Player Matchup

Neith
Neith
FallenGodsWrath
Neith
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 94L
1,463 Elo+
Solo
Artemis
Artemis
GraciousGaia
Artemis
Level 212
God Stats
13W - 8L
1,583 SR
Queue Stats
643W - 630L
1,447 Elo+
Party 1
Jormungandr
Jormungandr
JinDanSaint
Jormungandr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 173L
1,421 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SaunFicy21
Ah Muzen Cab
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
277W - 278L
1,483 Elo+
Solo
Tiamat
Tiamat
Stainlesssteel
Tiamat
Level 87
God Stats
2W - 1L
1,606 SR
Queue Stats
106W - 87L
1,500 Elo+
Solo
Team Averages
Level 134
1,538 SR
1,463 Elo+

VS

Team Averages
Level 90
1,483 SR
1,325 Elo+
Ah Muzen Cab
Ah Muzen Cab
Crimnal_Mischief
Ah Muzen Cab
Level 134
God Stats
4W - 7L
1,413 SR
Queue Stats
377W - 389L
1,441 Elo+
Solo
Osiris
Osiris
Jonjonyjon
Osiris
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
421W - 428L
1,543 Elo+
Solo
Pele
Pele
StepBroCRVNCH
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 18L
1,010 Elo+
Party 2
Hun Batz
Hun Batz
ThaneN7
Hun Batz
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
547W - 534L
1,511 Elo+
Solo
Tyr
Tyr
egregious1
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 34L
1,118 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 15
11,330
755
18,138
14,721
7,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
GraciousGaia
Artemis
17
5 / 2 / 12
10,623
708
17,930
10,600
5,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
JinDanSaint
Jormungandr
19
8 / 2 / 17
11,869
791
16,578
13,839
21,869
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
SaunFicy21
Ah Muzen Cab
19
3 / 1 / 15
11,051
737
15,343
11,183
5,190
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
5 / 3 / 17
10,575
705
12,670
11,314
6,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Crimnal_Mischief
Ah Muzen Cab
17
0 / 5 / 4
9,565
638
19,857
20,116
10,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Jonjonyjon
Osiris
16
3 / 7 / 3
9,819
655
12,389
20,685
30,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 8 / 2
9,636
642
3,395
18,830
9,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
ThaneN7
Hun Batz
18
2 / 4 / 5
10,258
684
12,189
16,104
16,135
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 4 / 4
10,720
715
3,533
17,839
24,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
27
27
Kills
9
9
Deaths
28
76
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Crimnal_Mischief
Ah Muzen Cab
0
5
4
0.4
W
6
1
15
13.5
W
Artemis
GraciousGaia
Artemis
5
2
12
5.5
W
Jormungandr
JinDanSaint
Jormungandr
8
2
17
8.25
L
Osiris
Jonjonyjon
Osiris
3
7
3
0.64
W
Ah Muzen Cab
SaunFicy21
Ah Muzen Cab
3
1
15
10.5
W
5
3
17
4.5
L
2
8
2
0.38
L
Hun Batz
ThaneN7
Hun Batz
2
4
5
1.13
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,659
Damage
51,363
61,657
Taken
93,574
46,606
Mitigated
91,282
28,624
Healing
19,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Crimnal_Mischief
Ah Muzen Cab
19,857
3,844
452
4,058
20,116
10,885
861
5,129
14,574
0
47,958
W
18,138
5,749
2,310
6,318
14,721
7,268
957
0
14,410
0
38,712
W
Artemis
GraciousGaia
Artemis
17,930
5,771
2,767
3,707
10,600
5,286
472
0
10,303
0
33,801
W
Jormungandr
JinDanSaint
Jormungandr
16,578
1,632
2,497
1,950
13,839
21,869
755
0
13,389
28,969
382
L
Osiris
Jonjonyjon
Osiris
12,389
1,044
1,015
1,396
20,685
30,820
0
5,638
14,580
0
22,106
W
Ah Muzen Cab
SaunFicy21
Ah Muzen Cab
15,343
3,881
1,136
996
11,183
5,190
2,018
0
10,939
0
27,861
W
12,670
957
3,524
3,419
11,314
6,993
94
0
11,079
21,113
0
L
3,395
614
0
3,429
18,830
9,378
330
4,486
14,143
0
19,713
L
Hun Batz
ThaneN7
Hun Batz
12,189
427
983
1,841
16,104
16,135
0
5,792
9,732
0
23,989
L
3,533
661
1,714
4,973
17,839
24,064
152
5,623
11,679
0
8,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,448
Gold Earned
49,998
206
Minions Killed
200
0
Camps Cleared
0
1,417,349
Distance Traveled
1,300,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,565
638
68
5
0
244,465
0
W
Neith
11,330
755
59
4
0
272,675
0
W
Artemis
10,623
708
42
3
0
284,867
0
W
Jormungandr
11,869
791
27
2
0
270,596
0
L
Osiris
9,819
655
23
2
0
248,318
0
W
Ah Muzen Cab
11,051
737
56
4
0
298,494
0
W
Tiamat
10,575
705
22
1
0
290,717
0
L
Pele
9,636
642
58
4
0
239,118
0
L
Hun Batz
10,258
684
28
2
0
271,656
0
L
Tyr
10,720
715
23
2
0
296,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role