Player Matchup

Izanami
Izanami
Holy_Dio_
Izanami
Level 63
God Stats
2W - 5L
1,109 SR
Queue Stats
34W - 61L
1,152 Elo+
Party 1
Odin
Odin
SaltyIvoryBalls
Odin
Level 28
God Stats
0W - 5L
1,255 SR
Queue Stats
85W - 136L
1,112 Elo+
Party 1
Cthulhu
Cthulhu
Sushi 8588
Cthulhu
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 180L
1,146 Elo+
Party 1
Pele
Pele
ZacktheGoat11
Pele
Level 31
God Stats
1W - 6L
1,168 SR
Queue Stats
79W - 123L
1,088 Elo+
Party 1
Fenrir
Fenrir
aldotyme77
Fenrir
Level 153
God Stats
3W - 3L
1,554 SR
Queue Stats
543W - 495L
1,580 Elo+
Solo
Team Averages
Level 64
1,317 SR
1,216 Elo+

VS

Team Averages
Level 135
1,434 SR
1,431 Elo+
Ishtar
Ishtar
Dontello45
Ishtar
Level 153
God Stats
20W - 13L
1,556 SR
Queue Stats
148W - 135L
1,526 Elo+
Solo
Ravana
Ravana
Monster637
Ravana
Level 107
God Stats
3W - 2L
1,350 SR
Queue Stats
92W - 90L
1,445 Elo+
Solo
Anubis
Anubis
UnluckyPaul
Anubis
Level 150
God Stats
1W - 0L
1,700 SR
Queue Stats
18W - 24L
1,386 Elo+
Solo
Maui
Maui
ayepick
Maui
Level 125
God Stats
1W - 2L
1,192 SR
Queue Stats
57W - 70L
1,392 Elo+
Solo
Gilgamesh
Gilgamesh
pitttiger
Gilgamesh
Level 142
God Stats
10W - 4L
1,373 SR
Queue Stats
985W - 964L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Holy_Dio_
Izanami
11
0 / 5 / 2
6,347
488
5,073
10,167
3,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 1 / 0
6,508
501
4,245
5,694
5,192
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Sushi 8588
Cthulhu
8
0 / 2 / 1
5,578
429
2,670
10,033
6,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 3 / 0
6,765
520
5,816
10,415
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
aldotyme77
Fenrir
9
2 / 3 / 5
6,484
499
5,628
12,792
8,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dontello45
Ishtar
13
5 / 1 / 0
8,416
647
7,277
9,307
3,261
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
Monster637
Ravana
12
0 / 2 / 3
6,948
534
3,650
9,844
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
6 / 1 / 2
8,306
639
12,567
6,441
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Maui
ayepick
Maui
9
3 / 2 / 6
7,007
539
4,420
11,050
8,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
pitttiger
Gilgamesh
11
0 / 3 / 0
7,014
540
1,876
11,282
8,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
9
Kills
14
14
Deaths
9
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Dontello45
Ishtar
5
1
0
5
L
Izanami
Holy_Dio_
Izanami
0
5
2
0.2
W
Ravana
Monster637
Ravana
0
2
3
0.75
L
3
1
0
3
L
Cthulhu
Sushi 8588
Cthulhu
0
2
1
0.25
W
Anubis
6
1
2
7
L
4
3
0
1.33
L
Fenrir
aldotyme77
Fenrir
2
3
5
1.5
W
Maui
ayepick
Maui
3
2
6
3
W
Gilgamesh
pitttiger
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,432
Damage
29,790
49,101
Taken
47,924
27,090
Mitigated
27,268
7,710
Healing
13,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Dontello45
Ishtar
7,277
4,937
0
3,960
9,307
3,261
913
135
9,172
0
64,901
L
Izanami
Holy_Dio_
Izanami
5,073
3,214
0
1,159
10,167
3,666
22
2,225
7,942
0
51,495
W
Ravana
Monster637
Ravana
3,650
1,518
0
3,480
9,844
4,181
400
988
8,856
0
45,659
L
4,245
1,570
0
0
5,694
5,192
28
1,144
4,550
0
21,460
L
Cthulhu
Sushi 8588
Cthulhu
2,670
670
785
1,272
10,033
6,601
0
4,134
5,899
16,995
0
W
Anubis
12,567
705
0
3,452
6,441
3,186
159
679
5,762
61,782
0
L
5,816
2,325
0
718
10,415
3,120
0
4,964
5,451
0
43,009
L
Fenrir
aldotyme77
Fenrir
5,628
1,530
0
3,776
12,792
8,511
0
4,520
8,272
0
20,296
W
Maui
ayepick
Maui
4,420
1,631
434
1,692
11,050
8,549
78
726
10,324
13,043
0
W
Gilgamesh
pitttiger
Gilgamesh
1,876
745
188
541
11,282
8,091
334
142
11,140
0
35,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,682
Gold Earned
37,691
255
Minions Killed
339
0
Camps Cleared
0
1,264,778
Distance Traveled
1,189,501
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,416
647
104
8
0
243,575
0
L
Izanami
6,347
488
90
7
0
226,843
0
W
Ravana
6,948
534
75
6
0
245,264
7
L
Odin
6,508
501
41
3
0
248,780
0
L
Cthulhu
5,578
429
26
2
0
252,761
0
W
Anubis
8,306
639
91
7
0
239,199
1
L
Pele
6,765
520
68
5
0
258,025
0
L
Fenrir
6,484
499
30
2
0
278,369
2
W
Maui
7,007
539
10
1
0
249,758
9
W
Gilgamesh
7,014
540
59
5
0
211,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role