Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GarayYT
Anhur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,617 Elo+
Solo
Awilix
Awilix
Generalbogi
Awilix
Level 149
God Stats
0W - 2L
1,425 SR
Queue Stats
81W - 63L
1,596 Elo+
Solo
Hel
Hel
ManaCampbell
Hel
Level 145
God Stats
3W - 4L
1,447 SR
Queue Stats
142W - 114L
1,588 Elo+
Party 2
Susano
Susano
NeaCampbell
Susano
Level 156
God Stats
0W - 6L
1,141 SR
Queue Stats
457W - 415L
1,581 Elo+
Party 2
Team Averages
Level 152
1,402 SR
1,577 Elo+

VS

Team Averages
Level 133
1,500 SR
1,430 Elo+
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CHRIS CRASH
Osiris
Level 94
God Stats
5W - 1L
1,500 SR
Queue Stats
229W - 229L
1,461 Elo+
Solo
Mulan
Mulan
Kotorono
Mulan
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 6 / 3
6,742
674
4,961
11,197
4,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
GarayYT
Anhur
12
1 / 5 / 4
7,074
707
6,607
11,978
5,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
11
2 / 6 / 1
6,747
675
6,410
13,325
5,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 2 / 2
7,051
705
3,894
10,663
7,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
13
1 / 5 / 2
6,999
700
7,597
13,557
9,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
10 / 1 / 14
10,650
1,065
17,879
5,456
1,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
 
Tiamat
15
4 / 3 / 16
9,082
908
15,472
11,660
7,386
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Yemoja
 
Yemoja
14
1 / 0 / 16
8,132
813
1,260
6,854
6,969
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
15
4 / 1 / 17
8,790
879
9,918
13,399
18,113
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Kotorono
Mulan
16
5 / 1 / 15
9,145
915
12,790
10,185
7,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
102
5
Kills
24
24
Deaths
6
12
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
6
3
0.25
W
Hera
 
Hera
10
1
14
17
W
Tiamat
 
Tiamat
4
3
16
4
W
Yemoja
 
Yemoja
1
0
16
9
W
Osiris
4
1
17
12.5
L
Anhur
GarayYT
Anhur
1
5
4
0.6
L
Awilix
2
6
1
0.42
W
Mulan
Kotorono
Mulan
5
1
15
12.5
L
1
2
2
1
L
Susano
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,469
Damage
57,319
60,720
Taken
47,554
32,415
Mitigated
41,711
20,688
Healing
27,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,961
2,196
237
363
11,197
4,787
0
7,035
4,100
0
13,935
W
Hera
 
Hera
17,879
4,513
2,516
937
5,456
1,953
2,376
615
4,841
44,898
0
W
Tiamat
 
Tiamat
15,472
1,168
2,329
2,563
11,660
7,386
909
906
10,754
27,581
0
W
Yemoja
 
Yemoja
1,260
465
11,833
3,158
6,854
6,969
1,476
877
5,977
3,145
0
W
Osiris
9,918
941
928
1,322
13,399
18,113
1,239
758
12,641
0
13,075
L
Anhur
GarayYT
Anhur
6,607
2,280
646
2,008
11,978
5,134
0
7,166
4,710
0
15,703
L
Awilix
6,410
662
523
780
13,325
5,487
0
8,053
5,136
0
9,116
W
Mulan
Kotorono
Mulan
12,790
1,649
618
1,589
10,185
7,290
1,447
738
9,447
0
18,628
L
3,894
28
8,809
5,651
10,663
7,706
0
4,754
5,809
15,527
0
L
Susano
7,597
782
338
1,333
13,557
9,301
0
7,053
6,354
0
15,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,613
Gold Earned
45,799
86
Minions Killed
122
0
Camps Cleared
0
792,175
Distance Traveled
947,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,742
674
19
2
0
133,510
0
W
Hera
10,650
1,065
62
6
0
188,517
0
W
Tiamat
9,082
908
33
3
0
213,059
0
W
Yemoja
8,132
813
4
0
0
172,809
0
W
Osiris
8,790
879
7
1
0
185,564
0
L
Anhur
7,074
707
18
2
0
148,307
0
L
Awilix
6,747
675
3
0
0
175,958
0
W
Mulan
9,145
915
16
2
0
187,545
0
L
Hel
7,051
705
26
3
0
184,549
0
L
Susano
6,999
700
20
2
0
149,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role