Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
BIazingLight
Khepri
Level 64
God Stats
15W - 9L
1,604 SR
Queue Stats
113W - 103L
1,496 Elo+
Party 1
Baron Samedi
Baron Samedi
DapperDannyBoy94
Baron Samedi
Level 135
God Stats
9W - 4L
1,640 SR
Queue Stats
48W - 47L
1,381 Elo+
Solo
Loki
Loki
erkk30
Loki
Level 77
God Stats
3W - 0L
1,793 SR
Queue Stats
55W - 57L
1,464 Elo+
Solo
Jormungandr
Jormungandr
sweet_primer
Jormungandr
Level 82
God Stats
434W - 430L
1,408 SR
Queue Stats
1,323W - 1,354L
1,403 Elo+
Solo
Team Averages
Level 89
1,589 SR
1,449 Elo+

VS

Team Averages
Level 89
1,612 SR
1,384 Elo+
Hades
Hades
Himothy97
Hades
Level 83
God Stats
8W - 13L
1,473 SR
Queue Stats
135W - 150L
1,386 Elo+
Solo
Heimdallr
Heimdallr
NiesonWyatt
Heimdallr
Level 128
God Stats
47W - 64L
1,530 SR
Queue Stats
944W - 956L
1,435 Elo+
Solo
Terra
Terra
Sharklord789
Terra
Level 61
God Stats
2W - 1L
1,706 SR
Queue Stats
32W - 32L
1,299 Elo+
Solo
Tyr
Tyr
Van_Hoheneim
Tyr
Level 118
God Stats
5W - 5L
1,499 SR
Queue Stats
108W - 113L
1,442 Elo+
Solo
Kali
Kali
ninjtn
Kali
Level 54
God Stats
4W - 3L
1,852 SR
Queue Stats
257W - 309L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 0 / 0
10,166
678
6,196
3,949
2,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
11
1 / 0 / 11
8,200
547
4,468
9,147
9,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
DapperDannyBoy94
Baron Samedi
13
5 / 2 / 4
8,320
555
12,161
9,313
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
erkk30
Loki
11
2 / 1 / 3
7,031
469
4,239
9,370
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
sweet_primer
Jormungandr
12
2 / 1 / 4
7,278
485
7,964
8,858
6,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Himothy97
Hades
10
0 / 7 / 2
6,330
422
4,497
13,063
5,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
NiesonWyatt
Heimdallr
12
0 / 2 / 0
7,066
471
1,356
6,882
2,929
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 3 / 0
7,143
476
1,402
10,897
7,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 2 / 1
8,018
535
9,698
19,861
18,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kali
ninjtn
Kali
8
0 / 3 / 0
5,990
399
1,029
7,722
2,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
4
4
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
0
6
W
Khepri
1
0
11
6.5
W
Baron Samedi
DapperDannyBoy94
Baron Samedi
5
2
4
3.5
L
Hades
Himothy97
Hades
0
7
2
0.14
L
Heimdallr
NiesonWyatt
Heimdallr
0
2
0
0
L
1
3
0
0.33
L
3
2
1
1.75
W
Loki
erkk30
Loki
2
1
3
3.5
L
Kali
ninjtn
Kali
0
3
0
0
W
Jormungandr
sweet_primer
Jormungandr
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,028
Damage
17,982
40,637
Taken
58,425
27,373
Mitigated
37,028
11,055
Healing
13,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,196
2,348
0
862
3,949
2,279
142
54
3,895
0
91,783
W
Khepri
4,468
1,142
2,019
1,432
9,147
9,958
237
1,918
7,229
18,118
0
W
Baron Samedi
DapperDannyBoy94
Baron Samedi
12,161
1,007
1,177
2,038
9,313
5,583
1,050
2,720
6,593
63,374
0
L
Hades
Himothy97
Hades
4,497
267
295
1,429
13,063
5,431
0
7,711
5,352
32,015
0
L
Heimdallr
NiesonWyatt
Heimdallr
1,356
429
0
1,307
6,882
2,929
0
0
6,882
0
53,155
L
1,402
436
706
1,126
10,897
7,493
0
2,699
8,198
30,240
0
L
9,698
1,398
0
7,372
19,861
18,452
0
10,820
9,041
0
60,512
W
Loki
erkk30
Loki
4,239
861
0
931
9,370
3,500
96
872
8,498
0
44,467
L
Kali
ninjtn
Kali
1,029
304
0
1,038
7,722
2,723
0
3,363
4,359
0
21,836
W
Jormungandr
sweet_primer
Jormungandr
7,964
2,726
50
2,546
8,858
6,053
872
335
8,523
52,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,995
Gold Earned
34,547
443
Minions Killed
320
0
Camps Cleared
0
1,483,265
Distance Traveled
1,240,625
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,166
678
159
11
0
288,449
3
W
Khepri
8,200
547
30
2
0
292,243
0
W
Baron Samedi
8,320
555
104
7
0
267,655
0
L
Hades
6,330
422
44
3
0
238,598
0
L
Heimdallr
7,066
471
92
6
0
201,162
0
L
Terra
7,143
476
44
3
0
254,422
0
L
Tyr
8,018
535
97
6
0
312,941
0
W
Loki
7,031
469
74
5
0
352,335
0
L
Kali
5,990
399
43
3
0
233,502
0
W
Jormungandr
7,278
485
76
5
0
282,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role