Player Matchup

Discordia
Discordia
LMN8U
Discordia
Level 94
God Stats
27W - 24L
1,619 SR
Queue Stats
216W - 209L
1,502 Elo+
Solo
Hercules
Hercules
ShockHowk
Hercules
Level 24
God Stats
2W - 0L
1,492 SR
Queue Stats
27W - 38L
1,441 Elo+
Party 1
Sylvanus
Sylvanus
Xivxi
Sylvanus
Level 132
God Stats
15W - 14L
1,332 SR
Queue Stats
151W - 149L
1,432 Elo+
Solo
Loki
Loki
esreveRRL
Loki
Level 124
God Stats
4W - 6L
1,385 SR
Queue Stats
159W - 158L
1,442 Elo+
Solo
Izanami
Izanami
raddishman
Izanami
Level 106
God Stats
2W - 0L
1,938 SR
Queue Stats
40W - 52L
1,445 Elo+
Party 1
Team Averages
Level 96
1,553 SR
1,452 Elo+

VS

Team Averages
Level 86
1,468 SR
1,488 Elo+
Raijin
Raijin
 
Raijin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MDMABMW
Cthulhu
Level 38
God Stats
0W - 1L
1,083 SR
Queue Stats
9W - 10L
1,470 Elo+
Solo
Hercules
Hercules
Yaczs
Hercules
Level 69
God Stats
1W - 2L
1,757 SR
Queue Stats
97W - 110L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LMN8U
Discordia
7
2 / 0 / 1
3,999
800
1,407
1,715
390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
ShockHowk
Hercules
7
2 / 0 / 0
4,216
843
1,664
3,319
1,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sylvanus
Xivxi
Sylvanus
5
0 / 0 / 0
3,352
670
840
2,403
931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
6
1 / 0 / 2
3,554
711
1,342
3,158
755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
raddishman
Izanami
5
0 / 1 / 1
3,217
643
531
2,174
367
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
6
0 / 1 / 0
3,203
641
491
2,130
444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
 
Anhur
5
1 / 0 / 0
3,185
637
1,254
2,357
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
 
Arachne
4
0 / 1 / 1
3,010
602
1,172
3,835
1,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
MDMABMW
Cthulhu
2
0 / 1 / 0
2,604
521
0
1,038
361
Hercules
Yaczs
Hercules
5
0 / 2 / 0
3,092
618
892
4,001
3,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
1
0
0
L
Anhur
 
Anhur
1
0
0
1
L
Arachne
 
Arachne
0
1
1
0.5
W
Discordia
LMN8U
Discordia
2
0
1
2.5
L
Cthulhu
MDMABMW
Cthulhu
0
1
0
0
W
Hercules
ShockHowk
Hercules
2
0
0
2
W
Sylvanus
Xivxi
Sylvanus
0
0
0
0
L
Hercules
Yaczs
Hercules
0
2
0
0
W
Loki
1
0
2
2
W
Izanami
raddishman
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,784
Damage
3,809
12,769
Taken
13,361
4,144
Mitigated
5,461
5,106
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
491
0
0
863
2,130
444
0
299
1,731
14,992
0
L
Anhur
 
Anhur
1,254
858
0
866
2,357
601
0
574
1,781
0
14,497
L
Arachne
 
Arachne
1,172
903
0
1,012
3,835
1,043
0
830
2,959
0
8,759
W
Discordia
LMN8U
Discordia
1,407
132
0
605
1,715
390
0
430
1,285
19,698
0
L
Cthulhu
MDMABMW
Cthulhu
0
0
0
0
1,038
361
0
352
642
1,105
0
W
Hercules
ShockHowk
Hercules
1,664
645
0
1,707
3,319
1,701
0
0
3,319
0
19,278
W
Sylvanus
Xivxi
Sylvanus
840
514
840
777
2,403
931
0
0
2,403
6,070
0
L
Hercules
Yaczs
Hercules
892
587
0
796
4,001
3,012
0
0
4,001
0
10,466
W
Loki
1,342
198
0
805
3,158
755
0
61
3,097
0
16,234
W
Izanami
raddishman
Izanami
531
445
0
372
2,174
367
0
0
2,174
0
18,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,338
Gold Earned
15,094
151
Minions Killed
105
0
Camps Cleared
0
474,829
Distance Traveled
402,411
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,203
641
34
7
0
83,851
0
L
Anhur
3,185
637
26
5
0
86,956
0
L
Arachne
3,010
602
20
4
0
103,292
1
W
Discordia
3,999
800
42
8
0
93,359
1
L
Cthulhu
2,604
521
3
1
0
41,886
0
W
Hercules
4,216
843
31
6
0
106,241
0
W
Sylvanus
3,352
670
10
2
0
79,500
2
L
Hercules
3,092
618
22
4
0
86,426
0
W
Loki
3,554
711
35
7
0
113,320
1
W
Izanami
3,217
643
33
7
0
82,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role