Player Matchup

Raijin
Raijin
AcidWingedAngel
Raijin
Level 105
God Stats
2W - 2L
1,416 SR
Queue Stats
67W - 60L
1,503 Elo+
Party 3
Achilles
Achilles
NeonTsar
Achilles
Level 102
God Stats
1W - 0L
1,291 SR
Queue Stats
7W - 6L
1,418 Elo+
Party 2
Heimdallr
Heimdallr
Rcortese1
Heimdallr
Level 121
God Stats
3W - 2L
1,729 SR
Queue Stats
228W - 220L
1,416 Elo+
Solo
Khepri
Khepri
cheetobig
Khepri
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 51L
1,512 Elo+
Party 3
Horus
Horus
nievaniel
Horus
Level 144
God Stats
1W - 1L
1,728 SR
Queue Stats
61W - 67L
1,462 Elo+
Party 2
Team Averages
Level 119
1,533 SR
1,462 Elo+

VS

Team Averages
Level 56
1,533 SR
1,230 Elo+
Loki
Loki
JoRdAnDrUm
Loki
Level 143
God Stats
2W - 4L
1,459 SR
Queue Stats
455W - 454L
1,498 Elo+
Solo
Guan Yu
Guan Yu
M3LLo_Bun
Guan Yu
Level 42
God Stats
1W - 1L
1,707 SR
Queue Stats
15W - 21L
1,433 Elo+
Solo
Thoth
Thoth
PropheticSage
Thoth
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 21L
1,078 Elo+
Party 1
Kumbhakarna
Kumbhakarna
StepBroCRVNCH
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 18L
1,019 Elo+
Party 1
Atlas
Atlas
egregious1
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 34L
1,123 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 13
10,724
894
16,407
7,183
3,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
NeonTsar
Achilles
16
8 / 1 / 12
10,458
872
13,060
15,561
22,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
Rcortese1
Heimdallr
18
7 / 2 / 16
10,576
881
28,330
12,937
7,479
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
cheetobig
Khepri
16
1 / 1 / 19
10,148
846
7,591
11,403
12,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
nievaniel
Horus
15
2 / 3 / 21
10,085
840
9,003
16,776
19,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
9,117
760
15,067
14,961
8,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
M3LLo_Bun
Guan Yu
15
2 / 5 / 7
9,206
767
7,942
21,621
25,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 3
8,084
674
7,912
9,954
4,422
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Kumbhakarna
StepBroCRVNCH
Kumbhakarna
15
3 / 4 / 1
8,191
683
4,318
19,826
22,503
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atlas
14
1 / 5 / 4
8,420
702
8,792
16,864
17,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
28
24
Kills
9
9
Deaths
24
81
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
2
13
6.25
L
2
4
4
1
L
Guan Yu
M3LLo_Bun
Guan Yu
2
5
7
1.1
W
Achilles
NeonTsar
Achilles
8
1
12
14
L
1
6
3
0.42
W
Heimdallr
Rcortese1
Heimdallr
7
2
16
7.5
L
Kumbhakarna
StepBroCRVNCH
Kumbhakarna
3
4
1
0.88
W
Khepri
cheetobig
Khepri
1
1
19
10.5
L
Atlas
1
5
4
0.6
W
Horus
nievaniel
Horus
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,391
Damage
44,031
63,860
Taken
83,226
65,558
Mitigated
78,072
27,467
Healing
23,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,407
878
1,181
1,270
7,183
3,774
2,476
1,923
5,260
38,283
0
L
15,067
2,643
1,687
3,312
14,961
8,080
399
2,728
11,924
0
36,882
L
Guan Yu
M3LLo_Bun
Guan Yu
7,942
533
5,682
7,331
21,621
25,469
21
6,465
14,738
0
11,618
W
Achilles
NeonTsar
Achilles
13,060
2,313
866
2,537
15,561
22,840
1,627
4,944
10,617
0
20,305
L
7,912
1,679
0
8
9,954
4,422
482
3,536
6,287
15,156
0
W
Heimdallr
Rcortese1
Heimdallr
28,330
17,027
488
4,984
12,937
7,479
2,607
3,574
9,363
0
52,216
L
Kumbhakarna
StepBroCRVNCH
Kumbhakarna
4,318
1,177
459
3,151
19,826
22,503
351
5,456
14,098
12,100
0
W
Khepri
cheetobig
Khepri
7,591
388
514
2,676
11,403
12,398
213
4,967
6,436
17,983
0
L
Atlas
8,792
3,929
1,124
1,219
16,864
17,598
135
7,208
9,519
17,471
0
W
Horus
nievaniel
Horus
9,003
3,525
6,097
6,854
16,776
19,067
835
5,614
11,162
1,529
11,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,991
Gold Earned
43,018
131
Minions Killed
113
0
Camps Cleared
0
1,125,341
Distance Traveled
1,105,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,724
894
47
4
0
209,449
0
L
Loki
9,117
760
51
4
0
275,689
0
L
Guan Yu
9,206
767
13
1
0
301,866
0
W
Achilles
10,458
872
12
1
0
217,414
0
L
Thoth
8,084
674
17
1
0
154,088
0
W
Heimdallr
10,576
881
53
4
0
206,816
0
L
Kumbhakarna
8,191
683
14
1
0
202,833
0
W
Khepri
10,148
846
15
1
0
263,592
0
L
Atlas
8,420
702
18
2
0
170,705
0
W
Horus
10,085
840
4
0
0
228,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role