1,797 SR
Queue Stats
96W - 92L
1,562 MMR
Party 1
Scylla
Scylla
Gold III
The Real KDW
Scylla
Gold III
Level 159
God Stats
1W - 3L
1,600 SR
Queue Stats
92W - 85L
1,618 MMR
Solo
Horus
Horus
Gold I
karlopuma
Horus
Gold I
Level 119
God Stats
7W - 9L
1,545 SR
Queue Stats
61W - 52L
1,652 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,589 SR
1,566 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,656 SR
1,586 MMR
Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold II
Akinaksong
Hou Yi
Gold II
Level 167
God Stats
43W - 40L
1,599 SR
Queue Stats
543W - 554L
1,562 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
AnAvocadoThanks
Cu Chulainn
Gold I
Level 88
God Stats
2W - 0L
1,651 SR
Queue Stats
93W - 78L
1,586 MMR
Party 2
Hera
Hera
Gold II
DeepSlice
Hera
Gold II
Level 153
God Stats
1W - 0L
1,849 SR
Queue Stats
32W - 21L
1,660 MMR
Party 2
Cerberus
Cerberus
Gold I
Fixmatchmaking22
Cerberus
Gold I
Level 102
God Stats
8W - 4L
1,681 SR
Queue Stats
102W - 93L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 6 / 0
7,692
513
6,988
12,400
5,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
 
Hercules
12
0 / 5 / 1
7,046
470
4,684
15,164
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Hagen54
Izanami
14
0 / 3 / 0
7,584
506
6,678
9,713
3,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
14
0 / 4 / 0
7,722
515
3,225
7,514
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
karlopuma
Horus
11
0 / 0 / 0
6,811
454
3,212
10,107
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ao KuangVamanaSusanoHachiman

VS

Bans
KaliThorMartichorasHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
5 / 0 / 4
8,718
581
8,751
9,427
4,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Akinaksong
Hou Yi
14
4 / 0 / 3
8,050
537
7,716
10,527
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Cu Chulainn
AnAvocadoThanks
Cu Chulainn
16
4 / 1 / 3
9,217
614
8,267
11,992
10,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hera
15
3 / 0 / 2
8,832
589
8,341
5,574
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 2
7,430
495
4,562
10,039
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
18
18
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
0
0.17
L
Hercules
 
Hercules
0
5
1
0.1
W
Serqet
 
Serqet
5
0
4
7
W
Hou Yi
Akinaksong
Hou Yi
4
0
3
5.5
W
Cu Chulainn
AnAvocadoThanks
Cu Chulainn
4
1
3
5.5
W
Hera
3
0
2
4
W
2
0
2
3
L
Izanami
Hagen54
Izanami
0
3
0
0
L
Scylla
0
4
0
0
L
Horus
karlopuma
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,787
Damage
37,637
54,898
Taken
47,559
26,981
Mitigated
27,945
17,155
Healing
15,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,988
652
0
4,330
12,400
5,749
0
475
11,623
64,324
0
L
Hercules
 
Hercules
4,684
1,352
0
5,572
15,164
6,954
0
3,072
11,570
0
52,657
W
Serqet
 
Serqet
8,751
3,289
0
957
9,427
4,420
394
1,134
8,293
0
74,998
W
Hou Yi
Akinaksong
Hou Yi
7,716
4,574
0
6,011
10,527
3,794
0
0
10,527
0
59,179
W
Cu Chulainn
AnAvocadoThanks
Cu Chulainn
8,267
1,053
0
4,115
11,992
10,194
0
6,197
5,795
4,834
68,090
W
Hera
8,341
1,619
0
1,125
5,574
1,956
425
3,056
2,518
78,097
0
W
4,562
50
0
3,502
10,039
7,581
93
234
9,805
21,117
0
L
Izanami
Hagen54
Izanami
6,678
3,942
0
3,389
9,713
3,496
0
2,026
7,543
0
78,563
L
Scylla
3,225
592
0
459
7,514
2,494
0
4,764
2,750
78,246
0
L
Horus
karlopuma
Horus
3,212
1,406
312
3,093
10,107
8,288
0
3,101
7,006
0
15,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,855
Gold Earned
42,247
501
Minions Killed
495
0
Camps Cleared
0
1,397,767
Distance Traveled
1,566,158
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,692
513
110
7
0
223,521
5
L
Hercules
7,046
470
90
6
0
311,337
0
W
Serqet
8,718
581
113
8
0
355,429
1
W
Hou Yi
8,050
537
87
6
0
274,039
3
W
Cu Chulainn
9,217
614
113
8
0
309,653
3
W
Hera
8,832
589
143
10
0
308,996
6
W
Cerberus
7,430
495
39
3
0
318,041
3
L
Izanami
7,584
506
137
9
0
275,496
2
L
Scylla
7,722
515
142
9
0
271,158
3
L
Horus
6,811
454
22
1
0
316,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role