Player Matchup

Morgan Le Fay
Morgan Le Fay
ArcontHD
Morgan Le Fay
Level 149
God Stats
1W - 1L
1,505 SR
Queue Stats
113W - 67L
1,650 Elo+
Solo
Ix Chel
Ix Chel
H0lderOfHope
Ix Chel
Level 128
God Stats
2W - 2L
1,386 SR
Queue Stats
50W - 42L
1,531 Elo+
Party 1
Izanami
Izanami
Ray-the-Shame
Izanami
Level 40
God Stats
12W - 13L
1,566 SR
Queue Stats
46W - 41L
1,496 Elo+
Party 1
Maui
Maui
RengarOP3123
Maui
Level 88
God Stats
10W - 19L
1,231 SR
Queue Stats
309W - 306L
1,513 Elo+
Solo
King Arthur
King Arthur
Rx5Kanashi
King Arthur
Level 84
God Stats
2W - 1L
1,710 SR
Queue Stats
270W - 292L
1,461 Elo+
Solo
Team Averages
Level 98
1,479 SR
1,530 Elo+

VS

Team Averages
Level 139
1,520 SR
1,491 Elo+
Surtr
Surtr
 
Surtr
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Anubis_5991
Agni
Level 129
God Stats
43W - 44L
1,573 SR
Queue Stats
176W - 174L
1,505 Elo+
Solo
Ix Chel
Ix Chel
Rocketman9613
Ix Chel
Level 142
God Stats
3W - 0L
1,742 SR
Queue Stats
54W - 44L
1,508 Elo+
Solo
Artio
Artio
Silip9
Artio
Level 87
God Stats
3W - 3L
1,284 SR
Queue Stats
185W - 185L
1,485 Elo+
Solo
Medusa
Medusa
fica1135
Medusa
Level 96
God Stats
3W - 1L
1,500 SR
Queue Stats
325W - 341L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ArcontHD
Morgan Le Fay
13
2 / 2 / 5
7,248
725
14,610
7,566
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ix Chel
H0lderOfHope
Ix Chel
12
1 / 5 / 4
6,633
663
5,080
8,680
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
15
2 / 2 / 1
8,141
814
7,611
8,817
3,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 6
7,619
762
7,342
10,960
9,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Rx5Kanashi
King Arthur
12
1 / 4 / 3
6,497
650
4,423
9,580
11,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
2 / 0 / 7
7,691
769
6,146
11,570
12,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 0 / 5
8,438
844
10,865
9,031
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
14
2 / 1 / 6
7,385
739
8,309
6,540
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artio
Silip9
Artio
13
1 / 5 / 3
7,030
703
4,679
14,915
13,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
fica1135
Medusa
15
4 / 2 / 6
7,916
792
8,204
10,524
5,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
8
Kills
14
14
Deaths
8
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
0
7
5.5
W
5
0
5
7.5
L
Morgan Le Fay
ArcontHD
Morgan Le Fay
2
2
5
2.25
L
Ix Chel
H0lderOfHope
Ix Chel
1
5
4
0.6
L
Izanami
2
2
1
1.25
L
2
1
6
5
W
Ix Chel
2
1
6
5
L
King Arthur
Rx5Kanashi
King Arthur
1
4
3
0.63
W
Artio
Silip9
Artio
1
5
3
0.5
W
Medusa
fica1135
Medusa
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,066
Damage
38,203
45,603
Taken
52,580
32,400
Mitigated
38,628
6,551
Healing
15,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,146
1,915
0
3,929
11,570
12,406
69
4,655
6,745
463
14,732
W
10,865
614
265
1,203
9,031
4,113
444
4,306
4,681
41,406
0
L
Morgan Le Fay
ArcontHD
Morgan Le Fay
14,610
1,055
0
1,057
7,566
3,596
192
4,328
3,161
34,510
0
L
Ix Chel
H0lderOfHope
Ix Chel
5,080
90
292
821
8,680
3,723
0
5,186
3,372
13,613
0
L
Izanami
7,611
5,818
0
818
8,817
3,994
1,160
3,642
5,175
0
38,778
L
7,342
1,897
0
3,125
10,960
9,799
0
5,833
4,788
16,432
0
W
Ix Chel
8,309
571
4,451
1,783
6,540
3,182
567
2,925
3,491
23,040
0
L
King Arthur
Rx5Kanashi
King Arthur
4,423
673
0
438
9,580
11,288
0
4,247
5,067
0
10,496
W
Artio
Silip9
Artio
4,679
815
474
2,131
14,915
13,848
0
8,121
6,461
8,539
0
W
Medusa
fica1135
Medusa
8,204
4,378
0
1,422
10,524
5,079
1,745
7,025
3,452
0
24,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,138
Gold Earned
38,460
184
Minions Killed
193
0
Camps Cleared
0
926,551
Distance Traveled
995,429
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,691
769
17
2
0
193,412
0
W
Agni
8,438
844
68
7
0
223,694
0
L
Morgan Le Fay
7,248
725
58
6
0
205,314
0
L
Ix Chel
6,633
663
17
2
0
169,004
0
L
Izanami
8,141
814
79
8
0
175,415
0
L
Maui
7,619
762
15
2
0
188,600
0
W
Ix Chel
7,385
739
44
4
0
209,405
0
L
King Arthur
6,497
650
15
2
0
188,218
0
W
Artio
7,030
703
14
1
0
192,696
0
W
Medusa
7,916
792
50
5
0
176,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role