Player Matchup

Achilles
Achilles
DemonsBane15
Achilles
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,715 Elo+
Party 1
Khepri
Khepri
Liberrs
Khepri
Level 144
God Stats
1W - 3L
1,644 SR
Queue Stats
162W - 174L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
Pablo_TheLlama
Danzaburou
Level 48
God Stats
3W - 14L
1,352 SR
Queue Stats
108W - 113L
1,262 Elo+
Solo
Fenrir
Fenrir
oopoli12
Fenrir
Level 72
God Stats
2W - 2L
1,721 SR
Queue Stats
121W - 124L
1,486 Elo+
Solo
Anubis
Anubis
the_marc_zoy_yo
Anubis
Level 68
God Stats
0W - 4L
1,317 SR
Queue Stats
59W - 53L
1,446 Elo+
Solo
Team Averages
Level 82
1,507 SR
1,481 Elo+

VS

Team Averages
Level 132
1,418 SR
1,461 Elo+
Chaac
Chaac
LaFa_NightMare
Chaac
Level 149
God Stats
1W - 0L
1,475 SR
Queue Stats
153W - 198L
1,466 Elo+
Party 2
Ah Puch
Ah Puch
Lafa_Blackeagel
Ah Puch
Level 126
God Stats
4W - 6L
1,284 SR
Queue Stats
94W - 131L
1,431 Elo+
Party 2
Izanami
Izanami
Mr HSH Bola
Izanami
Level 122
God Stats
225W - 215L
1,578 SR
Queue Stats
309W - 321L
1,466 Elo+
Solo
Neith
Neith
NebelKehan70
Neith
Level 147
God Stats
2W - 7L
1,133 SR
Queue Stats
148W - 205L
1,482 Elo+
Party 2
Awilix
Awilix
SumKhoont
Awilix
Level 118
God Stats
42W - 27L
1,622 SR
Queue Stats
221W - 242L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DemonsBane15
Achilles
4
0 / 1 / 0
2,769
554
588
3,695
2,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Liberrs
Khepri
5
1 / 0 / 0
3,345
669
1,930
3,402
2,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Pablo_TheLlama
Danzaburou
4
0 / 2 / 0
2,837
567
1,389
2,668
724
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
oopoli12
Fenrir
6
1 / 1 / 0
3,364
673
1,765
3,057
907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,509
502
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,300
660
1,779
3,166
1,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
0 / 1 / 1
3,615
723
669
2,316
940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Mr HSH Bola
Izanami
6
0 / 0 / 0
3,859
772
1,219
1,841
438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 0 / 2
3,334
667
1,810
2,154
771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
SumKhoont
Awilix
7
2 / 0 / 0
4,111
822
835
2,539
792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
3
4
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
DemonsBane15
Achilles
0
1
0
0
W
1
1
1
1.5
W
0
1
1
0.5
L
Khepri
Liberrs
Khepri
1
0
0
1
W
Izanami
Mr HSH Bola
Izanami
0
0
0
0
W
0
0
2
1
L
Danzaburou
Pablo_TheLlama
Danzaburou
0
2
0
0
W
Awilix
SumKhoont
Awilix
2
0
0
2
L
Fenrir
oopoli12
Fenrir
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,672
Damage
6,312
12,822
Taken
12,016
6,180
Mitigated
4,835
3,269
Healing
4,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DemonsBane15
Achilles
588
0
0
527
3,695
2,369
0
0
3,695
0
8,045
W
1,779
241
125
1,240
3,166
1,894
0
1,168
1,998
0
7,331
W
669
178
0
1,140
2,316
940
542
0
2,316
15,635
0
L
Khepri
Liberrs
Khepri
1,930
94
0
1,634
3,402
2,180
0
0
3,293
9,099
0
W
Izanami
Mr HSH Bola
Izanami
1,219
1,199
0
1,005
1,841
438
265
0
1,639
0
26,518
W
1,810
988
0
799
2,154
771
0
633
1,521
0
16,107
L
Danzaburou
Pablo_TheLlama
Danzaburou
1,389
943
0
544
2,668
724
0
0
2,455
0
11,490
W
Awilix
SumKhoont
Awilix
835
421
0
455
2,539
792
0
129
2,410
0
21,217
L
Fenrir
oopoli12
Fenrir
1,765
617
0
564
3,057
907
0
669
2,388
0
12,328
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,824
Gold Earned
18,219
54
Minions Killed
145
0
Camps Cleared
0
386,977
Distance Traveled
466,897
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
2,769
554
8
2
0
100,996
0
W
Chaac
3,300
660
15
3
0
100,987
0
W
Ah Puch
3,615
723
21
4
0
73,741
1
L
Khepri
3,345
669
10
2
0
95,566
0
W
Izanami
3,859
772
43
9
0
73,264
0
W
Neith
3,334
667
24
5
0
85,193
0
L
Danzaburou
2,837
567
16
3
0
89,481
0
W
Awilix
4,111
822
42
8
0
133,712
0
L
Fenrir
3,364
673
20
4
0
100,850
0
L
Anubis
2,509
502
0
0
0
84
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role