Player Matchup

Awilix
Awilix
 
Awilix
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
FLduh
Rama
Level 94
God Stats
0W - 3L
1,244 SR
Queue Stats
694W - 705L
1,460 Elo+
Solo
Bellona
Bellona
Xenze
Bellona
Level 66
God Stats
1W - 1L
1,694 SR
Queue Stats
21W - 34L
1,372 Elo+
Party 1
Terra
Terra
asGalen
Terra
Level 108
God Stats
0W - 3L
1,285 SR
Queue Stats
195W - 205L
1,470 Elo+
Solo
Team Averages
Level 97
1,445 SR
1,460 Elo+

VS

Team Averages
Level 100
1,552 SR
1,529 Elo+
Sylvanus
Sylvanus
DEATHVASIL
Sylvanus
Level 90
God Stats
3W - 2L
1,378 SR
Queue Stats
71W - 79L
1,583 Elo+
Party 2
Cabrakan
Cabrakan
DrDemn
Cabrakan
Level 139
God Stats
3W - 2L
1,813 SR
Queue Stats
48W - 41L
1,583 Elo+
Party 2
Agni
Agni
FEODAJI
Agni
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 114L
1,571 Elo+
Party 2
Ne Zha
Ne Zha
Fаtаlitу
Ne Zha
Level 31
God Stats
8W - 10L
1,571 SR
Queue Stats
307W - 299L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
Pappasha1
Sun Wukong
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 152L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 8 / 2
7,872
656
5,819
15,083
6,414
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
 
Set
14
1 / 8 / 5
7,750
646
8,852
15,720
16,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
FLduh
Rama
10
1 / 2 / 1
6,785
565
3,031
5,886
2,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Xenze
Bellona
14
2 / 7 / 3
8,378
698
13,613
15,469
14,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Terra
asGalen
Terra
17
6 / 2 / 5
9,282
774
8,990
11,099
9,848
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DEATHVASIL
Sylvanus
17
3 / 1 / 19
10,825
902
7,945
15,767
18,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cabrakan
DrDemn
Cabrakan
17
9 / 3 / 12
11,020
918
14,502
16,059
16,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
FEODAJI
Agni
17
8 / 4 / 14
10,830
903
15,713
11,964
6,151
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
17
5 / 3 / 16
10,387
866
11,962
10,766
6,888
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
Pappasha1
Sun Wukong
16
2 / 2 / 20
9,558
797
8,590
16,102
20,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
108
12
Kills
27
27
Deaths
13
16
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
8
2
0.38
L
Set
 
Set
1
8
5
0.44
W
Sylvanus
DEATHVASIL
Sylvanus
3
1
19
12.5
W
Cabrakan
DrDemn
Cabrakan
9
3
12
5
W
Agni
FEODAJI
Agni
8
4
14
3.75
L
Rama
FLduh
Rama
1
2
1
0.75
W
Ne Zha
5
3
16
4.33
W
Sun Wukong
Pappasha1
Sun Wukong
2
2
20
6
L
Bellona
Xenze
Bellona
2
7
3
0.5
L
Terra
asGalen
Terra
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,305
Damage
58,712
63,257
Taken
70,658
49,324
Mitigated
68,955
13,277
Healing
28,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,819
1,980
344
1,465
15,083
6,414
0
8,091
6,992
0
12,200
L
Set
 
Set
8,852
2,744
184
2,310
15,720
16,105
0
9,748
5,972
0
18,386
W
Sylvanus
DEATHVASIL
Sylvanus
7,945
2,162
9,374
6,385
15,767
18,325
656
2,922
12,694
16,094
339
W
Cabrakan
DrDemn
Cabrakan
14,502
1,308
2,843
3,303
16,059
16,908
510
1,562
13,872
26,623
0
W
Agni
FEODAJI
Agni
15,713
1,250
479
354
11,964
6,151
1,204
1,125
10,696
32,845
0
L
Rama
FLduh
Rama
3,031
2,483
159
1,219
5,886
2,495
0
3,350
2,536
0
9,750
W
Ne Zha
11,962
2,728
941
1,812
10,766
6,888
2,589
1,314
9,315
0
26,580
W
Sun Wukong
Pappasha1
Sun Wukong
8,590
1,913
636
2,402
16,102
20,683
374
2,259
13,602
0
21,877
L
Bellona
Xenze
Bellona
13,613
1,088
210
840
15,469
14,462
0
10,222
5,247
208
23,249
L
Terra
asGalen
Terra
8,990
180
2,944
3,602
11,099
9,848
0
6,410
4,689
18,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,067
Gold Earned
52,620
91
Minions Killed
135
0
Camps Cleared
0
837,043
Distance Traveled
1,162,657
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,872
656
5
0
0
208,376
0
L
Set
7,750
646
16
1
0
200,922
0
W
Sylvanus
10,825
902
14
1
0
239,607
0
W
Cabrakan
11,020
918
22
2
0
198,847
0
W
Agni
10,830
903
44
4
0
219,022
0
L
Rama
6,785
565
24
2
0
70,254
0
W
Ne Zha
10,387
866
21
2
0
257,825
0
W
Sun Wukong
9,558
797
34
3
0
247,356
0
L
Bellona
8,378
698
26
2
0
182,851
0
L
Terra
9,282
774
20
2
0
174,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role