Player Matchup

Bacchus
Bacchus
Tobla02
Bacchus
Level 98
God Stats
44W - 37L
1,611 SR
Queue Stats
147W - 139L
1,545 Elo+
Party 3
Hera
Hera
Zouille
Hera
Level 107
God Stats
3W - 1L
1,750 SR
Queue Stats
112W - 106L
1,488 Elo+
Party 1
Da Ji
Da Ji
evermoreee
Da Ji
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 149L
1,524 Elo+
Party 3
Ishtar
Ishtar
humais889
Ishtar
Level 109
God Stats
9W - 10L
1,479 SR
Queue Stats
14W - 14L
1,507 Elo+
Solo
Pele
Pele
razormain
Pele
Level 28
God Stats
8W - 13L
1,476 SR
Queue Stats
195W - 183L
1,498 Elo+
Party 1
Team Averages
Level 86
1,563 SR
1,512 Elo+

VS

Team Averages
Level 135
1,542 SR
1,502 Elo+
Lancelot
Lancelot
AmLycanThat
Lancelot
Level 203
God Stats
14W - 10L
1,616 SR
Queue Stats
517W - 501L
1,528 Elo+
Solo
Yu Huang
Yu Huang
Hokitail
Yu Huang
Level 147
God Stats
3W - 1L
1,528 SR
Queue Stats
174W - 162L
1,496 Elo+
Solo
Ne Zha
Ne Zha
Prantastic
Ne Zha
Level 146
God Stats
5W - 3L
1,564 SR
Queue Stats
230W - 206L
1,515 Elo+
Solo
Hel
Hel
alonso21
Hel
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 23L
1,469 Elo+
Party 2
Charybdis
Charybdis
lasygf
Charybdis
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 83L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Tobla02
Bacchus
10
0 / 2 / 2
6,003
429
5,471
10,159
8,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
Zouille
Hera
10
0 / 3 / 0
5,758
411
1,772
5,422
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
10
1 / 3 / 0
6,284
449
1,919
10,322
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
humais889
Ishtar
10
2 / 4 / 1
6,154
440
6,425
9,938
3,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
9
0 / 4 / 0
5,713
408
3,291
8,832
2,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AmLycanThat
Lancelot
16
5 / 0 / 0
9,646
689
6,425
7,691
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
Hokitail
Yu Huang
14
6 / 0 / 2
9,175
655
7,788
5,412
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Prantastic
Ne Zha
13
5 / 0 / 4
8,169
584
8,510
8,219
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 6
7,240
517
2,052
6,034
3,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
lasygf
Charybdis
11
0 / 3 / 4
6,889
492
5,595
11,449
4,467
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
16
16
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AmLycanThat
Lancelot
5
0
0
5
W
Yu Huang
Hokitail
Yu Huang
6
0
2
7
W
Ne Zha
Prantastic
Ne Zha
5
0
4
7
L
Bacchus
Tobla02
Bacchus
0
2
2
0.5
L
Hera
Zouille
Hera
0
3
0
0
W
0
1
6
3
L
Da Ji
1
3
0
0.33
L
Ishtar
humais889
Ishtar
2
4
1
0.63
W
Charybdis
lasygf
Charybdis
0
3
4
0.67
L
Pele
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,878
Damage
30,370
44,673
Taken
38,805
18,951
Mitigated
18,920
6,227
Healing
13,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AmLycanThat
Lancelot
6,425
1,721
0
873
7,691
5,434
345
0
7,691
85
82,656
W
Yu Huang
Hokitail
Yu Huang
7,788
1,544
0
754
5,412
2,307
401
983
4,429
68,554
0
W
Ne Zha
Prantastic
Ne Zha
8,510
2,180
0
1,417
8,219
3,164
378
1,894
6,325
0
64,645
L
Bacchus
Tobla02
Bacchus
5,471
857
0
2,930
10,159
8,426
0
3,922
6,122
17,320
0
L
Hera
Zouille
Hera
1,772
620
0
185
5,422
1,519
0
2,620
2,712
32,558
0
W
2,052
179
3,057
3,914
6,034
3,548
156
2,097
3,937
14,962
0
L
Da Ji
1,919
971
0
875
10,322
3,011
0
485
9,764
0
40,094
L
Ishtar
humais889
Ishtar
6,425
3,497
0
1,295
9,938
3,198
0
2,447
7,403
0
40,096
W
Charybdis
lasygf
Charybdis
5,595
2,641
0
3,066
11,449
4,467
275
3,227
8,222
0
57,013
L
Pele
3,291
312
0
942
8,832
2,797
0
85
8,747
0
35,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,912
Gold Earned
41,119
294
Minions Killed
479
0
Camps Cleared
0
1,205,227
Distance Traveled
1,421,721
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,646
689
143
10
0
303,835
4
W
Yu Huang
9,175
655
138
10
0
271,354
6
W
Ne Zha
8,169
584
88
6
0
331,159
1
L
Bacchus
6,003
429
25
2
0
297,749
0
L
Hera
5,758
411
68
5
0
160,278
5
W
Hel
7,240
517
23
2
0
266,758
0
L
Da Ji
6,284
449
75
5
0
284,505
0
L
Ishtar
6,154
440
68
5
0
263,010
3
W
Charybdis
6,889
492
87
6
0
248,615
0
L
Pele
5,713
408
58
4
0
199,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role