Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
ItsJust_aGame0
Achilles
Level 157
God Stats
0W - 3L
1,668 SR
Queue Stats
32W - 57L
1,374 Elo+
Party 1
Neith
Neith
Ldb Hunter
Neith
Level 64
God Stats
56W - 95L
1,354 SR
Queue Stats
105W - 161L
1,402 Elo+
Solo
Bacchus
Bacchus
TXdranksippa361
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,357 Elo+
Party 1
Merlin
Merlin
temp-132345
Merlin
Level 61
God Stats
2W - 10L
1,588 SR
Queue Stats
27W - 43L
1,364 Elo+
Party 1
Team Averages
Level 97
1,522 SR
1,399 Elo+

VS

Team Averages
Level 87
1,508 SR
1,349 Elo+
Cthulhu
Cthulhu
MIZFIT_BOSS
Cthulhu
Level 59
God Stats
2W - 0L
1,280 SR
Queue Stats
20W - 37L
1,253 Elo+
Party 2
The Morrigan
The Morrigan
UglyDray
The Morrigan
Level 103
God Stats
1W - 0L
1,325 SR
Queue Stats
12W - 16L
1,316 Elo+
Party 2
Cu Chulainn
Cu Chulainn
VanishingEntity
Cu Chulainn
Level 69
God Stats
3W - 0L
1,544 SR
Queue Stats
5W - 10L
1,237 Elo+
Party 2
Cernunnos
Cernunnos
demma10
Cernunnos
Level 123
God Stats
1W - 0L
1,543 SR
Queue Stats
15W - 14L
1,472 Elo+
Solo
Merlin
Merlin
kirby_senpai_-
Merlin
Level 81
God Stats
3W - 0L
1,848 SR
Queue Stats
69W - 66L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
2 / 3 / 2
7,549
686
4,306
8,660
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
14
3 / 2 / 3
7,770
706
7,290
11,527
13,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
14
3 / 2 / 6
8,077
734
6,760
9,980
4,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 5
6,747
613
4,227
10,598
12,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
15
1 / 2 / 6
8,191
745
10,370
9,492
4,238
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MIZFIT_BOSS
Cthulhu
14
1 / 3 / 10
7,829
712
8,934
12,220
10,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
UglyDray
The Morrigan
15
3 / 3 / 5
8,427
766
5,784
6,399
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
VanishingEntity
Cu Chulainn
16
7 / 0 / 4
8,854
805
7,953
9,151
7,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
demma10
Cernunnos
14
0 / 2 / 3
7,484
680
5,290
8,510
3,240
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 10
8,454
769
12,156
7,676
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
9
Kills
12
12
Deaths
9
22
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
3
2
1
L
Achilles
3
2
3
2.25
L
Neith
3
2
6
3
W
Cthulhu
MIZFIT_BOSS
Cthulhu
1
3
10
2
L
0
3
5
0.83
W
The Morrigan
UglyDray
The Morrigan
3
3
5
1.83
W
Cu Chulainn
VanishingEntity
Cu Chulainn
7
0
4
9
W
Cernunnos
demma10
Cernunnos
0
2
3
0.75
W
1
1
10
6
L
Merlin
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,953
Damage
40,117
50,257
Taken
43,956
37,938
Mitigated
27,060
10,708
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,306
1,212
0
1,654
8,660
3,803
0
4,799
3,652
0
19,999
L
Achilles
7,290
1,823
0
2,348
11,527
13,115
0
4,530
6,652
0
22,253
L
Neith
6,760
2,496
0
1,846
9,980
4,231
816
4,576
5,044
0
24,265
W
Cthulhu
MIZFIT_BOSS
Cthulhu
8,934
293
521
569
12,220
10,883
365
4,768
6,572
15,357
0
L
4,227
543
185
1,103
10,598
12,551
0
5,753
4,545
9,456
0
W
The Morrigan
UglyDray
The Morrigan
5,784
1,521
1,128
914
6,399
2,492
1,621
2,349
3,856
16,784
486
W
Cu Chulainn
VanishingEntity
Cu Chulainn
7,953
1,830
231
1,615
9,151
7,075
645
2,629
6,407
0
21,938
W
Cernunnos
demma10
Cernunnos
5,290
1,901
14
2,452
8,510
3,240
1,811
1,504
6,749
0
22,249
W
12,156
1,139
170
1,212
7,676
3,370
99
1,779
5,775
45,334
0
L
Merlin
10,370
527
191
3,381
9,492
4,238
95
5,261
3,976
40,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,334
Gold Earned
41,048
196
Minions Killed
192
0
Camps Cleared
0
1,110,023
Distance Traveled
1,028,602
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,549
686
38
3
0
222,748
0
L
Achilles
7,770
706
25
2
0
241,152
5
L
Neith
8,077
734
37
3
0
216,574
1
W
Cthulhu
7,829
712
20
2
0
194,994
0
L
Bacchus
6,747
613
9
1
0
216,667
2
W
The Morrigan
8,427
766
40
4
0
185,608
0
W
Cu Chulainn
8,854
805
37
3
0
233,171
0
W
Cernunnos
7,484
680
30
3
0
204,713
0
W
Merlin
8,454
769
65
6
0
210,116
2
L
Merlin
8,191
745
87
8
0
212,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role