Player Matchup

Ishtar
Ishtar
BlackBear Shmiz
Ishtar
Level 106
God Stats
3W - 3L
1,327 SR
Queue Stats
243W - 231L
1,496 Elo+
Party 1
Tiamat
Tiamat
InzanityFox
Tiamat
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,633 Elo+
Solo
Nike
Nike
MrHooka860
Nike
Level 114
God Stats
3W - 0L
1,766 SR
Queue Stats
288W - 302L
1,427 Elo+
Solo
Sol
Sol
ZacAttackLeader
Sol
Level 144
God Stats
1W - 3L
1,195 SR
Queue Stats
151W - 176L
1,404 Elo+
Solo
Kukulkan
Kukulkan
alexes4
Kukulkan
Level 81
God Stats
11W - 8L
1,502 SR
Queue Stats
288W - 326L
1,479 Elo+
Party 1
Team Averages
Level 97
1,458 SR
1,488 Elo+

VS

Team Averages
Level 143
1,448 SR
1,465 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
FOR REDZER0
Thoth
Level 149
God Stats
6W - 7L
1,341 SR
Queue Stats
599W - 610L
1,466 Elo+
Solo
Geb
Geb
SavageMass
Geb
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 108L
1,427 Elo+
Solo
Cu Chulainn
Cu Chulainn
TigerDukTM92
Cu Chulainn
Level 160
God Stats
4W - 3L
1,401 SR
Queue Stats
160W - 160L
1,537 Elo+
Solo
Ullr
Ullr
ice_burg_slim89
Ullr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 117L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
8,695
870
9,657
7,634
3,249
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
14
1 / 1 / 11
7,987
799
4,178
5,967
4,511
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 3 / 8
8,034
803
3,789
9,997
12,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
7 / 0 / 7
9,655
966
6,251
7,016
2,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
alexes4
Kukulkan
12
2 / 3 / 7
7,863
786
8,655
5,719
2,467
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 3 / 3
7,478
748
4,252
5,019
2,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
3 / 1 / 3
8,162
816
8,824
3,304
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 6 / 3
6,245
625
3,849
12,601
10,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
TigerDukTM92
Cu Chulainn
9
0 / 3 / 4
6,008
601
1,697
6,275
5,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 3 / 6
7,499
750
3,868
8,160
4,076
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
16
Kills
9
9
Deaths
16
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
3
2.17
W
3
2
6
3
L
3
1
3
4.5
W
Tiamat
1
1
11
6.5
W
3
3
8
2.33
L
0
6
3
0.25
L
Cu Chulainn
TigerDukTM92
Cu Chulainn
0
3
4
0.67
W
7
0
7
10.5
W
Kukulkan
alexes4
Kukulkan
2
3
7
1.83
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,530
Damage
22,490
36,333
Taken
35,359
25,352
Mitigated
24,092
12,054
Healing
5,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,252
862
255
395
5,019
2,409
0
3,286
1,733
0
6,219
W
9,657
4,797
1,076
1,854
7,634
3,249
1,659
4,343
3,291
0
20,836
L
8,824
45
256
1,114
3,304
1,437
0
877
2,427
27,096
0
W
Tiamat
4,178
778
763
1,029
5,967
4,511
444
2,124
3,776
8,535
0
W
3,789
245
564
773
9,997
12,291
231
2,232
7,728
0
12,283
L
3,849
178
0
1,021
12,601
10,825
0
7,298
5,303
7,069
0
L
Cu Chulainn
TigerDukTM92
Cu Chulainn
1,697
208
281
443
6,275
5,345
0
3,917
2,358
0
3,067
W
6,251
1,721
476
4,508
7,016
2,834
2,080
1,127
5,845
21,143
0
W
Kukulkan
alexes4
Kukulkan
8,655
296
429
582
5,719
2,467
36
2,847
2,872
18,407
0
L
3,868
1,849
534
1,027
8,160
4,076
0
3,706
4,454
0
15,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,234
Gold Earned
35,392
122
Minions Killed
80
0
Camps Cleared
0
877,589
Distance Traveled
586,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,478
748
2
0
0
109,689
0
W
Ishtar
8,695
870
32
3
0
172,936
0
L
Thoth
8,162
816
44
4
0
165,449
0
W
Tiamat
7,987
799
9
1
0
191,359
0
W
Nike
8,034
803
28
3
0
188,843
0
L
Geb
6,245
625
5
1
0
99,567
0
L
Cu Chulainn
6,008
601
3
0
0
78,719
0
W
Sol
9,655
966
32
3
0
134,702
0
W
Kukulkan
7,863
786
21
2
0
189,749
0
L
Ullr
7,499
750
26
3
0
132,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role