Player Matchup

Surtr
Surtr
JacobosXDC
Surtr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,281 Elo+
Party 1
Cupid
Cupid
KinderBoy
Cupid
Level 69
God Stats
2W - 0L
1,674 SR
Queue Stats
39W - 40L
1,328 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Noretic
Morgan Le Fay
Level 28
God Stats
6W - 1L
1,484 SR
Queue Stats
67W - 70L
1,269 Elo+
Party 1
Team Averages
Level 38
1,552 SR
1,293 Elo+

VS

Team Averages
Level 104
1,506 SR
1,524 Elo+
Jormungandr
Jormungandr
IceCream79
Jormungandr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 29L
1,723 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TRANE1972
Ah Muzen Cab
Level 137
God Stats
2W - 3L
1,466 SR
Queue Stats
59W - 77L
1,364 Elo+
Solo
Merlin
Merlin
angeroyal
Merlin
Level 65
God Stats
4W - 8L
1,551 SR
Queue Stats
123W - 104L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
14
2 / 2 / 5
11,251
703
7,058
15,241
19,087
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
KinderBoy
Cupid
15
3 / 1 / 4
11,994
750
7,889
8,476
3,825
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Noretic
Morgan Le Fay
16
5 / 0 / 3
12,423
776
17,894
9,240
4,734
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IceCream79
Jormungandr
13
0 / 4 / 2
10,091
631
9,037
18,045
21,758
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
TRANE1972
Ah Muzen Cab
13
1 / 2 / 2
10,492
656
6,939
10,120
3,370
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
angeroyal
Merlin
13
2 / 4 / 1
10,642
665
8,944
8,757
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
3
3
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
IceCream79
Jormungandr
0
4
2
0.25
W
Surtr
2
2
5
2.25
W
Cupid
KinderBoy
Cupid
3
1
4
5
W
Morgan Le Fay
Noretic
Morgan Le Fay
5
0
3
6.5
L
Ah Muzen Cab
TRANE1972
Ah Muzen Cab
1
2
2
1
L
Merlin
angeroyal
Merlin
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,841
Damage
24,920
32,957
Taken
36,922
27,646
Mitigated
28,343
7,627
Healing
4,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
IceCream79
Jormungandr
9,037
1,441
0
1,458
18,045
21,758
0
7,215
10,830
48,823
1,045
W
Surtr
7,058
1,873
0
1,321
15,241
19,087
208
9,309
5,932
262
15,718
W
Cupid
KinderBoy
Cupid
7,889
5,560
129
4,136
8,476
3,825
2,560
3,674
4,802
0
69,125
W
Morgan Le Fay
Noretic
Morgan Le Fay
17,894
2,605
80
1,961
9,240
4,734
392
4,211
5,029
60,291
0
L
Ah Muzen Cab
TRANE1972
Ah Muzen Cab
6,939
2,046
813
2,413
10,120
3,370
0
6,590
3,530
0
33,076
L
Merlin
angeroyal
Merlin
8,944
376
0
155
8,757
3,215
0
4,581
4,176
42,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,668
Gold Earned
31,225
206
Minions Killed
185
0
Camps Cleared
0
885,756
Distance Traveled
803,683
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,091
631
66
4
0
268,412
0
W
Surtr
11,251
703
17
1
0
298,494
0
W
Cupid
11,994
750
110
7
0
298,020
0
W
Morgan Le Fay
12,423
776
79
5
0
289,242
0
L
Ah Muzen Cab
10,492
656
47
3
0
272,791
0
L
Merlin
10,642
665
72
5
0
262,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role