Player Matchup

Sun Wukong
Sun Wukong
Bazalini-
Sun Wukong
Level 69
God Stats
3W - 0L
1,716 SR
Queue Stats
57W - 52L
1,511 Elo+
Solo
He Bo
He Bo
IMMERREADY63
He Bo
Level 150
God Stats
2W - 0L
1,594 SR
Queue Stats
122W - 130L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
LunarpGm
Cthulhu
Level 45
God Stats
2W - 0L
1,699 SR
Queue Stats
35W - 29L
1,481 Elo+
Solo
Medusa
Medusa
PhasenPrufer
Medusa
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
171W - 171L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
malignant_Jinx
Baron Samedi
Level 141
God Stats
4W - 3L
1,518 SR
Queue Stats
132W - 139L
1,469 Elo+
Party 1
Team Averages
Level 105
1,606 SR
1,467 Elo+

VS

Team Averages
Level 109
1,489 SR
1,425 Elo+
Kuzenbo
Kuzenbo
Dillicious7893
Kuzenbo
Level 142
God Stats
2W - 3L
1,591 SR
Queue Stats
179W - 193L
1,429 Elo+
Solo
Horus
Horus
Fromis_9_pet_dog
Horus
Level 125
God Stats
1W - 1L
1,948 SR
Queue Stats
102W - 98L
1,470 Elo+
Party 2
King Arthur
King Arthur
NotSpike____
King Arthur
Level 116
God Stats
0W - 4L
1,190 SR
Queue Stats
86W - 79L
1,474 Elo+
Solo
Neith
Neith
SuperNaderX2014
Neith
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 30L
1,285 Elo+
Solo
Hel
Hel
Yejiin_
Hel
Level 124
God Stats
1W - 4L
1,216 SR
Queue Stats
102W - 98L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bazalini-
Sun Wukong
8
1 / 1 / 0
4,117
686
1,353
4,253
1,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 0 / 2
3,993
666
1,445
3,004
753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
LunarpGm
Cthulhu
6
1 / 0 / 0
4,107
685
2,068
2,511
1,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
6
0 / 0 / 1
3,549
592
1,056
3,086
859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
malignant_Jinx
Baron Samedi
7
2 / 0 / 0
4,038
673
2,398
2,442
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,321
554
1,971
4,257
3,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
1 / 1 / 0
3,612
602
1,462
3,833
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
NotSpike____
King Arthur
7
0 / 1 / 1
4,171
695
1,823
3,467
1,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
1,100
183
0
0
0
Hel
6
0 / 2 / 0
3,659
610
1,358
3,471
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bazalini-
Sun Wukong
1
1
0
1
L
0
0
0
0
L
1
1
0
1
W
0
0
2
1
W
Cthulhu
LunarpGm
Cthulhu
1
0
0
1
L
King Arthur
NotSpike____
King Arthur
0
1
1
0.5
W
Medusa
0
0
1
0.5
L
0
0
0
0
L
Hel
0
2
0
0
W
Baron Samedi
malignant_Jinx
Baron Samedi
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,320
Damage
6,614
15,296
Taken
15,028
5,650
Mitigated
8,236
6,380
Healing
4,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bazalini-
Sun Wukong
1,353
48
0
991
4,253
1,937
0
0
4,253
0
24,385
L
1,971
636
0
958
4,257
3,519
0
1,301
2,956
10,148
0
L
1,462
747
80
1,130
3,833
1,474
0
1,843
1,990
0
11,299
W
1,445
143
0
1,388
3,004
753
16
449
2,555
21,890
0
W
Cthulhu
LunarpGm
Cthulhu
2,068
266
800
848
2,511
1,201
115
587
1,792
13,153
0
L
King Arthur
NotSpike____
King Arthur
1,823
312
0
1,000
3,467
1,989
0
0
3,467
0
20,474
W
Medusa
1,056
641
0
1,027
3,086
859
432
1,037
1,834
0
17,290
L
0
0
0
0
0
0
0
0
0
0
0
L
Hel
1,358
50
177
1,192
3,471
1,254
0
2,767
704
18,076
0
W
Baron Samedi
malignant_Jinx
Baron Samedi
2,398
149
49
1,277
2,442
900
0
909
1,533
18,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,804
Gold Earned
15,863
171
Minions Killed
119
0
Camps Cleared
0
554,556
Distance Traveled
480,383
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,117
686
46
8
0
110,508
1
L
Kuzenbo
3,321
554
19
3
0
111,910
0
L
Horus
3,612
602
25
4
0
122,772
0
W
He Bo
3,993
666
49
8
0
130,703
0
W
Cthulhu
4,107
685
20
3
0
114,983
2
L
King Arthur
4,171
695
41
7
0
124,167
0
W
Medusa
3,549
592
26
4
0
86,288
0
L
Neith
1,100
183
0
0
0
0
0
L
Hel
3,659
610
34
6
0
121,534
0
W
Baron Samedi
4,038
673
30
5
0
112,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role