Player Matchup

Hercules
Hercules
Kotorono
Hercules
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,425 Elo+
Solo
Merlin
Merlin
NolleqReformed
Merlin
Level 111
God Stats
24W - 30L
1,480 SR
Queue Stats
278W - 290L
1,419 Elo+
Solo
Danzaburou
Danzaburou
omgde
Danzaburou
Level 158
God Stats
2W - 4L
1,429 SR
Queue Stats
142W - 140L
1,496 Elo+
Solo
Team Averages
Level 123
1,470 SR
1,446 Elo+

VS

Team Averages
Level 89
1,477 SR
1,456 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
OreNoImouto
Kumbhakarna
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,433 Elo+
Party 1
Scylla
Scylla
aiseu
Scylla
Level 44
God Stats
2W - 3L
1,430 SR
Queue Stats
2W - 4L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kotorono
Hercules
13
2 / 1 / 8
9,087
826
9,231
11,258
11,802
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 7
8,264
751
6,114
5,729
2,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
omgde
Danzaburou
14
9 / 1 / 1
10,462
951
10,664
7,981
3,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 3
8,360
760
7,841
11,067
8,055
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
OreNoImouto
Kumbhakarna
11
1 / 3 / 4
8,639
785
3,566
16,718
15,640
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
aiseu
Scylla
12
2 / 4 / 3
8,705
791
8,608
8,954
3,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
11
Kills
5
5
Deaths
11
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
3
0.88
W
Hercules
Kotorono
Hercules
2
1
8
6
W
0
3
7
1.17
L
Kumbhakarna
OreNoImouto
Kumbhakarna
1
3
4
1
L
Scylla
aiseu
Scylla
2
4
3
0.88
W
Danzaburou
omgde
Danzaburou
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,009
Damage
20,015
24,968
Taken
36,739
17,403
Mitigated
27,576
5,834
Healing
4,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,841
1,576
0
1,243
11,067
8,055
0
2,161
8,906
0
19,658
W
Hercules
Kotorono
Hercules
9,231
2,665
0
1,895
11,258
11,802
178
6,217
5,041
0
24,100
W
6,114
116
421
904
5,729
2,181
114
2,184
3,545
30,372
0
L
Kumbhakarna
OreNoImouto
Kumbhakarna
3,566
608
0
2,065
16,718
15,640
0
2,569
14,149
9,622
0
L
Scylla
aiseu
Scylla
8,608
946
168
908
8,954
3,881
0
1,669
7,285
43,753
0
W
Danzaburou
omgde
Danzaburou
10,664
5,516
0
2,614
7,981
3,420
1,488
4,499
3,482
0
44,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,813
Gold Earned
25,704
133
Minions Killed
92
0
Camps Cleared
0
543,365
Distance Traveled
646,187
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,360
760
29
3
0
225,621
0
W
Hercules
9,087
826
24
2
0
213,042
0
W
Merlin
8,264
751
42
4
0
138,264
3
L
Kumbhakarna
8,639
785
8
1
0
234,886
1
L
Scylla
8,705
791
55
5
0
185,680
0
W
Danzaburou
10,462
951
67
6
0
192,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role