Player Matchup

Charybdis
Charybdis
AlfredoSoraX
Charybdis
Level 159
God Stats
4W - 6L
1,598 SR
Queue Stats
253W - 243L
1,578 Elo+
Party 2
Da Ji
Da Ji
Anaslow
Da Ji
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 157L
1,400 Elo+
Solo
Bacchus
Bacchus
DatboiPrim
Bacchus
Level 102
God Stats
31W - 40L
1,389 SR
Queue Stats
890W - 866L
1,403 Elo+
Solo
Ix Chel
Ix Chel
Dead-Love-Sad
Ix Chel
Level 88
God Stats
14W - 13L
1,492 SR
Queue Stats
227W - 220L
1,575 Elo+
Party 2
Vamana
Vamana
HippoNuggets
Vamana
Level 65
God Stats
67W - 83L
1,450 SR
Queue Stats
166W - 222L
1,393 Elo+
Solo
Team Averages
Level 103
1,486 SR
1,470 Elo+

VS

Team Averages
Level 126
1,503 SR
1,459 Elo+
Tiamat
Tiamat
Dat_Flow_Nation
Tiamat
Level 134
God Stats
4W - 4L
1,342 SR
Queue Stats
149W - 160L
1,454 Elo+
Party 1
Chang'e
Chang'e
Fallin_Eagle15
Chang'e
Level 140
God Stats
3W - 2L
1,535 SR
Queue Stats
98W - 106L
1,408 Elo+
Party 1
Hachiman
Hachiman
NIGHTMAREGAMEROG
Hachiman
Level 108
God Stats
5W - 5L
1,475 SR
Queue Stats
465W - 426L
1,490 Elo+
Solo
Ganesha
Ganesha
PryncePone42
Ganesha
Level 129
God Stats
30W - 20L
1,613 SR
Queue Stats
123W - 101L
1,414 Elo+
Solo
Awilix
Awilix
pyromoss
Awilix
Level 118
God Stats
43W - 39L
1,551 SR
Queue Stats
120W - 106L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlfredoSoraX
Charybdis
17
6 / 4 / 3
10,484
552
19,561
17,864
7,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Anaslow
Da Ji
16
7 / 6 / 5
10,108
532
11,721
17,782
7,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
DatboiPrim
Bacchus
13
1 / 2 / 9
9,052
476
7,305
19,392
21,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ix Chel
16
4 / 3 / 4
9,489
499
14,291
15,767
6,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
15
2 / 1 / 4
8,913
469
4,696
14,933
10,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 3
10,561
556
16,411
17,002
18,898
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 5 / 4
10,510
553
14,422
17,394
6,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 7 / 1
10,316
543
12,247
17,490
6,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
PryncePone42
Ganesha
14
0 / 1 / 10
9,439
497
7,481
16,103
17,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
pyromoss
Awilix
18
7 / 1 / 4
10,923
575
11,155
13,537
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
20
Kills
16
16
Deaths
20
25
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AlfredoSoraX
Charybdis
6
4
3
1.88
L
Da Ji
Anaslow
Da Ji
7
6
5
1.58
W
2
6
3
0.58
L
Bacchus
DatboiPrim
Bacchus
1
2
9
2.75
L
Ix Chel
4
3
4
2
W
5
5
4
1.4
L
Vamana
2
1
4
4
W
2
7
1
0.36
W
Ganesha
PryncePone42
Ganesha
0
1
10
5
W
Awilix
pyromoss
Awilix
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,574
Damage
61,716
85,738
Taken
81,526
52,959
Mitigated
55,436
22,514
Healing
18,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AlfredoSoraX
Charybdis
19,561
9,697
0
6,432
17,864
7,369
2,030
3,958
13,906
0
98,170
L
Da Ji
Anaslow
Da Ji
11,721
2,733
0
2,109
17,782
7,043
0
6,485
11,297
0
60,358
W
16,411
1,122
0
4,489
17,002
18,898
566
3,386
13,616
87,274
0
L
Bacchus
DatboiPrim
Bacchus
7,305
221
2,287
5,602
19,392
21,711
0
8,546
10,846
32,613
0
L
Ix Chel
14,291
1,502
1,013
3,522
15,767
6,061
481
8,925
6,842
82,581
0
W
14,422
709
1,183
5,218
17,394
6,781
795
8,475
8,919
63,987
0
L
Vamana
4,696
2,183
0
1,549
14,933
10,775
0
10,400
4,533
0
55,688
W
12,247
8,229
0
4,366
17,490
6,603
1,028
2,299
15,191
0
72,894
W
Ganesha
PryncePone42
Ganesha
7,481
706
0
2,440
16,103
17,045
213
5,508
10,595
34,634
0
W
Awilix
pyromoss
Awilix
11,155
3,876
0
1,000
13,537
6,109
401
1,928
11,609
0
92,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,046
Gold Earned
51,749
504
Minions Killed
521
0
Camps Cleared
0
1,793,550
Distance Traveled
1,776,420
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,484
552
165
9
0
331,835
4
L
Da Ji
10,108
532
84
4
0
386,752
0
W
Tiamat
10,561
556
145
8
0
304,336
7
L
Bacchus
9,052
476
41
2
0
352,305
5
L
Ix Chel
9,489
499
128
7
0
365,268
2
W
Chang'e
10,510
553
119
6
0
343,399
3
L
Vamana
8,913
469
86
5
0
357,390
0
W
Hachiman
10,316
543
137
7
0
343,010
0
W
Ganesha
9,439
497
10
1
0
356,768
4
W
Awilix
10,923
575
110
6
0
428,907
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role