Player Matchup

Ravana
Ravana
FrEsHmEaTbOy
Ravana
Level 142
God Stats
21W - 24L
1,437 SR
Queue Stats
448W - 462L
1,463 Elo+
Solo
Hachiman
Hachiman
SCH0ETTI_8o
Hachiman
Level 129
God Stats
10W - 14L
1,319 SR
Queue Stats
195W - 197L
1,433 Elo+
Solo
Ymir
Ymir
UncleDrewzy1
Ymir
Level 53
God Stats
4W - 5L
1,285 SR
Queue Stats
89W - 130L
1,248 Elo+
Party 1
Janus
Janus
ninJa__MonKey565
Janus
Level 91
God Stats
3W - 8L
1,153 SR
Queue Stats
105W - 140L
1,291 Elo+
Party 1
Fenrir
Fenrir
vGrxmpy
Fenrir
Level 71
God Stats
2W - 19L
1,317 SR
Queue Stats
118W - 154L
1,299 Elo+
Party 1
Team Averages
Level 97
1,302 SR
1,347 Elo+

VS

Team Averages
Level 102
1,530 SR
1,411 Elo+
Agni
Agni
MonkeyDiAli
Agni
Level 109
God Stats
3W - 4L
1,541 SR
Queue Stats
157W - 164L
1,429 Elo+
Solo
Thanatos
Thanatos
YODA_4505
Thanatos
Level 84
God Stats
12W - 9L
1,843 SR
Queue Stats
433W - 441L
1,446 Elo+
Solo
Ares
Ares
black vampir 88
Ares
Level 122
God Stats
2W - 3L
1,344 SR
Queue Stats
238W - 281L
1,425 Elo+
Party 2
Medusa
Medusa
dragonfire21696
Medusa
Level 129
God Stats
3W - 12L
1,121 SR
Queue Stats
274W - 327L
1,372 Elo+
Party 2
Nu Wa
Nu Wa
eaflord
Nu Wa
Level 66
God Stats
8W - 5L
1,799 SR
Queue Stats
15W - 18L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 2 / 2
8,018
535
5,131
7,216
6,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
SCH0ETTI_8o
Hachiman
10
0 / 5 / 0
6,294
420
2,772
10,279
2,445
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
0 / 2 / 2
6,540
436
949
9,201
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 4 / 2
7,838
523
8,477
8,320
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
vGrxmpy
Fenrir
14
4 / 3 / 2
8,695
580
4,021
13,354
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,385
559
4,169
7,130
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
YODA_4505
Thanatos
15
9 / 3 / 0
9,765
651
10,383
15,960
6,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 0 / 4
7,562
504
2,272
8,174
6,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 0 / 3
8,165
544
8,115
4,501
2,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
eaflord
Nu Wa
14
2 / 1 / 1
8,292
553
6,527
7,228
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
16
16
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
2
2
2
1.5
W
2
4
2
0.75
L
Hachiman
SCH0ETTI_8o
Hachiman
0
5
0
0
L
0
2
2
0.5
W
Thanatos
YODA_4505
Thanatos
9
3
0
3
W
0
0
4
2
W
3
0
3
4.5
W
Nu Wa
eaflord
Nu Wa
2
1
1
2.5
L
1
4
2
0.5
L
Fenrir
vGrxmpy
Fenrir
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,350
Damage
31,466
48,370
Taken
42,993
23,551
Mitigated
19,059
8,528
Healing
19,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
5,131
541
0
2,257
7,216
6,123
0
2,612
4,604
0
44,069
W
4,169
149
0
840
7,130
2,055
0
543
6,164
49,542
0
L
Hachiman
SCH0ETTI_8o
Hachiman
2,772
1,613
220
1,112
10,279
2,445
0
2,714
7,565
0
41,052
L
949
58
0
1,304
9,201
6,726
0
2,784
6,417
14,917
0
W
Thanatos
YODA_4505
Thanatos
10,383
2,868
0
9,803
15,960
6,222
0
2,055
13,475
0
68,742
W
2,272
0
159
2,435
8,174
6,283
268
2,269
5,849
24,031
0
W
8,115
3,405
0
2,906
4,501
2,132
4,504
920
3,569
0
64,350
W
Nu Wa
eaflord
Nu Wa
6,527
1,319
112
3,131
7,228
2,367
2,011
3,203
3,763
58,043
0
L
8,477
231
0
750
8,320
2,673
0
4,036
4,284
62,263
0
L
Fenrir
vGrxmpy
Fenrir
4,021
961
0
2,885
13,354
5,584
0
1,178
12,176
0
57,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,385
Gold Earned
42,169
349
Minions Killed
410
0
Camps Cleared
0
1,407,924
Distance Traveled
1,439,539
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,018
535
84
6
0
266,806
0
W
Agni
8,385
559
65
4
0
293,079
0
L
Hachiman
6,294
420
59
4
0
249,235
0
L
Ymir
6,540
436
24
2
0
278,611
0
W
Thanatos
9,765
651
99
7
0
336,937
3
W
Ares
7,562
504
44
3
0
240,296
0
W
Medusa
8,165
544
107
7
0
272,192
0
W
Nu Wa
8,292
553
95
6
0
297,035
2
L
Janus
7,838
523
106
7
0
286,825
2
L
Fenrir
8,695
580
76
5
0
326,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role