Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond II
PrinceofAsia
Zeus
Diamond II
Level 152
God Stats
63W - 28L
1,783 SR
Queue Stats
469W - 443L
2,203 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Réber
Cthulhu
Platinum I
Level 242
God Stats
1W - 2L
1,445 SR
Queue Stats
1,044W - 1,041L
1,962 MMR
Party 1
Horus
Horus
Platinum IV
Shxnzee
Horus
Platinum IV
Level 125
God Stats
3W - 4L
1,650 SR
Queue Stats
55W - 47L
1,828 MMR
Party 1
Ishtar
Ishtar
Diamond V
pablo55
Ishtar
Diamond V
Level 128
God Stats
95W - 87L
1,632 SR
Queue Stats
438W - 420L
1,937 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 171
1,602 SR
1,886 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,651 SR
1,967 MMR
Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond IV
ChuIo
Thor
Diamond IV
Level 159
God Stats
3W - 5L
1,800 SR
Queue Stats
24W - 18L
2,169 MMR
Solo
Fafnir
Fafnir
Diamond IV
Toubib101
Fafnir
Diamond IV
Level 228
God Stats
1W - 2L
1,625 SR
Queue Stats
197W - 184L
2,128 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
WashinMashen
Hou Yi
Diamond IV
Level 159
God Stats
1W - 4L
1,651 SR
Queue Stats
270W - 239L
2,137 MMR
Solo
Ra
Ra
Platinum III
elanonimo
Ra
Platinum III
Level 137
God Stats
3W - 2L
1,678 SR
Queue Stats
202W - 193L
1,903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
8 / 0 / 4
10,563
704
11,920
11,777
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 5
10,418
695
8,641
5,770
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Réber
Cthulhu
14
0 / 1 / 3
8,430
562
5,219
10,912
10,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
Shxnzee
Horus
11
3 / 2 / 4
8,027
535
2,876
12,488
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
pablo55
Ishtar
14
0 / 4 / 1
8,265
551
6,718
12,712
5,871
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayMartichorasThanatosAo Kuang

VS

Bans
SusanoHe BoNe ZhaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 3 / 1
7,807
520
5,406
11,810
4,389
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
ChuIo
Thor
15
5 / 3 / 0
8,676
578
7,169
12,750
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Toubib101
Fafnir
10
0 / 2 / 1
6,789
453
1,955
11,216
10,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
14
0 / 2 / 4
7,836
522
6,808
10,430
3,898
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 5 / 0
7,698
513
4,817
8,298
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
6
7
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
0
4
10
L
Hachiman
 
Hachiman
0
3
1
0.17
L
Thor
ChuIo
Thor
5
3
0
1.67
W
4
0
5
6.5
W
Cthulhu
Réber
Cthulhu
0
1
3
1.5
W
Horus
Shxnzee
Horus
3
2
4
2.5
L
Fafnir
Toubib101
Fafnir
0
2
1
0.25
L
Hou Yi
0
2
4
1
L
1
5
0
0.2
W
Ishtar
pablo55
Ishtar
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,374
Damage
26,155
53,659
Taken
54,504
32,948
Mitigated
27,904
20,967
Healing
13,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,920
6,209
0
4,904
11,777
5,252
0
2,263
9,285
0
95,473
L
Hachiman
 
Hachiman
5,406
3,500
0
4,377
11,810
4,389
0
3,796
8,014
0
66,107
L
Thor
ChuIo
Thor
7,169
2,559
0
875
12,750
5,549
0
2,986
9,764
0
74,249
W
8,641
1,151
0
1,992
5,770
2,126
965
981
4,689
103,912
0
W
Cthulhu
Réber
Cthulhu
5,219
51
0
4,926
10,912
10,072
246
998
9,770
64,201
0
W
Horus
Shxnzee
Horus
2,876
1,126
1,246
4,088
12,488
9,627
56
1,823
10,494
0
17,672
L
Fafnir
Toubib101
Fafnir
1,955
264
0
2,393
11,216
10,979
28
2,986
8,230
10,546
0
L
Hou Yi
6,808
4,349
0
4,073
10,430
3,898
350
0
10,430
0
71,331
L
4,817
216
188
1,672
8,298
3,089
0
4,092
4,206
61,060
0
W
Ishtar
pablo55
Ishtar
6,718
4,339
0
3,811
12,712
5,871
0
429
12,283
0
73,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,703
Gold Earned
38,806
570
Minions Killed
507
0
Camps Cleared
0
1,603,671
Distance Traveled
1,526,777
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,563
704
128
9
0
379,974
3
L
Hachiman
7,807
520
126
8
0
280,101
2
L
Thor
8,676
578
124
8
0
317,064
1
W
Zeus
10,418
695
188
13
0
311,920
3
W
Cthulhu
8,430
562
102
7
0
312,786
2
W
Horus
8,027
535
31
2
0
334,381
7
L
Fafnir
6,789
453
16
1
0
342,049
5
L
Hou Yi
7,836
522
125
8
0
270,792
3
L
Ra
7,698
513
116
8
0
316,771
4
W
Ishtar
8,265
551
121
8
0
264,610
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role