Player Matchup

Gilgamesh
Gilgamesh
Berus SC
Gilgamesh
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
26W - 30L
1,436 Elo+
Solo
Jormungandr
Jormungandr
IX D34D XI
Jormungandr
Level 124
God Stats
10W - 5L
1,594 SR
Queue Stats
66W - 56L
1,431 Elo+
Solo
Nu Wa
Nu Wa
PaviniDOz
Nu Wa
Level 119
God Stats
22W - 18L
1,408 SR
Queue Stats
312W - 300L
1,415 Elo+
Solo
Hades
Hades
YaMumaDoneIt
Hades
Level 96
God Stats
11W - 5L
1,761 SR
Queue Stats
238W - 230L
1,494 Elo+
Solo
Ullr
Ullr
tonyberegi
Ullr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 60L
1,367 Elo+
Solo
Team Averages
Level 102
1,553 SR
1,429 Elo+

VS

Team Averages
Level 102
1,438 SR
1,414 Elo+
Charybdis
Charybdis
 
Charybdis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BlindVegeta
Achilles
Level 125
God Stats
1W - 1L
1,113 SR
Queue Stats
210W - 257L
1,292 Elo+
Party 1
Chang'e
Chang'e
K3lvin is back
Chang'e
Level 124
God Stats
7W - 7L
1,737 SR
Queue Stats
33W - 22L
1,573 Elo+
Solo
Shiva
Shiva
lethalxbacon711
Shiva
Level 38
God Stats
10W - 9L
1,405 SR
Queue Stats
47W - 77L
1,286 Elo+
Party 1
Thanatos
Thanatos
zZRodyzZ
Thanatos
Level 97
God Stats
80W - 76L
1,438 SR
Queue Stats
503W - 481L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Berus SC
Gilgamesh
16
4 / 3 / 1
9,951
524
16,800
18,004
21,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
IX D34D XI
Jormungandr
9
2 / 3 / 1
7,284
383
6,544
8,284
4,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
PaviniDOz
Nu Wa
16
5 / 7 / 3
10,752
566
10,686
13,144
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 1
6,967
367
3,759
10,361
5,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 6 / 1
7,524
396
4,895
15,993
5,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
8 / 0 / 7
11,944
629
16,570
13,712
6,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
BlindVegeta
Achilles
15
1 / 5 / 2
9,220
485
3,360
16,179
16,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
7 / 2 / 10
11,099
584
14,914
16,311
7,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 10
8,967
472
5,018
18,052
15,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
zZRodyzZ
Thanatos
18
6 / 4 / 5
11,271
593
9,435
17,133
7,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
14
Kills
24
25
Deaths
15
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
0
7
11.5
L
Gilgamesh
Berus SC
Gilgamesh
4
3
1
1.5
W
Achilles
BlindVegeta
Achilles
1
5
2
0.4
L
Jormungandr
IX D34D XI
Jormungandr
2
3
1
0.83
W
7
2
10
6
L
Nu Wa
PaviniDOz
Nu Wa
5
7
3
0.93
L
1
6
1
0.25
W
2
4
10
1.75
L
2
6
1
0.42
W
Thanatos
zZRodyzZ
Thanatos
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,684
Damage
49,297
65,786
Taken
81,387
41,962
Mitigated
53,494
8,959
Healing
36,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
16,570
9,905
0
5,082
13,712
6,963
8,068
4,664
9,048
0
114,253
L
Gilgamesh
Berus SC
Gilgamesh
16,800
4,340
0
2,512
18,004
21,462
215
2,981
14,405
0
78,819
W
Achilles
BlindVegeta
Achilles
3,360
200
74
3,831
16,179
16,131
1,132
2,745
13,434
0
44,170
L
Jormungandr
IX D34D XI
Jormungandr
6,544
1,586
0
580
8,284
4,128
0
0
8,284
35,102
0
W
14,914
648
3,836
8,984
16,311
7,379
2,323
5,479
10,832
79,099
0
L
Nu Wa
PaviniDOz
Nu Wa
10,686
1,816
33
1,232
13,144
5,586
0
5,437
7,707
75,790
0
L
3,759
388
65
1,945
10,361
5,082
0
2,556
7,805
22,712
0
W
5,018
571
304
1,580
18,052
15,298
673
5,919
12,133
0
26,156
L
4,895
2,096
0
2,592
15,993
5,704
0
3,940
12,008
0
40,610
W
Thanatos
zZRodyzZ
Thanatos
9,435
2,150
0
13,168
17,133
7,723
0
3,027
14,106
0
106,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,478
Gold Earned
52,501
357
Minions Killed
523
0
Camps Cleared
0
1,358,784
Distance Traveled
1,877,141
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,944
629
183
10
0
335,430
6
L
Gilgamesh
9,951
524
122
6
0
346,002
0
W
Achilles
9,220
485
53
3
0
386,138
1
L
Jormungandr
7,284
383
47
2
0
239,131
0
W
Chang'e
11,099
584
112
6
0
369,543
0
L
Nu Wa
10,752
566
116
6
0
327,008
7
L
Hades
6,967
367
21
1
0
114,970
0
W
Shiva
8,967
472
39
2
0
385,203
0
L
Ullr
7,524
396
51
3
0
331,673
2
W
Thanatos
11,271
593
136
7
0
400,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role