Player Matchup

Surtr
Surtr
BiffTerryNifty
Surtr
Level 88
God Stats
27W - 24L
1,583 SR
Queue Stats
286W - 279L
1,544 Elo+
Party 1
Ra
Ra
DreadHordeDoomer
Ra
Level 82
God Stats
6W - 7L
1,741 SR
Queue Stats
288W - 279L
1,505 Elo+
Party 1
Artemis
Artemis
EndMeRightly
Artemis
Level 69
God Stats
1W - 5L
1,056 SR
Queue Stats
380W - 375L
1,478 Elo+
Solo
Team Averages
Level 80
1,460 SR
1,509 Elo+

VS

Team Averages
Level 36
1,455 SR
1,460 Elo+
Sun Wukong
Sun Wukong
Idit
Sun Wukong
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2
Thor
Thor
Yogamma
Thor
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 26L
1,426 Elo+
Solo
Ix Chel
Ix Chel
ldit
Ix Chel
Level 45
God Stats
9W - 7L
1,365 SR
Queue Stats
95W - 97L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 4
8,263
826
5,766
15,083
15,557
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
3 / 8 / 2
8,806
881
6,882
10,131
3,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
EndMeRightly
Artemis
11
2 / 6 / 2
8,131
813
7,262
10,745
3,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Idit
Sun Wukong
11
1 / 2 / 13
8,833
883
5,480
8,784
5,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
Yogamma
Thor
14
12 / 1 / 5
10,812
1,081
13,059
10,531
4,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
ldit
Ix Chel
13
7 / 5 / 9
9,861
986
14,539
9,394
3,631
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
20
20
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
L
3
8
2
0.5
L
Artemis
EndMeRightly
Artemis
2
6
2
0.5
W
Sun Wukong
Idit
Sun Wukong
1
2
13
3.75
W
Thor
Yogamma
Thor
12
1
5
14.5
W
Ix Chel
ldit
Ix Chel
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,910
Damage
33,078
35,959
Taken
28,709
22,187
Mitigated
12,847
3,568
Healing
4,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,766
1,303
0
1,134
15,083
15,557
0
6,994
8,089
304
15,081
L
6,882
607
351
427
10,131
3,055
0
3,534
6,597
24,082
0
L
Artemis
EndMeRightly
Artemis
7,262
2,444
0
1,656
10,745
3,575
0
4,209
6,536
0
24,308
W
Sun Wukong
Idit
Sun Wukong
5,480
1,509
224
1,289
8,784
5,030
526
2,729
6,055
0
16,819
W
Thor
Yogamma
Thor
13,059
3,502
0
2,006
10,531
4,186
0
2,951
7,430
0
42,982
W
Ix Chel
ldit
Ix Chel
14,539
2,004
454
439
9,394
3,631
513
1,600
7,794
44,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,200
Gold Earned
29,506
84
Minions Killed
142
0
Camps Cleared
0
557,001
Distance Traveled
547,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,263
826
24
2
0
188,241
0
L
Ra
8,806
881
35
4
0
184,507
0
L
Artemis
8,131
813
25
3
0
184,253
0
W
Sun Wukong
8,833
883
29
3
0
163,271
0
W
Thor
10,812
1,081
60
6
0
200,030
0
W
Ix Chel
9,861
986
53
5
0
184,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role