Player Matchup

Sobek
Sobek
AXLHETFIELD13
Sobek
Level 147
God Stats
1W - 2L
1,741 SR
Queue Stats
333W - 349L
1,503 Elo+
Solo
Jing Wei
Jing Wei
Mafie
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,482 Elo+
Solo
Hachiman
Hachiman
Noskinneeded352
Hachiman
Level 37
God Stats
2W - 2L
1,283 SR
Queue Stats
78W - 82L
1,581 Elo+
Party 2
Kumbhakarna
Kumbhakarna
YFirz
Kumbhakarna
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,514 Elo+
Party 2
Set
Set
andeoski
Set
Level 123
God Stats
3W - 6L
1,501 SR
Queue Stats
286W - 301L
1,512 Elo+
Party 2
Team Averages
Level 108
1,505 SR
1,519 Elo+

VS

Team Averages
Level 112
1,667 SR
1,588 Elo+
Da Ji
Da Ji
 
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Animedude12
Tiamat
Level 174
God Stats
3W - 3L
1,622 SR
Queue Stats
330W - 332L
1,504 Elo+
Party 1
Vamana
Vamana
OP assassin8281
Vamana
Level 89
God Stats
1W - 0L
1,957 SR
Queue Stats
10W - 11L
1,769 Elo+
Party 3
Bellona
Bellona
Phat_daddy_007
Bellona
Level 147
God Stats
2W - 0L
1,679 SR
Queue Stats
176W - 170L
1,484 Elo+
Party 1
Hercules
Hercules
TarmacCurve050
Hercules
Level 121
God Stats
1W - 1L
1,579 SR
Queue Stats
4W - 8L
1,684 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,288
858
0
0
0
Jing Wei
Mafie
Jing Wei
11
0 / 1 / 3
5,231
1,046
4,405
3,061
1,306
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
9
0 / 3 / 2
5,128
1,026
4,583
4,478
1,631
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
YFirz
Kumbhakarna
8
0 / 3 / 1
4,945
989
1,625
5,581
5,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 3 / 0
6,426
1,285
5,801
5,117
3,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 1 / 5
5,478
1,096
904
3,666
1,363
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
12
3 / 0 / 5
6,143
1,229
4,486
2,647
1,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 5
5,802
1,160
4,249
6,051
5,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 9
5,159
1,032
2,293
4,179
4,754
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
11
2 / 1 / 8
5,919
1,184
4,444
4,547
5,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
10
10
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
5
4.5
L
0
0
0
0
W
Tiamat
3
0
5
5.5
L
Jing Wei
Mafie
Jing Wei
0
1
3
1.5
L
Hachiman
0
3
2
0.33
W
3
1
5
5.5
W
0
1
9
4.5
W
Hercules
2
1
8
6
L
Kumbhakarna
YFirz
Kumbhakarna
0
3
1
0.17
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,414
Damage
16,376
18,237
Taken
21,090
11,757
Mitigated
18,484
2,019
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
904
1
769
1,048
3,666
1,363
387
0
3,666
0
4,270
L
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
4,486
193
362
1,918
2,647
1,684
270
109
2,538
13,712
0
L
Jing Wei
Mafie
Jing Wei
4,405
3,605
26
1,083
3,061
1,306
0
1,668
1,355
0
10,604
L
Hachiman
4,583
2,126
116
84
4,478
1,631
0
849
3,546
0
8,585
W
4,249
2,682
622
1,663
6,051
5,548
250
165
5,886
0
8,633
W
2,293
197
708
639
4,179
4,754
162
551
3,628
1,185
1,896
W
Hercules
4,444
1,287
1,156
1,809
4,547
5,135
48
800
3,747
0
6,584
L
Kumbhakarna
YFirz
Kumbhakarna
1,625
276
0
188
5,581
5,558
0
1,421
3,748
4,468
0
L
5,801
2,260
0
522
5,117
3,262
0
1,403
3,571
0
11,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,018
Gold Earned
28,501
42
Minions Killed
48
0
Camps Cleared
0
428,010
Distance Traveled
487,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,478
1,096
13
3
0
92,551
0
L
Sobek
4,288
858
0
0
0
0
0
W
Tiamat
6,143
1,229
22
4
0
95,506
0
L
Jing Wei
5,231
1,046
11
2
0
106,444
0
L
Hachiman
5,128
1,026
11
2
0
93,202
0
W
Vamana
5,802
1,160
5
1
0
105,030
0
W
Bellona
5,159
1,032
5
1
0
89,492
0
W
Hercules
5,919
1,184
3
1
0
104,834
0
L
Kumbhakarna
4,945
989
3
1
0
97,548
0
L
Set
6,426
1,285
17
3
0
130,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role